More Model animations management functions.
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@@ -4001,7 +4001,7 @@ function RL.GetModelBoundingBox( model ) end
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---@return any RL.SetModelTransform
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function RL.SetModelTransform( model, transform ) end
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---Get model mesh. Return as lightuserdata
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---Set model mesh.
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---- Failure return false
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---- Success return true
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---@param model any
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@@ -4010,14 +4010,14 @@ function RL.SetModelTransform( model, transform ) end
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---@return any success
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function RL.SetModelMesh( model, meshId, mesh ) end
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---Copies material to model material
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---Set material to model material
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---- Failure return false
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---- Success return true
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---@param model any
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---@param modelMaterialId integer
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---@param materialId integer
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---@param material any
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---@return any success
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function RL.SetModelMaterial( model, modelMaterialId, material ) end
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function RL.SetModelMaterial( model, materialId, material ) end
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---Set material for a mesh (Mesh and material on this model)
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---@param model any
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@@ -4436,6 +4436,16 @@ function RL.LoadModelAnimations( fileName ) end
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---@return any RL.UpdateModelAnimation
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function RL.UpdateModelAnimation( model, animation, frame ) end
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---Unload animation data
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---@param animation any
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---@return any RL.UnloadModelAnimation
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function RL.UnloadModelAnimation( animation ) end
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---Unload animation table data
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---@param animations table
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---@return any RL.UnloadModelAnimations
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function RL.UnloadModelAnimations( animations ) end
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---Check model animation skeleton match
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---- Success return bool
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---@param model any
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@@ -4443,6 +4453,31 @@ function RL.UpdateModelAnimation( model, animation, frame ) end
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---@return any valid
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function RL.IsModelAnimationValid( model, animation ) end
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---Set modelAnimation bones information (skeleton)
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---- Failure return false
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---- Success return true
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---@param animation any
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---@param boneId integer
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---@param bone any
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---@return any success
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function RL.SetModelAnimationBone( animation, boneId, bone ) end
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---Set modelAnimation bones base transformation (pose)
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---- Failure return false
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---- Success return true
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---@param animation any
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---@param frame integer
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---@param boneId integer
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---@param pose any
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---@return any success
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function RL.SetModelAnimationFramePose( animation, frame, boneId, pose ) end
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---Set modelAnimation name
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---@param animation any
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---@param name string
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---@return any RL.SetModelAnimationName
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function RL.SetModelAnimationName( animation, name ) end
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---Return modelAnimation bone count
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---- Success return int
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---@param animation any
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@@ -4455,6 +4490,29 @@ function RL.GetModelAnimationBoneCount( animation ) end
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---@return any frameCount
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function RL.GetModelAnimationFrameCount( animation ) end
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---Get modelAnimation bones information (skeleton)
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---- Failure return nil
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---- Success return BoneInfo
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---@param animation any
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---@param boneId integer
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---@return any bone
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function RL.GetModelAnimationBone( animation, boneId ) end
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---Get modelAnimation bones base transformation (pose)
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---- Failure return nil
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---- Success return Transform
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---@param animation any
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---@param frame integer
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---@param boneId integer
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---@return any pose
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function RL.GetModelAnimationFramePose( animation, frame, boneId ) end
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---Get modelAnimation name
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---- Success return string
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---@param animation any
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---@return any name
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function RL.GetModelAnimationName( animation ) end
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-- Model - Collision detection functions
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---Check collision between two spheres
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