Fixed snake example after Vector2Angle change.
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@@ -110,6 +110,7 @@ function Rectangle:area()
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return self.width * self.height
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end
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--- Returns rectangle that fits both rectangles inside it
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function Rectangle:fit( rec )
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local pos = Vector2:new( math.min( self.x, rec.x ), math.min( self.y, rec.y ) )
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@@ -121,6 +122,12 @@ function Rectangle:fit( rec )
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)
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end
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--- If rectangle is fully inside another rectangle
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function Rectangle:isInside( rect )
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return rect.x <= self.x and self.x + self.width <= rect.x + rect.width
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and rect.y <= self.y and self.y + self.height <= rect.y + rect.height
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end
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function Rectangle:checkCollisionRec( rec )
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return RL.CheckCollisionRecs( self, rec )
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end
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@@ -130,8 +130,8 @@ function Vector2:lineAngle( v2 )
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return RL.Vector2LineAngle( self, v2 )
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end
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function Vector2:atan()
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return math.atan( self.x, self.y )
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function Vector2:atan2()
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return math.atan( self.y, self.x )
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end
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function Vector2:scale( scale )
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@@ -3,6 +3,8 @@ if table.unpack == nil then
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table.unpack = unpack
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end
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local Vector2 = require( "vector2" )
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Vector3 = {}
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Vector3.meta = {
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__index = Vector3,
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@@ -78,6 +80,18 @@ function Vector3:clone()
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return Vector3:new( self.x, self.y, self.z )
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end
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function Vector3:getVectorXY()
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return Vector2:new( self.x, self.y )
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end
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function Vector3:getVectorXZ()
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return Vector2:new( self.x, self.z )
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end
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function Vector3:getVectorZY()
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return Vector2:new( self.z, self.y )
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end
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function Vector3:abs()
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return Vector3:new( math.abs( self.x ), math.abs( self.y ), math.abs( self.z ) )
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end
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