SetMusicPan was setting pitch fix.
This commit is contained in:
70
API.md
70
API.md
@@ -1616,6 +1616,24 @@ Shader location: sampler2d texture: brdf
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
> SHADER_LOC_VERTEX_BONEIDS = 26
|
||||||
|
|
||||||
|
Shader location: vertex attribute: boneIds
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> SHADER_LOC_VERTEX_BONEWEIGHTS = 27
|
||||||
|
|
||||||
|
Shader location: vertex attribute: boneWeights
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> SHADER_LOC_BONE_MATRICES = 28
|
||||||
|
|
||||||
|
Shader location: array of matrices uniform: boneMatrices
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
> SHADER_LOC_MAP_DIFFUSE = 15
|
> SHADER_LOC_MAP_DIFFUSE = 15
|
||||||
|
|
||||||
Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
||||||
@@ -4088,6 +4106,58 @@ GL_BLEND_COLOR
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
> RL_READ_FRAMEBUFFER = 36008
|
||||||
|
|
||||||
|
GL_READ_FRAMEBUFFER
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> RL_DRAW_FRAMEBUFFER = 36009
|
||||||
|
|
||||||
|
GL_DRAW_FRAMEBUFFER
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
## Defines - RLGL Default shader vertex attribute locations
|
||||||
|
> RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = 0
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = 1
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = 2
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
> RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = nil
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
|
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = nil
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
|
||||||
## Defines - RLGL GlVersion
|
## Defines - RLGL GlVersion
|
||||||
> RL_OPENGL_11 = 1
|
> RL_OPENGL_11 = 1
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ project( ReiLua )
|
|||||||
set( CMAKE_C_STANDARD 99 ) # Requires C99 standard
|
set( CMAKE_C_STANDARD 99 ) # Requires C99 standard
|
||||||
|
|
||||||
option( SHARED "Build using dynamic libraries." off )
|
option( SHARED "Build using dynamic libraries." off )
|
||||||
option( LUAJIT "Use LuaJIT." off )
|
option( LUAJIT "Use LuaJIT." on )
|
||||||
option( LUA_EVENTS "Enable Lua event callbacks (RL.event)." off )
|
option( LUA_EVENTS "Enable Lua event callbacks (RL.event)." off )
|
||||||
option( DYNAMIC_SYMBOLS "Expose all dynamic symbols with rdynamic." off )
|
option( DYNAMIC_SYMBOLS "Expose all dynamic symbols with rdynamic." off )
|
||||||
option( EXPOSE_API_SYMBOLS "Expose dynamic symbols only for get and push functions of variable types." off )
|
option( EXPOSE_API_SYMBOLS "Expose dynamic symbols only for get and push functions of variable types." off )
|
||||||
|
|||||||
@@ -477,6 +477,12 @@ RL.SHADER_LOC_MAP_IRRADIANCE=23
|
|||||||
RL.SHADER_LOC_MAP_PREFILTER=24
|
RL.SHADER_LOC_MAP_PREFILTER=24
|
||||||
---Shader location: sampler2d texture: brdf
|
---Shader location: sampler2d texture: brdf
|
||||||
RL.SHADER_LOC_MAP_BRDF=25
|
RL.SHADER_LOC_MAP_BRDF=25
|
||||||
|
---Shader location: vertex attribute: boneIds
|
||||||
|
RL.SHADER_LOC_VERTEX_BONEIDS=26
|
||||||
|
---Shader location: vertex attribute: boneWeights
|
||||||
|
RL.SHADER_LOC_VERTEX_BONEWEIGHTS=27
|
||||||
|
---Shader location: array of matrices uniform: boneMatrices
|
||||||
|
RL.SHADER_LOC_BONE_MATRICES=28
|
||||||
---Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
---Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
||||||
RL.SHADER_LOC_MAP_DIFFUSE=15
|
RL.SHADER_LOC_MAP_DIFFUSE=15
|
||||||
---Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
---Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
||||||
@@ -1320,6 +1326,22 @@ RL.RL_BLEND_DST_ALPHA=32970
|
|||||||
RL.RL_BLEND_SRC_ALPHA=32971
|
RL.RL_BLEND_SRC_ALPHA=32971
|
||||||
---GL_BLEND_COLOR
|
---GL_BLEND_COLOR
|
||||||
RL.RL_BLEND_COLOR=32773
|
RL.RL_BLEND_COLOR=32773
|
||||||
|
---GL_READ_FRAMEBUFFER
|
||||||
|
RL.RL_READ_FRAMEBUFFER=36008
|
||||||
|
---GL_DRAW_FRAMEBUFFER
|
||||||
|
RL.RL_DRAW_FRAMEBUFFER=36009
|
||||||
|
|
||||||
|
-- Defines - RLGL Default shader vertex attribute locations
|
||||||
|
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION=0
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD=1
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL=2
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR=3
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT=4
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2=5
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES=6
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS=nil
|
||||||
|
RL.RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS=nil
|
||||||
|
|
||||||
-- Defines - RLGL GlVersion
|
-- Defines - RLGL GlVersion
|
||||||
|
|
||||||
|
|||||||
11
build/.gitignore
vendored
11
build/.gitignore
vendored
@@ -1,10 +1 @@
|
|||||||
CMakeCache.txt
|
*
|
||||||
cmake_install.cmake
|
|
||||||
Makefile
|
|
||||||
CMakeFiles
|
|
||||||
ReiLua
|
|
||||||
resources
|
|
||||||
ReiLua.data
|
|
||||||
ReiLua.html
|
|
||||||
ReiLua.js
|
|
||||||
ReiLua.wasm
|
|
||||||
@@ -62,6 +62,8 @@ DETAILED CHANGES:
|
|||||||
- CHANGE: Bit fastes uluaGet* functions for vectors, color, rectangle and quaternion.
|
- CHANGE: Bit fastes uluaGet* functions for vectors, color, rectangle and quaternion.
|
||||||
- FIXED: fast_tilemap and texture_atlas_repeat examples were giving truncated vectors
|
- FIXED: fast_tilemap and texture_atlas_repeat examples were giving truncated vectors
|
||||||
which isn't allowed anymore.
|
which isn't allowed anymore.
|
||||||
|
- CHANGE: Set LuaJIT to default build option.
|
||||||
|
- FIXED: SetMusicPan was setting pitch.
|
||||||
|
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0
|
Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0
|
||||||
|
|||||||
@@ -316,7 +316,7 @@ for _, src in ipairs( sourceFiles ) do
|
|||||||
local gategorySplit = split( line, "*" )
|
local gategorySplit = split( line, "*" )
|
||||||
apiFile:write( "\n## Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n" )
|
apiFile:write( "\n## Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n" )
|
||||||
luaApiFile:write( "\n-- Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n\n" )
|
luaApiFile:write( "\n-- Defines - "..gategorySplit[2]:sub( 2, #gategorySplit[2] - 1 ).."\n\n" )
|
||||||
else
|
elseif lineSplit[1] ~= "#ifdef" and lineSplit[1] ~= "#endif" then
|
||||||
-- Remove comma from the end.
|
-- Remove comma from the end.
|
||||||
local defineName = lineSplit[2]:sub( 1, -2 )
|
local defineName = lineSplit[2]:sub( 1, -2 )
|
||||||
local value = RL[ defineName ]
|
local value = RL[ defineName ]
|
||||||
|
|||||||
@@ -668,7 +668,7 @@ int laudioSetMusicPan( lua_State* L ) {
|
|||||||
Music* music = uluaGetMusic( L, 1 );
|
Music* music = uluaGetMusic( L, 1 );
|
||||||
float pan = luaL_checknumber( L, 2 );
|
float pan = luaL_checknumber( L, 2 );
|
||||||
|
|
||||||
SetMusicPitch( *music, pan );
|
SetMusicPan( *music, pan );
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -675,6 +675,9 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" ); // Shader location: samplerCube texture: irradiance
|
assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" ); // Shader location: samplerCube texture: irradiance
|
||||||
assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" ); // Shader location: samplerCube texture: prefilter
|
assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" ); // Shader location: samplerCube texture: prefilter
|
||||||
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
|
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
|
||||||
|
assignGlobalInt( SHADER_LOC_VERTEX_BONEIDS, "SHADER_LOC_VERTEX_BONEIDS" ); // Shader location: vertex attribute: boneIds
|
||||||
|
assignGlobalInt( SHADER_LOC_VERTEX_BONEWEIGHTS, "SHADER_LOC_VERTEX_BONEWEIGHTS" ); // Shader location: vertex attribute: boneWeights
|
||||||
|
assignGlobalInt( SHADER_LOC_BONE_MATRICES, "SHADER_LOC_BONE_MATRICES" ); // Shader location: array of matrices uniform: boneMatrices
|
||||||
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
||||||
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
||||||
/* Shader uniform data type */
|
/* Shader uniform data type */
|
||||||
@@ -1206,6 +1209,20 @@ static void defineGlobals() {
|
|||||||
assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); // GL_BLEND_DST_ALPHA
|
assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); // GL_BLEND_DST_ALPHA
|
||||||
assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); // GL_BLEND_SRC_ALPHA
|
assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); // GL_BLEND_SRC_ALPHA
|
||||||
assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); // GL_BLEND_COLOR
|
assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); // GL_BLEND_COLOR
|
||||||
|
assignGlobalInt( RL_READ_FRAMEBUFFER, "RL_READ_FRAMEBUFFER" ); // GL_READ_FRAMEBUFFER
|
||||||
|
assignGlobalInt( RL_DRAW_FRAMEBUFFER, "RL_DRAW_FRAMEBUFFER" ); // GL_DRAW_FRAMEBUFFER
|
||||||
|
/* RLGL Default shader vertex attribute locations */
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION" );
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD" );
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL" );
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR" );
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT" );
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2" );
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES" );
|
||||||
|
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS" );
|
||||||
|
assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS" );
|
||||||
|
#endif
|
||||||
/* RLGL GlVersion */
|
/* RLGL GlVersion */
|
||||||
assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); // OpenGL 1.1
|
assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); // OpenGL 1.1
|
||||||
assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); // OpenGL 2.1 (GLSL 120)
|
assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); // OpenGL 2.1 (GLSL 120)
|
||||||
|
|||||||
Reference in New Issue
Block a user