rlgl Vertex level operations and Draw Textured Polygon Example.
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@@ -5631,6 +5631,68 @@ function RL.rlOrtho( left, right, bottom, top, znear, zfar ) end
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---@return any success
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function RL.rlViewport( viewport ) end
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-- RLGL - Vertex level operations
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---Initialize drawing mode ( how to organize vertex )
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---- Failure return false
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---- Success return true
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---@param mode integer
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---@return any success
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function RL.rlBegin( mode ) end
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---Finish vertex providing
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---@return any RL.rlEnd
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function RL.rlEnd() end
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---Define one vertex ( position )
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---- Failure return false
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---- Success return true
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---@param position table
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---@return any success
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function RL.rlVertex2f( position ) end
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---Define one vertex ( position )
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---- Failure return false
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---- Success return true
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---@param position table
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---@return any success
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function RL.rlVertex3f( position ) end
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---Define one vertex ( texture coordinate ) - 2 float
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---- Failure return false
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---- Success return true
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---@param texCoord table
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---@return any success
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function RL.rlTexCoord2f( texCoord ) end
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---Define one vertex ( normal ) - 3 float
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---- Failure return false
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---- Success return true
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---@param normal table
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---@return any success
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function RL.rlNormal3f( normal ) end
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---Define one vertex ( color ) - 4 byte
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---- Failure return false
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---- Success return true
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---@param color table
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---@return any success
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function RL.rlColor4ub( color ) end
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---Define one vertex ( color ) - 3 float
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---- Failure return false
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---- Success return true
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---@param color table
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---@return any success
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function RL.rlColor3f( color ) end
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---Define one vertex ( color ) - 4 float
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---- Failure return false
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---- Success return true
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---@param color table
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---@return any success
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function RL.rlColor4f( color ) end
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-- RLGL - Textures state
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---Select and active a texture slot
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