DrawTextureNPatchRepeat.
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@@ -7,7 +7,8 @@ snake.png Jussi Viitala CC0
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ui_border.png Jussi Viitala CC0
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ui_bgr.png Jussi Viitala CC0
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gradient.png Jussi Viitala CC0
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light.png Jussi Viitala CC0
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light.png Jussi Viitala CC0
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nPatch.png Jussi Viitala CC0
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check-mark.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
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circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
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plain-circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
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BIN
examples/resources/images/nPatch.png
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BIN
examples/resources/images/nPatch.png
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After Width: | Height: | Size: 1.1 KiB |
@@ -135,11 +135,11 @@ function Camera3D:process( delta )
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elseif RL.IsKeyDown( self.KEYS.BACKWARD ) then
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RL.Camera3DMoveForward( self.camera, -distance, false )
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end
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if RL.IsKeyDown( self.KEYS.RIGHT ) then
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RL.Camera3DMoveRight( self.camera, distance, false )
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RL.Camera3DMoveRight( self.camera, distance, true )
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elseif RL.IsKeyDown( self.KEYS.LEFT ) then
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RL.Camera3DMoveRight( self.camera, -distance, false )
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RL.Camera3DMoveRight( self.camera, -distance, true )
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end
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elseif self.mode == self.MODES.ORBITAL then
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RL.Camera3DYaw( self.camera, self.ORBITAL_SPEED * delta, true )
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