DrawTextureNPatchRepeat.
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@@ -3514,6 +3514,16 @@ function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
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---@return any RL.DrawTextureNPatch
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function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
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---Draws a texture (or part of it) that repeats nicely
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---@param texture any
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---@param nPatchInfo any
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---@param dest table
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---@param origin table
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---@param rotation number
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---@param tint table
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---@return any RL.DrawTextureNPatchRepeat
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function RL.DrawTextureNPatchRepeat( texture, nPatchInfo, dest, origin, rotation, tint ) end
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-- Textures - RenderTexture configuration functions
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---Get OpenGL framebuffer object id
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@@ -3955,7 +3965,7 @@ function RL.DrawCapsuleWires( startPos, endPos, radius, slices, rings, color )
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---@return any RL.DrawPlane
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function RL.DrawPlane( centerPos, size, color ) end
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---Draw 3D textured quad. (Texture coordinates opengl style 0.0 - 1.0).
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---Draw 3D textured quad. (Texture coordinates opengl style 0.0 - 1.0)
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---@param texture any
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---@param vertices table
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---@param texCoords table
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