SetMusicPan was setting pitch fix.
This commit is contained in:
@@ -668,7 +668,7 @@ int laudioSetMusicPan( lua_State* L ) {
|
||||
Music* music = uluaGetMusic( L, 1 );
|
||||
float pan = luaL_checknumber( L, 2 );
|
||||
|
||||
SetMusicPitch( *music, pan );
|
||||
SetMusicPan( *music, pan );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -675,6 +675,9 @@ static void defineGlobals() {
|
||||
assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" ); // Shader location: samplerCube texture: irradiance
|
||||
assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" ); // Shader location: samplerCube texture: prefilter
|
||||
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
|
||||
assignGlobalInt( SHADER_LOC_VERTEX_BONEIDS, "SHADER_LOC_VERTEX_BONEIDS" ); // Shader location: vertex attribute: boneIds
|
||||
assignGlobalInt( SHADER_LOC_VERTEX_BONEWEIGHTS, "SHADER_LOC_VERTEX_BONEWEIGHTS" ); // Shader location: vertex attribute: boneWeights
|
||||
assignGlobalInt( SHADER_LOC_BONE_MATRICES, "SHADER_LOC_BONE_MATRICES" ); // Shader location: array of matrices uniform: boneMatrices
|
||||
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
||||
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
||||
/* Shader uniform data type */
|
||||
@@ -1206,6 +1209,20 @@ static void defineGlobals() {
|
||||
assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); // GL_BLEND_DST_ALPHA
|
||||
assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); // GL_BLEND_SRC_ALPHA
|
||||
assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); // GL_BLEND_COLOR
|
||||
assignGlobalInt( RL_READ_FRAMEBUFFER, "RL_READ_FRAMEBUFFER" ); // GL_READ_FRAMEBUFFER
|
||||
assignGlobalInt( RL_DRAW_FRAMEBUFFER, "RL_DRAW_FRAMEBUFFER" ); // GL_DRAW_FRAMEBUFFER
|
||||
/* RLGL Default shader vertex attribute locations */
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION" );
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD" );
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL" );
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR" );
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT" );
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2" );
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES" );
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS" );
|
||||
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS" );
|
||||
#endif
|
||||
/* RLGL GlVersion */
|
||||
assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); // OpenGL 1.1
|
||||
assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); // OpenGL 2.1 (GLSL 120)
|
||||
|
||||
Reference in New Issue
Block a user