ReiLuaGui File explorer.

This commit is contained in:
jussi
2022-12-08 18:24:41 +02:00
parent 79fbb36d2a
commit 973d902a16
16 changed files with 473 additions and 86 deletions

9
API.md
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@@ -2083,6 +2083,15 @@ Change working directory, return true on success
--- ---
> isFile = RL_IsPathFile( string path )
Check if a given path is a file or a directory
- Failure return nil
- Success return bool
---
> fileDropped = RL_IsFileDropped() > fileDropped = RL_IsFileDropped()
Check if a file has been dropped into window Check if a file has been dropped into window

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@@ -7,7 +7,9 @@ KEY CHANGES:
- ADDED: Easings extra module. - ADDED: Easings extra module.
- ADDED: exit function. - ADDED: exit function.
- FIXED: uluaGetNPatchInfo fix for RL_DrawTextureNPatch. Guess this was never tested and did not work at all >:E. - FIXED: uluaGetNPatchInfo fix for RL_DrawTextureNPatch. Guess this was never tested and did not work at all >:E.
- ADDED: Flag option (-s) for doc_parser.lua for exporting module APIs to separate files.
- ADDED: ReiLuaGui. - ADDED: ReiLuaGui.
- ADDED: ReiLuaGui Examples.
Detailed changes: Detailed changes:
ADDED: Help argument. ADDED: Help argument.
@@ -15,7 +17,7 @@ CHANGED: Changed fuction name RL_rlSetLineWidth to RL_rlglSetLineWidth.
CHANGED: Changed fuction name RL_rlGetLineWidth to RL_rlglGetLineWidth. CHANGED: Changed fuction name RL_rlGetLineWidth to RL_rlglGetLineWidth.
FIXED: DrawRectangleGradient V and H expecting wrong arguments. FIXED: DrawRectangleGradient V and H expecting wrong arguments.
ADDED: RL_LoadDirectoryFilesEx. ADDED: RL_LoadDirectoryFilesEx.
ADDED: Flag option (-s) for doc_parser.lua for exporting module APIs to separate files.
FIXED: RL_DrawLineBezierQuad was called RL_DrawLineBezier in API. FIXED: RL_DrawLineBezierQuad was called RL_DrawLineBezier in API.
ADDED: Color lib. ADDED: Color lib.
FIXED: RL_DrawEllipse and RL_DrawEllipseLines expecting wrong arguments. FIXED: RL_DrawEllipse and RL_DrawEllipseLines expecting wrong arguments.
ADDED: RL_IsPathFile.

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@@ -1,10 +1,4 @@
Current { Current {
* ReiLuaGui
* Examples:
* Movable window.
* Calculator.
* Grid icon window.
* File explorer.
} }
Backlog { Backlog {

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@@ -1,28 +1,3 @@
package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
util = require( "utillib" )
Vec2 = require( "vector2" )
Rect = require( "rectangle" )
Color = require( "color" )
Gui = require( "gui" )
-- Textures.
local cancelTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/cancel.png" )
local borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
local bgrTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_bgr.png" )
RL_GenTextureMipmaps( cancelTexture )
RL_GenTextureMipmaps( bgrTexture )
RL_SetTextureFilter( cancelTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureFilter( bgrTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureWrap( borderTexture, TEXTURE_WRAP_REPEAT )
RL_SetTextureWrap( bgrTexture, TEXTURE_WRAP_REPEAT )
-- Calculator definition.
Calculator = {} Calculator = {}
Calculator.__index = Calculator Calculator.__index = Calculator
@@ -38,7 +13,7 @@ function Calculator:new( pos )
object.windowRect = Rect:new( pos.x, pos.y, 196, 244 ) object.windowRect = Rect:new( pos.x, pos.y, 196, 244 )
object.dragPos = Vec2:new( 0, 0 ) object.dragPos = Vec2:new( 0, 0 )
-- Handle -- Handle.
object.handle = Gui.element:new( { object.handle = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ), bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ),
@@ -133,8 +108,8 @@ function Calculator:new( pos )
table.insert( object.buttons, Gui.element:new( { table.insert( object.buttons, Gui.element:new( {
bounds = Rect:new( 0, 0, 40, 32 ), bounds = Rect:new( 0, 0, 40, 32 ),
drawBounds = true, drawBounds = true,
onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end, onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
notMouseOver = function( self ) self.color = Color:new( GRAY ) end, notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
} ) ) } ) )
object.buttons[ #object.buttons ].pos = Vec2:new( 8 + x * 46, object.HANDLE_HIGHT + object.DISPLAY_HIGHT + 16 + y * 38 ) object.buttons[ #object.buttons ].pos = Vec2:new( 8 + x * 46, object.HANDLE_HIGHT + object.DISPLAY_HIGHT + 16 + y * 38 )
@@ -304,51 +279,4 @@ function Calculator:equals()
self:updateDisplay() self:updateDisplay()
end end
-- End of calculator definition. return Calculator
local calculator = nil
local calculator2 = nil
local showButton = nil
function initGui()
showButton = Gui.element:new( {
bounds = Rect:new( 0, 0, 96, 32 ),
drawBounds = true,
onClicked = function()
calculator:setVisible( true )
calculator2:setVisible( true )
end,
onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
notMouseOver = function( self ) self.color = Color:new( GRAY ) end,
} )
showButton:add( Gui.text:new( { text = "Show", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
calculator = Calculator:new( Vec2:new( 128, 96 ) )
calculator2 = Calculator:new( Vec2:new( 340, 96 ) )
end
function init()
local monitor = 0
local mPos = RL_GetMonitorPosition( monitor )
local mSize = RL_GetMonitorSize( monitor )
winSize = RL_GetWindowSize()
RL_SetWindowTitle( "Calculator" )
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowState( FLAG_VSYNC_HINT )
RL_SetWindowSize( winSize )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
initGui()
end
function process( delta )
Gui.process( Vec2:new( RL_GetMousePosition() ) )
end
function draw()
RL_ClearBackground( RAYWHITE )
Gui.draw()
end

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@@ -0,0 +1,319 @@
FileExplorer = {}
FileExplorer.__index = FileExplorer
function FileExplorer:new( pos )
pos = pos or Vec2:new( 0, 0 )
local object = setmetatable( {}, self )
object.HANDLE_HIGHT = 32
object.DISPLAY_HIGHT = 40
object.OPERATIONS = { ADD = 0, SUB = 1, MUL = 2, DIV = 3 }
object.windowRect = Rect:new( pos.x, pos.y, 500, 330 )
object.dragPos = Vec2:new( 0, 0 )
-- Handle.
object.handle = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ),
padding = 10,
onClicked = function()
object:set2Top()
object.dragPos = Vec2:new( RL_GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
Gui.heldCallback = function() object:drag() end
end,
} )
object.handle:add( Gui.texture:new( {
bounds = object.handle.bounds:clone(),
texture = bgrTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( LIGHTGRAY ),
} ) )
object.handle:add( Gui.texture:new( {
bounds = object.handle.bounds:clone(),
texture = borderTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( LIGHTGRAY ),
nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
} ) )
object.handle:add( Gui.text:new( { text = "File Explorer", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
-- Close button.
object.closeButton = Gui.element:new( {
bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
onClicked = function()
object:setVisible( false )
end,
onMouseOver = function( self ) self.items[1].color = Color:new( WHITE ) end,
notMouseOver = function( self ) self.items[1].color = Color:new( BLACK ) end,
} )
object.closeButton:add( Gui.texture:new( {
bounds = object.closeButton.bounds:clone(),
texture = cancelTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
} ) )
-- Panel.
object.panel = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width, object.windowRect.height - object.HANDLE_HIGHT ),
} )
object.panel:add( Gui.texture:new( {
bounds = object.panel.bounds:clone(),
texture = bgrTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( GRAY ),
} ) )
object.panel:add( Gui.texture:new( {
bounds = object.panel.bounds:clone(),
texture = borderTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( LIGHTGRAY ),
nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = NPATCH_NINE_PATCH },
} ) )
-- Path.
object.pathBox = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 64, object.HANDLE_HIGHT ),
drawBounds = true,
color = Color:new( WHITE ),
-- onClicked = function() Gui.setInputFocus( object.pathBox ) end,
-- inputFocus = function() object.pathBox.color = Color:new( BLUE ) end,
-- inputUnfocus = function() object.pathBox.color = Color:new( WHITE ) end,
} )
object.pathBox:add( Gui.text:new( { text = "", maxTextLen = 30, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
-- Back button.
object.backButton = Gui.element:new( {
bounds = Rect:new( 0, 0, 56, object.HANDLE_HIGHT ),
drawBounds = true,
onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
onClicked = function() object:backDir() end,
} )
object.backButton:add( Gui.texture:new( {
bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
texture = backTexture,
HAling = Gui.ALING.CENTER,
color = Color:new( BLACK )
} ) )
-- Files.
object.files = Gui.container:new( {
bounds = Rect:new( 0, 0, object.windowRect.width - 24, 200 ),
drawBounds = true,
scrollable = true,
showScrollbar = true,
-- drawScrollRect = true,
} )
-- File name.
object.fileName = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 70, object.HANDLE_HIGHT ),
drawBounds = true,
color = Color:new( WHITE ),
} )
object.fileName:add( Gui.text:new( { text = "", maxTextLen = 32, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
-- Open button.
object.openButton = Gui.element:new( {
bounds = Rect:new( 0, 0, 64, object.HANDLE_HIGHT ),
drawBounds = true,
color = Color:new( WHITE ),
onClicked = function() object:openFile() end,
onMouseOver = function( self ) self.color = Color:new( WHITE ) end,
notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
} )
object.openButton:add( Gui.text:new( { text = "Open", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
-- Variables.
object.path = RL_GetBasePath()
-- Take last '/' away.
if util.utf8Sub( object.path, utf8.len( object.path ), utf8.len( object.path ) ) == "/" then
object.path = util.utf8Sub( object.path, 1, utf8.len( object.path ) - 1 )
end
object.file = ""
-- Update.
object:setPosition( Vec2:new( object.windowRect.x, object.windowRect.y ) )
object:updatePath()
return object
end
function FileExplorer:updatePath()
local maxLen = self.pathBox.items[1].maxTextLen
local pathLen = utf8.len( self.path )
local text = ""
if maxLen < pathLen then
text = self.path:sub( pathLen - maxLen + 1, pathLen )
else
text = self.path
end
self.pathBox.items[1]:set( text )
self:updateFiles()
end
function FileExplorer:changeDir( path )
self.path = path
self:updatePath()
end
function FileExplorer:backDir()
self.path = RL_GetPrevDirectoryPath( self.path )
self:updatePath()
end
function FileExplorer:fileSelect( file )
self.file = file
self.fileName.items[1]:set( RL_GetFileName( file ) )
end
function FileExplorer:openFile()
print( self.file )
end
function FileExplorer:updateFiles()
self.files:scroll( Vec2:new( 0, 0 ) )
for _, cell in ipairs( self.files.cells ) do
cell:delete()
end
self.files.cells = {}
local files = {}
local folders = {}
for _, file in ipairs( RL_LoadDirectoryFiles( self.path ) ) do
if RL_IsPathFile( file ) then
table.insert( files, file )
else
table.insert( folders, file )
end
end
table.sort( files, function( a, b ) return a < b end )
table.sort( folders, function( a, b ) return a < b end )
for _, folder in ipairs( folders ) do
self:addFileToList( folder, folderTexture, { 150, 120, 80 }, function() self:changeDir( folder ) end )
end
for _, file in ipairs( files ) do
self:addFileToList( file, filesTexture, WHITE, function() self:fileSelect( file ) end )
end
end
function FileExplorer:addFileToList( file, texture, color, func )
self.files:add( Gui.element:new( {
bounds = Rect:new( 0, 0, self.windowRect.width - 16 - 20, 20 ),
padding = 4,
onClicked = func,
} ) )
local element = self.files.cells[ #self.files.cells ]
element:add( Gui.text:new( {
bounds = Rect:new( 28, 0, 20, 20 ),
text = RL_GetFileName( file ),
fontSize = 20,
HAling = Gui.ALING.NONE,
VAling = Gui.ALING.CENTER,
} ) )
element:add( Gui.texture:new( {
bounds = Rect:new( 0, 0, 20, 20 ),
texture = texture,
VAling = Gui.ALING.CENTER,
color = Color:new( color ),
} ) )
element.bounds.width = element.items[1].bounds.width + element.padding + element.items[2].bounds.width
end
function FileExplorer:drag()
local mousePos = Vec2:new( RL_GetMousePosition() )
local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
self:setPosition( mousePos - self.dragPos )
end
function FileExplorer:setPosition( pos )
self.windowRect.x = pos.x
self.windowRect.y = pos.y
self.handle:setPosition( pos )
self.closeButton:setPosition( Vec2:new( pos.x + self.windowRect.width - self.HANDLE_HIGHT, pos.y ) )
self.panel:setPosition( Vec2:new( pos.x, pos.y + self.HANDLE_HIGHT ) )
self.pathBox:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT + 8 ) )
self.backButton:setPosition( Vec2:new( pos.x + self.pathBox.bounds.width + 16, pos.y + self.HANDLE_HIGHT + 8 ) )
self.files:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 ) )
self.fileName:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
self.openButton:setPosition( Vec2:new( pos.x + 8 + 420, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
end
function FileExplorer:setVisible( visible )
self.handle.visible = visible
self.handle.disabled = not visible
self.panel.visible = visible
self.panel.disabled = not visible
self.closeButton.visible = visible
self.closeButton.disabled = not visible
self.pathBox.visible = visible
self.pathBox.disabled = not visible
self.backButton.visible = visible
self.backButton.disabled = not visible
self.files.visible = visible
self.files.disabled = not visible
self.fileName.visible = visible
self.fileName.disabled = not visible
self.openButton.visible = visible
self.openButton.disabled = not visible
self.files:update()
end
function FileExplorer:set2Top()
self.panel:set2Top()
self.handle:set2Top()
self.closeButton:set2Top()
self.pathBox:set2Top()
self.backButton:set2Top()
self.files:set2Top()
self.fileName:set2Top()
self.openButton:set2Top()
end
return FileExplorer

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@@ -0,0 +1,87 @@
package.path = package.path..";"..RL_GetBasePath().."?.lua"
package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
util = require( "utillib" )
Vec2 = require( "vector2" )
Rect = require( "rectangle" )
Color = require( "color" )
Gui = require( "gui" )
Calculator = require( "calculator" )
FileExplorer = require( "file_explorer" )
-- Textures.
-- Note that textures are global.
cancelTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/cancel.png" )
backTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/previous-button.png" )
folderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/open-folder.png" )
filesTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/files.png" )
borderTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_border.png" )
bgrTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/ui_bgr.png" )
RL_GenTextureMipmaps( cancelTexture )
RL_GenTextureMipmaps( backTexture )
RL_GenTextureMipmaps( folderTexture )
RL_GenTextureMipmaps( filesTexture )
RL_GenTextureMipmaps( borderTexture )
RL_GenTextureMipmaps( bgrTexture )
RL_SetTextureFilter( cancelTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureFilter( backTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureFilter( folderTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureFilter( filesTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureFilter( borderTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureFilter( bgrTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureWrap( borderTexture, TEXTURE_WRAP_REPEAT )
RL_SetTextureWrap( bgrTexture, TEXTURE_WRAP_REPEAT )
-- End of calculator definition.
local calculator = nil
local fileExplorer = nil
local showButton = nil
function initGui()
showButton = Gui.element:new( {
bounds = Rect:new( 0, 0, 96, 32 ),
drawBounds = true,
onClicked = function()
calculator:setVisible( true )
fileExplorer:setVisible( true )
end,
onMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
notMouseOver = function( self ) self.color = Color:new( GRAY ) end,
} )
showButton:add( Gui.text:new( { text = "Show", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
calculator = Calculator:new( Vec2:new( 32, 96 ) )
fileExplorer = FileExplorer:new( Vec2:new( 280, 96 ) )
end
function init()
local monitor = 0
local mPos = RL_GetMonitorPosition( monitor )
local mSize = RL_GetMonitorSize( monitor )
winSize = RL_GetWindowSize()
RL_SetWindowTitle( "ReiLuaGui examples" )
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowState( FLAG_VSYNC_HINT )
RL_SetWindowSize( winSize )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
initGui()
end
function process( delta )
Gui.process( Vec2:new( RL_GetMousePosition() ) )
end
function draw()
RL_ClearBackground( RAYWHITE )
Gui.draw()
end

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@@ -140,7 +140,7 @@ function init()
local mSize = RL_GetMonitorSize( monitor ) local mSize = RL_GetMonitorSize( monitor )
winSize = RL_GetWindowSize() winSize = RL_GetWindowSize()
RL_SetWindowTitle( "ReiLua Gui" ) RL_SetWindowTitle( "ReiLuaGui Test" )
RL_SetWindowState( FLAG_WINDOW_RESIZABLE ) RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowState( FLAG_VSYNC_HINT ) RL_SetWindowState( FLAG_VSYNC_HINT )
RL_SetWindowSize( winSize ) RL_SetWindowSize( winSize )

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@@ -9,4 +9,7 @@ ui_bgr.png Jussi Viitala CC0
check-mark.png Delapouite Creative Commons 3.0 https://game-icons.net Resized check-mark.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
plain-circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized plain-circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
previous-button.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
open-folder.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
files.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
cancel.png Sbed Creative Commons 3.0 https://game-icons.net Resized cancel.png Sbed Creative Commons 3.0 https://game-icons.net Resized

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@@ -226,7 +226,7 @@ Text.__index = Text
function Text:new( set ) function Text:new( set )
local object = setmetatable( {}, Text ) local object = setmetatable( {}, Text )
object.bounds = Rect:new( 0, 0, 0, 0 ) object.bounds = setProperty( set, "bounds", Rect:new( 0, 0, 0, 0 ) )
object.HAling = setProperty( set, "HAling", Gui.ALING.LEFT ) object.HAling = setProperty( set, "HAling", Gui.ALING.LEFT )
object.VAling = setProperty( set, "VAling", Gui.ALING.BOTTOM ) object.VAling = setProperty( set, "VAling", Gui.ALING.BOTTOM )
@@ -557,6 +557,8 @@ function Container:new( set )
object.showScrollbar = setProperty( set, "showScrollbar", false ) object.showScrollbar = setProperty( set, "showScrollbar", false )
object.scrollbarWidth = setProperty( set, "scrollbarWidth", Gui.scrollbarWidth ) object.scrollbarWidth = setProperty( set, "scrollbarWidth", Gui.scrollbarWidth )
object.scrollAmount = setProperty( set, "scrollAmount", Gui.scrollAmount ) -- When using mouse scroll. object.scrollAmount = setProperty( set, "scrollAmount", Gui.scrollAmount ) -- When using mouse scroll.
object.color = setProperty( set, "color", Color:new( WHITE ) )
object.drawBounds = setProperty( set, "drawBounds", false )
object.drawScrollRect = setProperty( set, "drawScrollRect", false ) object.drawScrollRect = setProperty( set, "drawScrollRect", false )
-- For grid container. Do not set both. -- For grid container. Do not set both.
object.columns = setProperty( set, "columns", nil ) object.columns = setProperty( set, "columns", nil )
@@ -661,6 +663,12 @@ function Container:updateScrollbar()
self._VScrollbar.items[1].bounds.width = self.scrollbarWidth self._VScrollbar.items[1].bounds.width = self.scrollbarWidth
self._VScrollbar.items[1].bounds.height = self.bounds.height / self._scrollRect.height * self.bounds.height self._VScrollbar.items[1].bounds.height = self.bounds.height / self._scrollRect.height * self.bounds.height
self._VScrollbar.items[1].bounds.y = self._scrollRect.y / self._scrollRect.height * self.bounds.height self._VScrollbar.items[1].bounds.y = self._scrollRect.y / self._scrollRect.height * self.bounds.height
self._VScrollbar.visible = self.visible
self._VScrollbar.disabled = self.disabled
else
self._VScrollbar.visible = false
self._VScrollbar.disabled = true
end end
if self.bounds.width < self._scrollRect.width then if self.bounds.width < self._scrollRect.width then
@@ -672,6 +680,12 @@ function Container:updateScrollbar()
self._HScrollbar.items[1].bounds.width = self.bounds.width / self._scrollRect.width * self.bounds.width self._HScrollbar.items[1].bounds.width = self.bounds.width / self._scrollRect.width * self.bounds.width
self._HScrollbar.items[1].bounds.height = self.scrollbarWidth self._HScrollbar.items[1].bounds.height = self.scrollbarWidth
self._HScrollbar.items[1].bounds.x = self._scrollRect.x / self._scrollRect.width * self.bounds.width self._HScrollbar.items[1].bounds.x = self._scrollRect.x / self._scrollRect.width * self.bounds.width
self._HScrollbar.visible = self.visible
self._HScrollbar.disabled = self.disabled
else
self._HScrollbar.visible = false
self._HScrollbar.disabled = true
end end
end end
@@ -727,6 +741,9 @@ function Container:update()
cell._visibilityBounds = self._visibilityBounds cell._visibilityBounds = self._visibilityBounds
end end
cell.visible = self.visible
cell.disabled = self.disabled
if self.type == Gui.CONTAINER.VERTICAL then if self.type == Gui.CONTAINER.VERTICAL then
if self.HAling == Gui.ALING.CENTER then if self.HAling == Gui.ALING.CENTER then
pos.x = self.bounds.x + self.bounds.width / 2 - cell.bounds.width / 2 pos.x = self.bounds.x + self.bounds.width / 2 - cell.bounds.width / 2
@@ -838,6 +855,10 @@ function Container:set2Back()
end end
function Container:draw() function Container:draw()
if self.drawBounds then
RL_DrawRectangle( self.bounds, self.color )
end
if self.drawScrollRect then if self.drawScrollRect then
RL_DrawRectangleLines( { RL_DrawRectangleLines( {
self.bounds.x - self._scrollRect.x, self.bounds.x - self._scrollRect.x,

View File

@@ -152,6 +152,10 @@ function utillib.toBoolean( v )
return false return false
end end
function utillib.boo2Number( bool )
return bool and 1 or 0
end
-- Print table content. -- Print table content.
function utillib.printt( t ) function utillib.printt( t )
print( tostring(t).." = {" ) print( tostring(t).." = {" )

View File

@@ -87,6 +87,7 @@ int lcoreGetWorkingDirectory( lua_State *L );
int lcoreLoadDirectoryFiles( lua_State *L ); int lcoreLoadDirectoryFiles( lua_State *L );
int lcoreLoadDirectoryFilesEx( lua_State *L ); int lcoreLoadDirectoryFilesEx( lua_State *L );
int lcoreChangeDirectory( lua_State *L ); int lcoreChangeDirectory( lua_State *L );
int lcoreIsPathFile( lua_State *L );
int lcoreIsFileDropped( lua_State *L ); int lcoreIsFileDropped( lua_State *L );
int lcoreLoadDroppedFiles( lua_State *L ); int lcoreLoadDroppedFiles( lua_State *L );
int lcoreGetFileModTime( lua_State *L ); int lcoreGetFileModTime( lua_State *L );

View File

@@ -2243,6 +2243,24 @@ int lcoreChangeDirectory( lua_State *L ) {
return 1; return 1;
} }
/*
> isFile = RL_IsPathFile( string path )
Check if a given path is a file or a directory
- Failure return nil
- Success return bool
*/
int lcoreIsPathFile( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsPathFile( string path )" );
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, IsPathFile( lua_tostring( L, -1 ) ) );
return 1;
}
/* /*
> fileDropped = RL_IsFileDropped() > fileDropped = RL_IsFileDropped()

View File

@@ -750,6 +750,7 @@ void luaRegister() {
lua_register( L, "RL_LoadDirectoryFiles", lcoreLoadDirectoryFiles ); lua_register( L, "RL_LoadDirectoryFiles", lcoreLoadDirectoryFiles );
lua_register( L, "RL_LoadDirectoryFilesEx", lcoreLoadDirectoryFilesEx ); lua_register( L, "RL_LoadDirectoryFilesEx", lcoreLoadDirectoryFilesEx );
lua_register( L, "RL_ChangeDirectory", lcoreChangeDirectory ); lua_register( L, "RL_ChangeDirectory", lcoreChangeDirectory );
lua_register( L, "RL_IsPathFile", lcoreIsPathFile );
lua_register( L, "RL_IsFileDropped", lcoreIsFileDropped ); lua_register( L, "RL_IsFileDropped", lcoreIsFileDropped );
lua_register( L, "RL_LoadDroppedFiles", lcoreLoadDroppedFiles ); lua_register( L, "RL_LoadDroppedFiles", lcoreLoadDroppedFiles );
lua_register( L, "RL_GetFileModTime", lcoreGetFileModTime ); lua_register( L, "RL_GetFileModTime", lcoreGetFileModTime );