Rest of input functions and camera system functions.
This commit is contained in:
103
API.md
103
API.md
@@ -1558,7 +1558,7 @@ Unload shader from GPU memory ( VRAM )
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---
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## Core - Input
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## Core - Input-related Keyboard
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---
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@@ -1589,6 +1589,15 @@ Detect if a key has been released once
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---
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> released = RL_IsKeyUp( int key )
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Check if a key is NOT being pressed
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- Failure return nil
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- Success return bool
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---
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> keycode = RL_GetKeyPressed()
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Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
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@@ -1611,6 +1620,10 @@ Set a custom key to exit program ( default is ESC )
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---
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## Core - Input-related Gamepad
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---
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> available = RL_IsGamepadAvailable( int gamepad )
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Detect if a gamepad is available
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@@ -1674,6 +1687,10 @@ Return gamepad internal name id
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---
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## Core - Input-related Mouse
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---
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> pressed = RL_IsMouseButtonPressed( int button )
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Detect if a mouse button has been pressed once
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@@ -1701,6 +1718,15 @@ Detect if a mouse button has been released once
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---
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> released = RL_IsMouseButtonUp( int button )
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Check if a mouse button is NOT being pressed
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- Failure return nil
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- Success return bool
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---
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> position = RL_GetMousePosition()
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Returns mouse position
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@@ -1717,6 +1743,33 @@ Get mouse delta between frames
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---
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> success = RL_SetMousePosition( Vector2 position )
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Set mouse position XY
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- Failure return false
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- Success return true
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---
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> success = RL_SetMouseOffset( Vector2 offset )
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Set mouse offset
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- Failure return false
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- Success return true
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---
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> success = RL_SetMouseScale( Vector2 scale )
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Set mouse scaling
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- Failure return false
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- Success return true
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---
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> movement = RL_GetMouseWheelMove()
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Returns mouse wheel movement Y
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@@ -1725,15 +1778,19 @@ Returns mouse wheel movement Y
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---
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> success = RL_SetMousePosition( Vector2 position )
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> success = RL_SetMouseCursor( int cursor )
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Set mouse position XY
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Set mouse cursor
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- Failure return false
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- Success return true
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---
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## Core - Input-related Touch
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---
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> position = RL_GetTouchPosition( int index )
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Get touch position XY for a touch point index ( relative to screen size )
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@@ -1760,6 +1817,10 @@ Get touch point identifier for given index
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---
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## Core - Input-related Gestures
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---
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> success = RL_SetGesturesEnabled( unsigned int flags )
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Enable a set of gestures using flags
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@@ -2213,6 +2274,42 @@ Update camera position for selected mode
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---
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> success = RL_SetCameraPanControl( int keyPan )
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Set camera pan key to combine with mouse movement ( free camera )
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- Failure return false
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- Success return true
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---
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> success = RL_SetCameraAltControl( int keyAlt )
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Set camera alt key to combine with mouse movement ( free camera )
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- Failure return false
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- Success return true
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---
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> success = RL_SetCameraSmoothZoomControl( int keySmoothZoom )
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Set camera smooth zoom key to combine with mouse ( free camera )
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- Failure return false
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- Success return true
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---
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> success = RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
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Set camera move controls ( 1st person and 3rd person cameras )
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- Failure return false
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- Success return true
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---
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## Core - Screen-space
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---
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@@ -103,7 +103,7 @@ end
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local function tileCollision( entity )
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local vPos = entity.pos + entity.vel -- Future pos with current vel.
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local vRect = util.tableClone( entity.colRect )
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local tinyGap = 0.001 -- Tiny slit between collisionRect and tile to prevent getting stuck on all seams.
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local tinyGap = 0.001 -- Tiny gap between collisionRect and tile to prevent getting stuck on all seams.
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-- Move test rect to predicted position.
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vRect[1] = vPos.x - vRect[3] / 2
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@@ -70,9 +70,9 @@ end
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function process( delta )
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-- Left player controls.
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if RL_IsKeyDown( string.byte( "W" ) ) and 0 < playerLeft.pos.y then
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if RL_IsKeyDown( KEY_W ) and 0 < playerLeft.pos.y then
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playerLeft.pos.y = playerLeft.pos.y - PLAYER_SPEED * delta
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elseif RL_IsKeyDown( string.byte( "S" ) ) and playerLeft.pos.y + playerLeft.size.y < winSize.y then
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elseif RL_IsKeyDown( KEY_S ) and playerLeft.pos.y + playerLeft.size.y < winSize.y then
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playerLeft.pos.y = playerLeft.pos.y + PLAYER_SPEED * delta
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end
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@@ -115,13 +115,19 @@ int lcoreGetCamera3DFovy( lua_State *L );
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int lcoreGetCamera3DProjection( lua_State *L );
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int lcoreUpdateCamera3D( lua_State *L );
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int lcoreSetCamera3DMode( lua_State *L );
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/* Input. */
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int lcoreSetCameraPanControl( lua_State *L );
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int lcoreSetCameraAltControl( lua_State *L );
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int lcoreSetCameraSmoothZoomControl( lua_State *L );
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int lcoreSetCameraMoveControls( lua_State *L );
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/* Input-related Keyboard. */
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int lcoreIsKeyPressed( lua_State *L );
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int lcoreIsKeyDown( lua_State *L );
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int lcoreIsKeyReleased( lua_State *L );
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int lcoreIsKeyUp( lua_State *L );
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int lcoreGetKeyPressed( lua_State *L );
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int lcoreGetCharPressed( lua_State *L );
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int lcoreSetExitKey( lua_State *L );
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/* Input-related Gamepad. */
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int lcoreIsGamepadAvailable( lua_State *L );
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int lcoreIsGamepadButtonPressed( lua_State *L );
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int lcoreIsGamepadButtonDown( lua_State *L );
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@@ -129,16 +135,23 @@ int lcoreIsGamepadButtonReleased( lua_State *L );
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int lcoreGetGamepadAxisCount( lua_State *L );
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int lcoreGetGamepadAxisMovement( lua_State *L );
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int lcoreGetGamepadName( lua_State *L );
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/* Input-related Mouse. */
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int lcoreIsMouseButtonPressed( lua_State *L );
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int lcoreIsMouseButtonDown( lua_State *L );
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int lcoreIsMouseButtonReleased( lua_State *L );
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int lcoreIsMouseButtonUp( lua_State *L );
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int lcoreGetMousePosition( lua_State *L );
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int lcoreGetMouseDelta( lua_State *L );
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int lcoreGetMouseWheelMove( lua_State *L );
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int lcoreSetMousePosition( lua_State *L );
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int lcoreSetMouseOffset( lua_State *L );
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int lcoreSetMouseScale( lua_State *L );
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int lcoreGetMouseWheelMove( lua_State *L );
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int lcoreSetMouseCursor( lua_State *L );
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/* Input-related Touch */
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int lcoreGetTouchPosition( lua_State *L );
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int lcoreGetTouchPointId( lua_State *L );
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int lcoreGetTouchPointCount( lua_State *L );
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/* Input-related Gestures. */
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int lcoreSetGesturesEnabled( lua_State *L );
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int lcoreIsGestureDetected( lua_State *L );
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int lcoreGetGestureDetected( lua_State *L );
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230
src/core.c
230
src/core.c
@@ -1304,7 +1304,7 @@ int lcoreUnloadShader( lua_State *L ) {
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}
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/*
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## Core - Input
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## Core - Input-related Keyboard
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*/
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/*
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@@ -1361,6 +1361,24 @@ int lcoreIsKeyReleased( lua_State *L ) {
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return 1;
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}
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/*
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> released = RL_IsKeyUp( int key )
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Check if a key is NOT being pressed
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- Failure return nil
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- Success return bool
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*/
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int lcoreIsKeyUp( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyUp( int key )" );
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lua_pushnil( L );
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return 1;
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}
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lua_pushboolean( L, IsKeyUp( lua_tointeger( L, -1 ) ) );
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return 1;
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}
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/*
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> keycode = RL_GetKeyPressed()
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@@ -1403,6 +1421,10 @@ int lcoreSetExitKey( lua_State *L ) {
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return 1;
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}
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/*
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## Core - Input-related Gamepad
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*/
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/*
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> available = RL_IsGamepadAvailable( int gamepad )
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@@ -1529,6 +1551,10 @@ int lcoreGetGamepadName( lua_State *L ) {
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return 1;
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}
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/*
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## Core - Input-related Mouse
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*/
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/*
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> pressed = RL_IsMouseButtonPressed( int button )
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@@ -1583,6 +1609,24 @@ int lcoreIsMouseButtonReleased( lua_State *L ) {
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return 1;
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}
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/*
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> released = RL_IsMouseButtonUp( int button )
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Check if a mouse button is NOT being pressed
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- Failure return nil
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- Success return bool
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*/
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int lcoreIsMouseButtonUp( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonUp( int button )" );
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lua_pushnil( L );
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return 1;
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}
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lua_pushboolean( L, IsMouseButtonUp( lua_tointeger( L, -1 ) ) );
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return 1;
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}
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/*
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> position = RL_GetMousePosition()
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@@ -1607,18 +1651,6 @@ int lcoreGetMouseDelta( lua_State *L ) {
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return 1;
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}
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/*
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> movement = RL_GetMouseWheelMove()
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Returns mouse wheel movement Y
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- Success return float
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*/
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int lcoreGetMouseWheelMove( lua_State *L ) {
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lua_pushnumber( L, GetMouseWheelMove() );
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return 1;
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}
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/*
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> success = RL_SetMousePosition( Vector2 position )
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@@ -1641,6 +1673,86 @@ int lcoreSetMousePosition( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL_SetMouseOffset( Vector2 offset )
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Set mouse offset
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- Failure return false
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- Success return true
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*/
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int lcoreSetMouseOffset( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseOffset( Vector2 offset )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 offset = uluaGetVector2( L );
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SetMouseOffset( offset.x, offset.y );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_SetMouseScale( Vector2 scale )
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Set mouse scaling
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- Failure return false
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- Success return true
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*/
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int lcoreSetMouseScale( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseScale( Vector2 scale )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 scale = uluaGetVector2( L );
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SetMouseScale( scale.x, scale.y );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> movement = RL_GetMouseWheelMove()
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Returns mouse wheel movement Y
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- Success return float
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*/
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int lcoreGetMouseWheelMove( lua_State *L ) {
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lua_pushnumber( L, GetMouseWheelMove() );
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return 1;
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}
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/*
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> success = RL_SetMouseCursor( int cursor )
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Set mouse cursor
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- Failure return false
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- Success return true
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*/
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int lcoreSetMouseCursor( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseCursor( int cursor )" );
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lua_pushboolean( L, false );
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return 1;
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}
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SetMouseCursor( lua_tointeger( L, -1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## Core - Input-related Touch
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*/
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/*
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> position = RL_GetTouchPosition( int index )
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@@ -1692,6 +1804,10 @@ int lcoreGetTouchPointCount( lua_State *L ) {
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return 1;
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}
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/*
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## Core - Input-related Gestures
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*/
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/*
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> success = RL_SetGesturesEnabled( unsigned int flags )
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@@ -2811,6 +2927,94 @@ int lcoreUpdateCamera3D( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL_SetCameraPanControl( int keyPan )
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Set camera pan key to combine with mouse movement ( free camera )
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- Failure return false
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- Success return true
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*/
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int lcoreSetCameraPanControl( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraPanControl( int keyPan )" );
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lua_pushboolean( L, false );
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return 1;
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}
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SetCameraPanControl( lua_tointeger( L, -1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_SetCameraAltControl( int keyAlt )
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Set camera alt key to combine with mouse movement ( free camera )
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- Failure return false
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- Success return true
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*/
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int lcoreSetCameraAltControl( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraAltControl( int keyAlt )" );
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lua_pushboolean( L, false );
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return 1;
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}
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SetCameraAltControl( lua_tointeger( L, -1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_SetCameraSmoothZoomControl( int keySmoothZoom )
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Set camera smooth zoom key to combine with mouse ( free camera )
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- Failure return false
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- Success return true
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*/
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int lcoreSetCameraSmoothZoomControl( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraSmoothZoomControl( int keySmoothZoom )" );
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lua_pushboolean( L, false );
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return 1;
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}
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SetCameraSmoothZoomControl( lua_tointeger( L, -1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
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Set camera move controls ( 1st person and 3rd person cameras )
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- Failure return false
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- Success return true
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*/
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int lcoreSetCameraMoveControls( lua_State *L ) {
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if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
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|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" );
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lua_pushboolean( L, false );
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return 1;
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}
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int keyDown = lua_tointeger( L, -1 );
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int keyUp = lua_tointeger( L, -2 );
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int keyLeft = lua_tointeger( L, -3 );
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int keyRight = lua_tointeger( L, -4 );
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int keyBack = lua_tointeger( L, -5 );
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int keyFront = lua_tointeger( L, -6 );
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SetCameraMoveControls( keyFront, keyBack, keyRight, keyLeft, keyUp, keyDown );
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lua_pushboolean( L, true );
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||||
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return 1;
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}
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||||
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||||
/*
|
||||
## Core - Screen-space
|
||||
*/
|
||||
|
||||
@@ -747,13 +747,19 @@ void luaRegister() {
|
||||
lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
|
||||
lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
|
||||
lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode );
|
||||
/* Input. */
|
||||
lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
|
||||
lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
|
||||
lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
|
||||
lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls );
|
||||
/* Input-related Keyboard. */
|
||||
lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed );
|
||||
lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown );
|
||||
lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased );
|
||||
lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp );
|
||||
lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
|
||||
lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
|
||||
lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
|
||||
/* Input-related Gamepad. */
|
||||
lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
|
||||
lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
|
||||
lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown );
|
||||
@@ -761,16 +767,23 @@ void luaRegister() {
|
||||
lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount );
|
||||
lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
|
||||
lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName );
|
||||
/* Input-related Mouse. */
|
||||
lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed );
|
||||
lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown );
|
||||
lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased );
|
||||
lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp );
|
||||
lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition );
|
||||
lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta );
|
||||
lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
|
||||
lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition );
|
||||
lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset );
|
||||
lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale );
|
||||
lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
|
||||
lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor );
|
||||
/* Input-related Touch */
|
||||
lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition );
|
||||
lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId );
|
||||
lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount );
|
||||
/* Input-related Gestures. */
|
||||
lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled );
|
||||
lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected );
|
||||
lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected );
|
||||
|
||||
Reference in New Issue
Block a user