Rest of input functions and camera system functions.

This commit is contained in:
jussi
2022-06-05 12:24:06 +03:00
parent b8d2fcd795
commit 9598d72b8b
6 changed files with 350 additions and 23 deletions

View File

@@ -747,13 +747,19 @@ void luaRegister() {
lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode );
/* Input. */
lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls );
/* Input-related Keyboard. */
lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed );
lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown );
lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased );
lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp );
lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
/* Input-related Gamepad. */
lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown );
@@ -761,16 +767,23 @@ void luaRegister() {
lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount );
lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName );
/* Input-related Mouse. */
lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed );
lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown );
lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased );
lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp );
lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition );
lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta );
lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition );
lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset );
lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale );
lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor );
/* Input-related Touch */
lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition );
lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId );
lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount );
/* Input-related Gestures. */
lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled );
lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected );
lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected );