LuaJIT compatibility.
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@@ -126,7 +126,7 @@ function RL.draw()
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RL.DrawCircle( ball.pos, ball.radius, RL.WHITE )
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-- Draw score.
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RL.DrawText( 0, playerLeft.score, { 50, 10 }, 40, 2, RL.WHITE )
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local rightTextSize = Vec2:new( RL.MeasureText( 0, playerRight.score, 40, 2 ) )
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RL.DrawText( 0, playerRight.score, { winSize.x - 50 - rightTextSize.x, 10 }, 40, 2, RL.WHITE )
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RL.DrawText( 0, tostring( playerLeft.score ), { 50, 10 }, 40, 2, RL.WHITE )
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local rightTextSize = Vec2:new( RL.MeasureText( 0, tostring( playerRight.score ), 40, 2 ) )
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RL.DrawText( 0, tostring( playerRight.score ), { winSize.x - 50 - rightTextSize.x, 10 }, 40, 2, RL.WHITE )
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end
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