More Model animations management functions.
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68
API.md
68
API.md
@@ -6605,16 +6605,16 @@ Set model transform matrix
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> success = RL.SetModelMesh( Model model, int meshId, Mesh mesh )
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Get model mesh. Return as lightuserdata
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Set model mesh.
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- Failure return false
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- Success return true
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---
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> success = RL.SetModelMaterial( Model model, int modelMaterialId, Material material )
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> success = RL.SetModelMaterial( Model model, int materialId, Material material )
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Copies material to model material
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Set material to model material
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- Failure return false
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- Success return true
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@@ -7057,6 +7057,18 @@ Update model animation pose
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---
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> RL.UnloadModelAnimation( ModelAnimation animation )
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Unload animation data
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---
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> RL.UnloadModelAnimations( ModelAnimation{} animations )
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Unload animation table data
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---
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> valid = RL.IsModelAnimationValid( Model model, ModelAnimation animation )
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Check model animation skeleton match
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@@ -7065,6 +7077,30 @@ Check model animation skeleton match
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---
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> success = RL.SetModelAnimationBone( ModelAnimation animation, int boneId, BoneInfo bone )
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Set modelAnimation bones information (skeleton)
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- Failure return false
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- Success return true
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---
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> success = RL.SetModelAnimationFramePose( ModelAnimation animation, int frame, int boneId, Transform pose )
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Set modelAnimation bones base transformation (pose)
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- Failure return false
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- Success return true
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---
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> RL.SetModelAnimationName( ModelAnimation animation, string name )
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Set modelAnimation name
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---
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> boneCount = RL.GetModelAnimationBoneCount( ModelAnimation animation )
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Return modelAnimation bone count
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@@ -7081,6 +7117,32 @@ Return modelAnimation frame count
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---
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> bone = RL.GetModelAnimationBone( ModelAnimation animation, int boneId )
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Get modelAnimation bones information (skeleton)
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- Failure return nil
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- Success return BoneInfo
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---
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> pose = RL.GetModelAnimationFramePose( ModelAnimation animation, int frame, int boneId )
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Get modelAnimation bones base transformation (pose)
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- Failure return nil
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- Success return Transform
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---
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> name = RL.GetModelAnimationName( ModelAnimation animation )
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Get modelAnimation name
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- Success return string
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---
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## Model - Collision detection functions
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---
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