Removed MatrixNormalize. Fixed API and readme.
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@@ -383,14 +383,14 @@ void defineGlobals() {
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assignGlobalFloat( DEG2RAD, "DEG2RAD" );
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assignGlobalFloat( RAD2DEG, "RAD2DEG" );
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/* GuiControlState */
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assignGlobalInt( GUI_STATE_NORMAL, "GUI_STATE_NORMAL" );
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assignGlobalInt( GUI_STATE_FOCUSED, "GUI_STATE_FOCUSED" );
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assignGlobalInt( GUI_STATE_PRESSED, "GUI_STATE_PRESSED" );
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assignGlobalInt( GUI_STATE_DISABLED, "GUI_STATE_DISABLED" );
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assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" );
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assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
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assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
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assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
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/* GuiTextAlignment */
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assignGlobalInt( GUI_TEXT_ALIGN_LEFT, "GUI_TEXT_ALIGN_LEFT" );
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assignGlobalInt( GUI_TEXT_ALIGN_CENTER, "GUI_TEXT_ALIGN_CENTER" );
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assignGlobalInt( GUI_TEXT_ALIGN_RIGHT, "GUI_TEXT_ALIGN_RIGHT" );
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assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
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assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
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assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
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/* GuiControl */
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assignGlobalInt( DEFAULT, "DEFAULT" );
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assignGlobalInt( LABEL, "LABEL" );
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@@ -1151,7 +1151,6 @@ void luaRegister() {
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lua_register( L, "RL_MatrixTrace", lmathMatrixTrace );
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lua_register( L, "RL_MatrixTranspose", lmathMatrixTranspose );
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lua_register( L, "RL_MatrixInvert", lmathMatrixInvert );
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lua_register( L, "RL_MatrixNormalize", lmathMatrixNormalize );
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lua_register( L, "RL_MatrixIdentity", lmathMatrixIdentity );
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lua_register( L, "RL_MatrixAdd", lmathMatrixAdd );
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lua_register( L, "RL_MatrixSubtract", lmathMatrixSubtract );
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21
src/rmath.c
21
src/rmath.c
@@ -1247,27 +1247,6 @@ int lmathMatrixInvert( lua_State *L ) {
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return 1;
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}
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/*
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> result = RL_MatrixNormalize( Matrix mat )
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Normalize provided matrix
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- Failure return false
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- Success return Matrix
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*/
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int lmathMatrixNormalize( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixNormalize( Matrix mat )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Matrix mat = uluaGetMatrix( L );
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uluaPushMatrix( L, MatrixNormalize( mat ) );
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return 1;
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}
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/*
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> result = MatrixIdentity()
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