Fixed snake example after Vector2Angle change.

This commit is contained in:
jussi
2023-11-23 18:36:05 +02:00
parent 1ab9722875
commit 925afdf101
6 changed files with 29 additions and 6 deletions

View File

@@ -175,14 +175,14 @@ end
local function drawSnake()
for i, seg in ipairs( snake.segments ) do
local angle = -seg.heading:atan() + RL.PI / 2
local angle = seg.heading:atan2()
local source = Rect:new( 16, 0, 8, 8 )
if i == 1 then -- Tail segment. Yes tail is actually the 'first' segment.
source.x = 8
if 1 < #snake.segments then
angle = -snake.segments[ 2 ].heading:atan() + RL.PI / 2
angle = snake.segments[ 2 ].heading:atan2()
end
elseif i < #snake.segments and seg.heading ~= snake.segments[ i+1 ].heading then -- Turned middle segments.
source.x = 0
@@ -209,8 +209,7 @@ local function drawSnake()
)
end
-- Let's draw the head last to keep it on top.
-- local angle = -math.atan2( snake.heading.x, snake.heading.y ) + RL.PI / 2
local angle = -snake.heading:atan() + RL.PI / 2
local angle = snake.heading:atan2()
RL.DrawTexturePro(
snakeTexture,
{ 24, 0, 8, 8 },