Rest of input functions and camera system functions.
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@@ -747,13 +747,19 @@ void luaRegister() {
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lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
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lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
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lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode );
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/* Input. */
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lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
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lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
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lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
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lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls );
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/* Input-related Keyboard. */
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lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed );
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lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown );
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lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased );
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lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp );
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lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
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lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
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lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
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/* Input-related Gamepad. */
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lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
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lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
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lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown );
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@@ -761,16 +767,23 @@ void luaRegister() {
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lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount );
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lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
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lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName );
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/* Input-related Mouse. */
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lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed );
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lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown );
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lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased );
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lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp );
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lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition );
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lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta );
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lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
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lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition );
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lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset );
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lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale );
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lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
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lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor );
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/* Input-related Touch */
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lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition );
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lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId );
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lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount );
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/* Input-related Gestures. */
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lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled );
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lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected );
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lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected );
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