Rest of rlRenderBatch functions.
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@@ -64,6 +64,7 @@ Light* uluaGetLight( lua_State *L, int index );
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Material* uluaGetMaterial( lua_State *L, int index );
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Model* uluaGetModel( lua_State *L, int index );
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ModelAnimation* uluaGetModelAnimation( lua_State *L, int index );
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rlRenderBatch* uluaGetRLRenderBatch( lua_State *L, int index );
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/* Lua push types. */
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void uluaPushColor( lua_State *L, Color color );
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void uluaPushVector2( lua_State *L, Vector2 vector );
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@@ -94,5 +95,6 @@ void uluaPushMaterial( lua_State *L, Material material );
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void uluaPushMesh( lua_State *L, Mesh mesh );
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void uluaPushModel( lua_State *L, Model model );
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void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation );
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void uluaPushRLRenderBatch( lua_State *L, rlRenderBatch renderBatch );
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/* Utils. */
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int uluaGetTableLen( lua_State *L, int index );
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