DrawTextureNPatchRepeat.
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@@ -377,7 +377,7 @@ int lmodelsDrawPlane( lua_State *L ) {
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/*
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> RL.DrawQuad3DTexture( Texture texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )
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Draw 3D textured quad. (Texture coordinates opengl style 0.0 - 1.0).
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Draw 3D textured quad. (Texture coordinates opengl style 0.0 - 1.0)
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*/
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int lmodelDrawQuad3DTexture( lua_State *L ) {
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Texture *texture = uluaGetTexture( L, 1 );
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