DrawTextureNPatchRepeat.
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@@ -1,10 +1,19 @@
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local dstRec = { 160.0, 160.0, 8.0, 8.0 };
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local origin = { 0.0, 0.0 }
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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-- local ninePatchInfo = { { 0.0, 0.0, 24.0, 24.0 }, 8, 8, 8, 8, NPATCH_NINE_PATCH }
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local ninePatchInfo = { source = { 0, 0, 24.0, 24.0 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH }
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Vec2 = require( "vector2" )
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Rect = require( "rectangle" )
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local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
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local dstRec = Rect:new( 100.0, 100.0, 8.0, 8.0 )
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local origin = Vec2:new( 0.0, 0.0 )
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local stretched = true
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-- local ninePatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH }
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-- local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
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local ninePatchInfo = { source = { 0, 0, 96, 96 }, left = 32, top = 32, right = 32, bottom = 32, layout = RL.NPATCH_NINE_PATCH }
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-- local ninePatchInfo = { source = { 0, 0, 96, 96 }, left = 32, top = 32, right = 32, bottom = 32, layout = RL.NPATCH_THREE_PATCH_VERTICAL }
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-- local ninePatchInfo = { source = { 0, 0, 96, 96 }, left = 32, top = 32, right = 32, bottom = 32, layout = RL.NPATCH_THREE_PATCH_HORIZONTAL }
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local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/nPatch.png" )
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function RL.init()
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RL.SetWindowTitle( "N-Patches" )
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@@ -12,14 +21,27 @@ function RL.init()
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end
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function RL.process( delta )
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local mousePosition = RL.GetMousePosition();
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local mousePosition = Vec2:new( RL.GetMousePosition() )
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-- Resize the n-patch based on mouse position
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dstRec[3] = mousePosition[1] - dstRec[1];
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dstRec[4] = mousePosition[2] - dstRec[2];
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dstRec.width = mousePosition.x - dstRec.x;
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dstRec.height = mousePosition.y - dstRec.y;
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if RL.IsKeyPressed( RL.KEY_SPACE ) then
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stretched = not stretched
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end
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end
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawTextureNPatch( nPatchTexture, ninePatchInfo, dstRec, origin, 0.0, RL.WHITE )
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local modeText = "Stretched"
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if stretched then
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RL.DrawTextureNPatch( nPatchTexture, ninePatchInfo, dstRec, origin, 0.0, RL.WHITE )
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else
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RL.DrawTextureNPatchRepeat( nPatchTexture, ninePatchInfo, dstRec, origin, 0.0, RL.WHITE )
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modeText = "Repeat"
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end
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RL.DrawText( "Press space to toggle mode: "..modeText, { 20, 20 }, 20, RL.BLACK )
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end
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