New argument style for models.
This commit is contained in:
11
API.md
11
API.md
@@ -3888,15 +3888,6 @@ Draw cube wires
|
||||
|
||||
---
|
||||
|
||||
> success = RL.DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )
|
||||
|
||||
Draw cube textured
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
|
||||
---
|
||||
|
||||
> success = RL.DrawSphere( Vector3 centerPos, float radius, Color color )
|
||||
|
||||
Draw sphere
|
||||
@@ -4090,7 +4081,7 @@ Generate custom mesh from vertex attribute data and uploads it into a VAO ( if s
|
||||
|
||||
---
|
||||
|
||||
> success = RL.UpdateMesh( Mesh{} mesh )
|
||||
> success = RL.UpdateMesh( Mesh mesh, Mesh{} updatedMesh )
|
||||
|
||||
Update mesh vertex data in GPU.
|
||||
Note! Mainly intented to be used with custom meshes.
|
||||
|
||||
Reference in New Issue
Block a user