Removed MatrixNormalize. Fixed API and readme.

This commit is contained in:
jussi
2022-08-19 14:17:00 +03:00
parent 49f1dad6b9
commit 8972ac89f4
6 changed files with 817 additions and 815 deletions

View File

@@ -383,14 +383,14 @@ void defineGlobals() {
assignGlobalFloat( DEG2RAD, "DEG2RAD" );
assignGlobalFloat( RAD2DEG, "RAD2DEG" );
/* GuiControlState */
assignGlobalInt( GUI_STATE_NORMAL, "GUI_STATE_NORMAL" );
assignGlobalInt( GUI_STATE_FOCUSED, "GUI_STATE_FOCUSED" );
assignGlobalInt( GUI_STATE_PRESSED, "GUI_STATE_PRESSED" );
assignGlobalInt( GUI_STATE_DISABLED, "GUI_STATE_DISABLED" );
assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" );
assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
/* GuiTextAlignment */
assignGlobalInt( GUI_TEXT_ALIGN_LEFT, "GUI_TEXT_ALIGN_LEFT" );
assignGlobalInt( GUI_TEXT_ALIGN_CENTER, "GUI_TEXT_ALIGN_CENTER" );
assignGlobalInt( GUI_TEXT_ALIGN_RIGHT, "GUI_TEXT_ALIGN_RIGHT" );
assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
/* GuiControl */
assignGlobalInt( DEFAULT, "DEFAULT" );
assignGlobalInt( LABEL, "LABEL" );
@@ -1151,7 +1151,6 @@ void luaRegister() {
lua_register( L, "RL_MatrixTrace", lmathMatrixTrace );
lua_register( L, "RL_MatrixTranspose", lmathMatrixTranspose );
lua_register( L, "RL_MatrixInvert", lmathMatrixInvert );
lua_register( L, "RL_MatrixNormalize", lmathMatrixNormalize );
lua_register( L, "RL_MatrixIdentity", lmathMatrixIdentity );
lua_register( L, "RL_MatrixAdd", lmathMatrixAdd );
lua_register( L, "RL_MatrixSubtract", lmathMatrixSubtract );

View File

@@ -1247,27 +1247,6 @@ int lmathMatrixInvert( lua_State *L ) {
return 1;
}
/*
> result = RL_MatrixNormalize( Matrix mat )
Normalize provided matrix
- Failure return false
- Success return Matrix
*/
int lmathMatrixNormalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixNormalize( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
Matrix mat = uluaGetMatrix( L );
uluaPushMatrix( L, MatrixNormalize( mat ) );
return 1;
}
/*
> result = MatrixIdentity()