More Model animations management functions.
This commit is contained in:
@@ -3,7 +3,6 @@
|
||||
/* Internals. */
|
||||
void unloadMaterial( Material *material );
|
||||
/* Deleted from raylib. Need for freeing models. */
|
||||
void UnloadModelKeepMeshes( Model model );
|
||||
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
|
||||
void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
|
||||
|
||||
@@ -97,9 +96,17 @@ int lmodelsGetMaterialParams( lua_State *L );
|
||||
/* Model animations management functions. */
|
||||
int lmodelsLoadModelAnimations( lua_State *L );
|
||||
int lmodelsUpdateModelAnimation( lua_State *L );
|
||||
int lmodelsUnloadModelAnimation( lua_State *L );
|
||||
int lmodelsUnloadModelAnimations( lua_State *L );
|
||||
int lmodelsIsModelAnimationValid( lua_State *L );
|
||||
int lmodelsSetModelAnimationBone( lua_State *L );
|
||||
int lmodelsSetModelAnimationFramePose( lua_State *L );
|
||||
int lmodelsSetModelAnimationName( lua_State *L );
|
||||
int lmodelsGetModelAnimationBoneCount( lua_State *L );
|
||||
int lmodelsGetModelAnimationFrameCount( lua_State *L );
|
||||
int lmodelsGetModelAnimationBone( lua_State *L );
|
||||
int lmodelsGetModelAnimationFramePose( lua_State *L );
|
||||
int lmodelsGetModelAnimationName( lua_State *L );
|
||||
/* Collision detection functions. */
|
||||
int lmodelsCheckCollisionSpheres( lua_State *L );
|
||||
int lmodelsCheckCollisionBoxes( lua_State *L );
|
||||
|
||||
Reference in New Issue
Block a user