Add game folder workflow, custom executable names, cross-platform tasks, and logging controls
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@@ -50,7 +50,7 @@ typedef struct {
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extern State* state;
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bool stateInit( int argn, const char** argc, const char* basePath );
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bool stateInit( int argn, const char** argc, const char* basePath, bool enable_logging );
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void stateContextInit();
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void stateInitInterpret( int argn, const char** argc );
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void stateFree();
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