Rest of input functions and camera system functions.
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@@ -115,13 +115,19 @@ int lcoreGetCamera3DFovy( lua_State *L );
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int lcoreGetCamera3DProjection( lua_State *L );
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int lcoreUpdateCamera3D( lua_State *L );
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int lcoreSetCamera3DMode( lua_State *L );
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/* Input. */
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int lcoreSetCameraPanControl( lua_State *L );
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int lcoreSetCameraAltControl( lua_State *L );
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int lcoreSetCameraSmoothZoomControl( lua_State *L );
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int lcoreSetCameraMoveControls( lua_State *L );
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/* Input-related Keyboard. */
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int lcoreIsKeyPressed( lua_State *L );
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int lcoreIsKeyDown( lua_State *L );
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int lcoreIsKeyReleased( lua_State *L );
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int lcoreIsKeyUp( lua_State *L );
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int lcoreGetKeyPressed( lua_State *L );
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int lcoreGetCharPressed( lua_State *L );
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int lcoreSetExitKey( lua_State *L );
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/* Input-related Gamepad. */
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int lcoreIsGamepadAvailable( lua_State *L );
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int lcoreIsGamepadButtonPressed( lua_State *L );
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int lcoreIsGamepadButtonDown( lua_State *L );
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@@ -129,16 +135,23 @@ int lcoreIsGamepadButtonReleased( lua_State *L );
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int lcoreGetGamepadAxisCount( lua_State *L );
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int lcoreGetGamepadAxisMovement( lua_State *L );
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int lcoreGetGamepadName( lua_State *L );
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/* Input-related Mouse. */
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int lcoreIsMouseButtonPressed( lua_State *L );
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int lcoreIsMouseButtonDown( lua_State *L );
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int lcoreIsMouseButtonReleased( lua_State *L );
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int lcoreIsMouseButtonUp( lua_State *L );
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int lcoreGetMousePosition( lua_State *L );
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int lcoreGetMouseDelta( lua_State *L );
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int lcoreGetMouseWheelMove( lua_State *L );
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int lcoreSetMousePosition( lua_State *L );
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int lcoreSetMouseOffset( lua_State *L );
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int lcoreSetMouseScale( lua_State *L );
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int lcoreGetMouseWheelMove( lua_State *L );
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int lcoreSetMouseCursor( lua_State *L );
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/* Input-related Touch */
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int lcoreGetTouchPosition( lua_State *L );
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int lcoreGetTouchPointId( lua_State *L );
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int lcoreGetTouchPointCount( lua_State *L );
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/* Input-related Gestures. */
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int lcoreSetGesturesEnabled( lua_State *L );
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int lcoreIsGestureDetected( lua_State *L );
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int lcoreGetGestureDetected( lua_State *L );
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