Rest of rlRenderBatch functions.
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@@ -299,6 +299,25 @@ static void defineModelAnimation() {
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lua_setfield( L, -2, "__gc" );
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}
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/* rlRenderBatch. */
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static int gcRLRenderBatch( lua_State *L ) {
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if ( state->gcUnload ) {
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rlRenderBatch *renderBatch = luaL_checkudata( L, 1, "rlRenderBatch" );
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rlUnloadRenderBatch( *renderBatch );
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}
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return 0;
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}
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static void defineRLRenderBatch() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "rlRenderBatch" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcRLRenderBatch );
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lua_setfield( L, -2, "__gc" );
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}
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/* Assing globals. */
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void assignGlobalInt( int value, const char *name ) {
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@@ -993,6 +1012,7 @@ bool luaInit( int argn, const char **argc ) {
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defineMesh();
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defineModel();
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defineModelAnimation();
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defineRLRenderBatch();
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/* Define globals. */
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defineGlobals();
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platformDefineGlobals();
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@@ -2031,6 +2051,10 @@ void luaRegister() {
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assingGlobalFunction( "rlGetShaderIdDefault", lrlglGetShaderIdDefault );
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assingGlobalFunction( "rlGetShaderLocsDefault", lrlglGetShaderLocsDefault );
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/* Render batch management. */
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assingGlobalFunction( "rlLoadRenderBatch", lrlglLoadRenderBatch );
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assingGlobalFunction( "rlUnloadRenderBatch", lrlglUnloadRenderBatch );
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assingGlobalFunction( "rlDrawRenderBatch", lrlglDrawRenderBatch );
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assingGlobalFunction( "rlSetRenderBatchActive", lrlglSetRenderBatchActive );
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assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
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assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );
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assingGlobalFunction( "rlSetTexture", lrlglSetTexture );
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@@ -2842,6 +2866,13 @@ ModelAnimation* uluaGetModelAnimation( lua_State *L, int index ) {
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return luaL_checkudata( L, index, "ModelAnimation" );
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}
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rlRenderBatch* uluaGetRLRenderBatch( lua_State *L, int index ) {
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if ( lua_islightuserdata( L, index ) ) {
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return (rlRenderBatch*)lua_touserdata( L, index );
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}
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return luaL_checkudata( L, index, "rlRenderBatch" );
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}
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/* Push types. */
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void uluaPushColor( lua_State *L, Color color ) {
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@@ -3145,6 +3176,12 @@ void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation ) {
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luaL_setmetatable( L, "ModelAnimation" );
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}
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void uluaPushRLRenderBatch( lua_State *L, rlRenderBatch renderBatch ) {
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rlRenderBatch *renderBatchP = lua_newuserdata( L, sizeof( rlRenderBatch ) );
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*renderBatchP = renderBatch;
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luaL_setmetatable( L, "rlRenderBatch" );
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}
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int uluaGetTableLen( lua_State *L, int index ) {
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luaL_checktype( L, index, LUA_TTABLE );
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int t = index, i = 0;
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