rlgl Vertex level operations and Draw Textured Polygon Example.

This commit is contained in:
jussi
2023-06-03 18:46:20 +03:00
parent ed6d37294a
commit 8ade9eeb43
8 changed files with 451 additions and 4 deletions

View File

@@ -1475,7 +1475,7 @@ void luaRegister() {
assingGlobalFunction( "IsLightEnabled", llightsIsLightEnabled );
/* RLGL */
/* Matrix operations */
/* Matrix operations. */
assingGlobalFunction( "rlMatrixMode", lrlglMatrixMode );
assingGlobalFunction( "rlPushMatrix", lrlglPushMatrix );
assingGlobalFunction( "rlPopMatrix", lrlglPopMatrix );
@@ -1487,7 +1487,17 @@ void luaRegister() {
assingGlobalFunction( "rlFrustum", lrlglFrustum );
assingGlobalFunction( "rlOrtho", lrlglOrtho );
assingGlobalFunction( "rlViewport", lrlglViewport );
/* Textures state */
/* Vertex level operations. */
assingGlobalFunction( "rlBegin", lrlglBegin );
assingGlobalFunction( "rlEnd", lrlglEnd );
assingGlobalFunction( "rlVertex2f", lrlglVertex2f );
assingGlobalFunction( "rlVertex3f", lrlglVertex3f );
assingGlobalFunction( "rlTexCoord2f", lrlglTexCoord2f );
assingGlobalFunction( "rlNormal3f", lrlglNormal3f );
assingGlobalFunction( "rlColor4ub", lrlglColor4ub );
assingGlobalFunction( "rlColor3f", lrlglColor3f );
assingGlobalFunction( "rlColor4f", lrlglColor4f );
/* Textures state. */
assingGlobalFunction( "rlActiveTextureSlot", lrlglActiveTextureSlot );
assingGlobalFunction( "rlEnableTexture", lrlglEnableTexture );
assingGlobalFunction( "rlDisableTexture", lrlglDisableTexture );
@@ -1519,7 +1529,7 @@ void luaRegister() {
assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );
assingGlobalFunction( "rlSetTexture", lrlglSetTexture );
/* Textures management */
/* Textures management. */
assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
assingGlobalFunction( "rlUnloadTexture", lrlglUnloadTexture );

View File

@@ -233,6 +233,195 @@ int lrlglViewport( lua_State *L ) {
return 1;
}
/*
## RLGL - Vertex level operations
*/
/*
> success = RL.rlBegin( int mode )
Initialize drawing mode ( how to organize vertex )
- Failure return false
- Success return true
*/
int lrlglBegin( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlBegin( int mode )" );
lua_pushboolean( L, false );
return 1;
}
rlBegin( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> RL.rlEnd()
Finish vertex providing
*/
int lrlglEnd( lua_State *L ) {
rlEnd();
return 0;
}
/*
> success = RL.rlVertex2f( Vector2 position )
Define one vertex ( position )
- Failure return false
- Success return true
*/
int lrlglVertex2f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex2f( Vector2 position )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 position = uluaGetVector2Index( L, 1 );
rlVertex2f( position.x, position.y );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlVertex3f( Vector3 position )
Define one vertex ( position )
- Failure return false
- Success return true
*/
int lrlglVertex3f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex3f( Vector3 position )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 position = uluaGetVector3Index( L, 1 );
rlVertex3f( position.x, position.y, position.z );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlTexCoord2f( Vector2 texCoord )
Define one vertex ( texture coordinate ) - 2 float
- Failure return false
- Success return true
*/
int lrlglTexCoord2f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlTexCoord2f( Vector2 texCoord )" );
lua_pushboolean( L, false );
return 1;
}
Vector2 texCoord = uluaGetVector2Index( L, 1 );
rlTexCoord2f( texCoord.x, texCoord.y );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlNormal3f( Vector3 normal )
Define one vertex ( normal ) - 3 float
- Failure return false
- Success return true
*/
int lrlglNormal3f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlNormal3f( Vector3 normal )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 normal = uluaGetVector3Index( L, 1 );
rlNormal3f( normal.x, normal.y, normal.z );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlColor4ub( Color color )
Define one vertex ( color ) - 4 byte
- Failure return false
- Success return true
*/
int lrlglColor4ub( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4ub( Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
rlColor4ub( color.r, color.g, color.b, color.a );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlColor3f( Vector3 color )
Define one vertex ( color ) - 3 float
- Failure return false
- Success return true
*/
int lrlglColor3f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor3f( Vector3 color )" );
lua_pushboolean( L, false );
return 1;
}
Vector3 color = uluaGetVector3Index( L, 1 );
rlColor3f( color.x, color.y, color.z );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlColor4f( Vector4 color )
Define one vertex ( color ) - 4 float
- Failure return false
- Success return true
*/
int lrlglColor4f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4f( Vector4 color )" );
lua_pushboolean( L, false );
return 1;
}
Vector4 color = uluaGetVector4Index( L, 1 );
rlColor4f( color.x, color.y, color.z, color.w );
lua_pushboolean( L, true );
return 1;
}
/*
## RLGL - Textures state
*/