ReiLuaGui File explorer.
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319
examples/ReiLuaGui_examples/file_explorer.lua
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319
examples/ReiLuaGui_examples/file_explorer.lua
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FileExplorer = {}
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FileExplorer.__index = FileExplorer
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function FileExplorer:new( pos )
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pos = pos or Vec2:new( 0, 0 )
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local object = setmetatable( {}, self )
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object.HANDLE_HIGHT = 32
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object.DISPLAY_HIGHT = 40
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object.OPERATIONS = { ADD = 0, SUB = 1, MUL = 2, DIV = 3 }
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object.windowRect = Rect:new( pos.x, pos.y, 500, 330 )
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object.dragPos = Vec2:new( 0, 0 )
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-- Handle.
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object.handle = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ),
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padding = 10,
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onClicked = function()
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object:set2Top()
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object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
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Gui.heldCallback = function() object:drag() end
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end,
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} )
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object.handle:add( Gui.texture:new( {
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bounds = object.handle.bounds:clone(),
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texture = bgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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} ) )
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object.handle:add( Gui.texture:new( {
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bounds = object.handle.bounds:clone(),
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texture = borderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
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} ) )
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object.handle:add( Gui.text:new( { text = "File Explorer", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
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-- Close button.
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object.closeButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
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onClicked = function()
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object:setVisible( false )
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end,
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onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end,
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} )
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object.closeButton:add( Gui.texture:new( {
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bounds = object.closeButton.bounds:clone(),
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texture = cancelTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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} ) )
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-- Panel.
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object.panel = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width, object.windowRect.height - object.HANDLE_HIGHT ),
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} )
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object.panel:add( Gui.texture:new( {
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bounds = object.panel.bounds:clone(),
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texture = bgrTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( GRAY ),
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} ) )
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object.panel:add( Gui.texture:new( {
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bounds = object.panel.bounds:clone(),
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texture = borderTexture,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( LIGHTGRAY ),
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nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
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} ) )
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-- Path.
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object.pathBox = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 64, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( WHITE ),
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-- onClicked = function() Gui.setInputFocus( object.pathBox ) end,
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-- inputFocus = function() object.pathBox.color = Color:new( BLUE ) end,
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-- inputUnfocus = function() object.pathBox.color = Color:new( WHITE ) end,
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} )
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object.pathBox:add( Gui.text:new( { text = "", maxTextLen = 30, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
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-- Back button.
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object.backButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, 56, object.HANDLE_HIGHT ),
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drawBounds = true,
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onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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onClicked = function() object:backDir() end,
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} )
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object.backButton:add( Gui.texture:new( {
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bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
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texture = backTexture,
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HAling = Gui.ALING.CENTER,
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color = Color:new( BLACK )
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} ) )
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-- Files.
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object.files = Gui.container:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width - 24, 200 ),
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drawBounds = true,
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scrollable = true,
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showScrollbar = true,
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-- drawScrollRect = true,
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} )
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-- File name.
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object.fileName = Gui.element:new( {
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bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 70, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( WHITE ),
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} )
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object.fileName:add( Gui.text:new( { text = "", maxTextLen = 32, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
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-- Open button.
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object.openButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, 64, object.HANDLE_HIGHT ),
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drawBounds = true,
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color = Color:new( WHITE ),
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onClicked = function() object:openFile() end,
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onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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} )
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object.openButton:add( Gui.text:new( { text = "Open", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
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-- Variables.
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object.path = RL_GetBasePath()
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-- Take last '/' away.
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if util.utf8Sub( object.path, utf8.len( object.path ), utf8.len( object.path ) ) == "/" then
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object.path = util.utf8Sub( object.path, 1, utf8.len( object.path ) - 1 )
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end
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object.file = ""
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-- Update.
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object:setPosition( Vec2:new( object.windowRect.x, object.windowRect.y ) )
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object:updatePath()
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return object
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end
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function FileExplorer:updatePath()
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local maxLen = self.pathBox.items[1].maxTextLen
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local pathLen = utf8.len( self.path )
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local text = ""
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if maxLen < pathLen then
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text = self.path:sub( pathLen - maxLen + 1, pathLen )
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else
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text = self.path
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end
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self.pathBox.items[1]:set( text )
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self:updateFiles()
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end
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function FileExplorer:changeDir( path )
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self.path = path
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self:updatePath()
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end
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function FileExplorer:backDir()
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self.path = RL_GetPrevDirectoryPath( self.path )
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self:updatePath()
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end
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function FileExplorer:fileSelect( file )
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self.file = file
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self.fileName.items[1]:set( RL_GetFileName( file ) )
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end
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function FileExplorer:openFile()
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print( self.file )
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end
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function FileExplorer:updateFiles()
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self.files:scroll( Vec2:new( 0, 0 ) )
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for _, cell in ipairs( self.files.cells ) do
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cell:delete()
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end
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self.files.cells = {}
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local files = {}
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local folders = {}
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for _, file in ipairs( RL_LoadDirectoryFiles( self.path ) ) do
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if RL_IsPathFile( file ) then
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table.insert( files, file )
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else
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table.insert( folders, file )
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end
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end
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table.sort( files, function( a, b ) return a < b end )
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table.sort( folders, function( a, b ) return a < b end )
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for _, folder in ipairs( folders ) do
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self:addFileToList( folder, folderTexture, { 150, 120, 80 }, function() self:changeDir( folder ) end )
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end
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for _, file in ipairs( files ) do
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self:addFileToList( file, filesTexture, WHITE, function() self:fileSelect( file ) end )
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end
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end
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function FileExplorer:addFileToList( file, texture, color, func )
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self.files:add( Gui.element:new( {
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bounds = Rect:new( 0, 0, self.windowRect.width - 16 - 20, 20 ),
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padding = 4,
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onClicked = func,
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} ) )
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local element = self.files.cells[ #self.files.cells ]
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element:add( Gui.text:new( {
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bounds = Rect:new( 28, 0, 20, 20 ),
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text = RL_GetFileName( file ),
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fontSize = 20,
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HAling = Gui.ALING.NONE,
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VAling = Gui.ALING.CENTER,
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} ) )
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element:add( Gui.texture:new( {
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bounds = Rect:new( 0, 0, 20, 20 ),
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texture = texture,
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VAling = Gui.ALING.CENTER,
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color = Color:new( color ),
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} ) )
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element.bounds.width = element.items[1].bounds.width + element.padding + element.items[2].bounds.width
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end
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function FileExplorer:drag()
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local mousePos = Vec2:new( RL_GetMousePosition() )
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local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
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self:setPosition( mousePos - self.dragPos )
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end
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function FileExplorer:setPosition( pos )
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self.windowRect.x = pos.x
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self.windowRect.y = pos.y
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self.handle:setPosition( pos )
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self.closeButton:setPosition( Vec2:new( pos.x + self.windowRect.width - self.HANDLE_HIGHT, pos.y ) )
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self.panel:setPosition( Vec2:new( pos.x, pos.y + self.HANDLE_HIGHT ) )
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self.pathBox:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT + 8 ) )
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self.backButton:setPosition( Vec2:new( pos.x + self.pathBox.bounds.width + 16, pos.y + self.HANDLE_HIGHT + 8 ) )
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self.files:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 ) )
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self.fileName:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
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self.openButton:setPosition( Vec2:new( pos.x + 8 + 420, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
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end
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function FileExplorer:setVisible( visible )
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self.handle.visible = visible
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self.handle.disabled = not visible
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self.panel.visible = visible
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self.panel.disabled = not visible
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self.closeButton.visible = visible
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self.closeButton.disabled = not visible
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self.pathBox.visible = visible
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self.pathBox.disabled = not visible
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self.backButton.visible = visible
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self.backButton.disabled = not visible
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self.files.visible = visible
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self.files.disabled = not visible
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self.fileName.visible = visible
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self.fileName.disabled = not visible
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self.openButton.visible = visible
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self.openButton.disabled = not visible
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self.files:update()
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end
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function FileExplorer:set2Top()
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self.panel:set2Top()
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self.handle:set2Top()
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self.closeButton:set2Top()
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self.pathBox:set2Top()
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self.backButton:set2Top()
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self.files:set2Top()
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self.fileName:set2Top()
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self.openButton:set2Top()
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end
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return FileExplorer
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