Fixed examples.

This commit is contained in:
jussi
2023-10-29 19:45:18 +02:00
parent fcd2d2d8b5
commit 992310fb90
18 changed files with 62 additions and 54 deletions

View File

@@ -929,7 +929,7 @@ Load a vertex buffer attribute
*/
int lrlglLoadVertexBuffer( lua_State *L ) {
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
bool dynamic = luaL_checkinteger( L, 2 );
bool dynamic = uluaGetBoolean( L, 2 );
lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
@@ -945,7 +945,7 @@ Load a new attributes element buffer
*/
int lrlglLoadVertexBufferElement( lua_State *L ) {
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
bool dynamic = luaL_checkinteger( L, 2 );
bool dynamic = uluaGetBoolean( L, 2 );
lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
@@ -1013,7 +1013,7 @@ int lrlglSetVertexAttribute( lua_State *L ) {
int index = luaL_checkinteger( L, 1 );
int compSize = luaL_checkinteger( L, 2 );
int type = luaL_checkinteger( L, 3 );
bool normalized = lua_toboolean( L, 4 );
bool normalized = uluaGetBoolean( L, 4 );
int stride = luaL_checkinteger( L, 5 );
int pointer = luaL_checkinteger( L, 6 );
@@ -1151,7 +1151,7 @@ Load depth texture/renderbuffer (to be attached to fbo)
*/
int lrlglLoadTextureDepth( lua_State *L ) {
Vector2 size = uluaGetVector2Index( L, 1 );
bool useRenderBuffer = lua_toboolean( L, 2 );
bool useRenderBuffer = uluaGetBoolean( L, 2 );
lua_pushinteger( L, rlLoadTextureDepth( size.x, size.y, useRenderBuffer ) );