rlgl Vertex level operations and Draw Textured Polygon Example.
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@@ -1475,7 +1475,7 @@ void luaRegister() {
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assingGlobalFunction( "IsLightEnabled", llightsIsLightEnabled );
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/* RLGL */
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/* Matrix operations */
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/* Matrix operations. */
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assingGlobalFunction( "rlMatrixMode", lrlglMatrixMode );
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assingGlobalFunction( "rlPushMatrix", lrlglPushMatrix );
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assingGlobalFunction( "rlPopMatrix", lrlglPopMatrix );
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@@ -1487,7 +1487,17 @@ void luaRegister() {
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assingGlobalFunction( "rlFrustum", lrlglFrustum );
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assingGlobalFunction( "rlOrtho", lrlglOrtho );
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assingGlobalFunction( "rlViewport", lrlglViewport );
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/* Textures state */
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/* Vertex level operations. */
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assingGlobalFunction( "rlBegin", lrlglBegin );
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assingGlobalFunction( "rlEnd", lrlglEnd );
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assingGlobalFunction( "rlVertex2f", lrlglVertex2f );
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assingGlobalFunction( "rlVertex3f", lrlglVertex3f );
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assingGlobalFunction( "rlTexCoord2f", lrlglTexCoord2f );
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assingGlobalFunction( "rlNormal3f", lrlglNormal3f );
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assingGlobalFunction( "rlColor4ub", lrlglColor4ub );
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assingGlobalFunction( "rlColor3f", lrlglColor3f );
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assingGlobalFunction( "rlColor4f", lrlglColor4f );
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/* Textures state. */
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assingGlobalFunction( "rlActiveTextureSlot", lrlglActiveTextureSlot );
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assingGlobalFunction( "rlEnableTexture", lrlglEnableTexture );
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assingGlobalFunction( "rlDisableTexture", lrlglDisableTexture );
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@@ -1519,7 +1529,7 @@ void luaRegister() {
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assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
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assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );
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assingGlobalFunction( "rlSetTexture", lrlglSetTexture );
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/* Textures management */
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/* Textures management. */
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assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
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assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
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assingGlobalFunction( "rlUnloadTexture", lrlglUnloadTexture );
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189
src/rlgl.c
189
src/rlgl.c
@@ -233,6 +233,195 @@ int lrlglViewport( lua_State *L ) {
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return 1;
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}
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/*
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## RLGL - Vertex level operations
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*/
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/*
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> success = RL.rlBegin( int mode )
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Initialize drawing mode ( how to organize vertex )
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- Failure return false
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- Success return true
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*/
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int lrlglBegin( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlBegin( int mode )" );
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lua_pushboolean( L, false );
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return 1;
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}
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rlBegin( lua_tointeger( L, 1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> RL.rlEnd()
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Finish vertex providing
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*/
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int lrlglEnd( lua_State *L ) {
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rlEnd();
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return 0;
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}
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/*
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> success = RL.rlVertex2f( Vector2 position )
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Define one vertex ( position )
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- Failure return false
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- Success return true
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*/
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int lrlglVertex2f( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex2f( Vector2 position )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 position = uluaGetVector2Index( L, 1 );
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rlVertex2f( position.x, position.y );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlVertex3f( Vector3 position )
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Define one vertex ( position )
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- Failure return false
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- Success return true
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*/
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int lrlglVertex3f( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex3f( Vector3 position )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 position = uluaGetVector3Index( L, 1 );
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rlVertex3f( position.x, position.y, position.z );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlTexCoord2f( Vector2 texCoord )
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Define one vertex ( texture coordinate ) - 2 float
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- Failure return false
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- Success return true
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*/
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int lrlglTexCoord2f( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlTexCoord2f( Vector2 texCoord )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 texCoord = uluaGetVector2Index( L, 1 );
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rlTexCoord2f( texCoord.x, texCoord.y );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlNormal3f( Vector3 normal )
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Define one vertex ( normal ) - 3 float
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- Failure return false
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- Success return true
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*/
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int lrlglNormal3f( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlNormal3f( Vector3 normal )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 normal = uluaGetVector3Index( L, 1 );
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rlNormal3f( normal.x, normal.y, normal.z );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlColor4ub( Color color )
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Define one vertex ( color ) - 4 byte
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- Failure return false
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- Success return true
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*/
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int lrlglColor4ub( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4ub( Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColorIndex( L, 1 );
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rlColor4ub( color.r, color.g, color.b, color.a );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlColor3f( Vector3 color )
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Define one vertex ( color ) - 3 float
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- Failure return false
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- Success return true
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*/
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int lrlglColor3f( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor3f( Vector3 color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector3 color = uluaGetVector3Index( L, 1 );
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rlColor3f( color.x, color.y, color.z );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlColor4f( Vector4 color )
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Define one vertex ( color ) - 4 float
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- Failure return false
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- Success return true
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*/
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int lrlglColor4f( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4f( Vector4 color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector4 color = uluaGetVector4Index( L, 1 );
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rlColor4f( color.x, color.y, color.z, color.w );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## RLGL - Textures state
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*/
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