Fixed examples.
This commit is contained in:
10
API.md
10
API.md
@@ -45,6 +45,16 @@ This function will be called on program close. Cleanup could be done here.
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Arguments are stored in 'RL.arg' array.
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Arguments are stored in 'RL.arg' array.
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## Default objects
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> RL.defaultFont
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Default Font object
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> RL.defaultMaterial
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Default Material object
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## Types
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## Types
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Raylib structs in Lua
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Raylib structs in Lua
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@@ -60,7 +60,7 @@ end
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function RL.draw()
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawText( 0, "Congrats! You created your first window!", textPos, 20, 2, textColor )
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RL.DrawText( RL.defaultFont, "Congrats! You created your first window!", textPos, 20, 2, textColor )
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end
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end
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```
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```
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24
docgen.lua
24
docgen.lua
@@ -25,14 +25,10 @@ local function getParamType( param )
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if param == "Color" or param == "Vector2" or param == "Vector3" or param == "Vector4"
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if param == "Color" or param == "Vector2" or param == "Vector3" or param == "Vector4"
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or param == "Quaternion" or param == "Matrix" or param == "Rectangle" then
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or param == "Quaternion" or param == "Matrix" or param == "Rectangle" then
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return "table"
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return "table"
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elseif param == "float" then
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elseif param == "float" then return "number"
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return "number"
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elseif param == "int" then return "integer"
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elseif param == "int" then
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elseif param == "string" then return "string"
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return "integer"
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elseif param == "bool" then return "boolean"
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elseif param == "string" then
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return "string"
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elseif param == "bool" then
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return "boolean"
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else
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else
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return "any"
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return "any"
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end
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end
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@@ -124,9 +120,21 @@ luaApiFile:write(
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luaApiFile:write(
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luaApiFile:write(
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"---"..FUNC_DESC.exit.."\nfunction RL.exit() end\n" )
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"---"..FUNC_DESC.exit.."\nfunction RL.exit() end\n" )
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-- Arguments.
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apiFile:write( "\n## Arguments\n" )
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apiFile:write( "\n## Arguments\n" )
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apiFile:write( "\nArguments are stored in 'RL.arg' array.\n" )
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apiFile:write( "\nArguments are stored in 'RL.arg' array.\n" )
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-- Default objects.
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apiFile:write( "\n## Default objects\n" )
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apiFile:write( "\n> RL.defaultFont\n\nDefault Font object\n" )
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apiFile:write( "\n> RL.defaultMaterial\n\nDefault Material object\n" )
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-- luaApiFile:write( "\n--Default objects\n\n" )
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-- luaApiFile:write( "--Default Font object\nRL.defaultFont = RL.GetFontDefault()\n" )
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-- luaApiFile:write( "--Default Material object\nRL.defaultMaterial\n" )
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-- Types.
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-- Types.
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apiFile:write( "\n## Types\n\
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apiFile:write( "\n## Types\n\
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@@ -83,7 +83,7 @@ function RL.draw()
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end
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end
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RL.DrawRectangle( { 0, 0, screenWidth, 40 }, RL.BLACK)
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RL.DrawRectangle( { 0, 0, screenWidth, 40 }, RL.BLACK)
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RL.DrawText( 0, "bunnies: " .. #bunnies, { 120, 10 }, 20, 2, RL.GREEN )
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RL.DrawText( RL.defaultFont, "bunnies: " .. #bunnies, { 120, 10 }, 20, 2, RL.GREEN )
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RL.DrawText( 0, "batched draw calls: " .. math.ceil( 1 + #bunnies / MAX_BATCH_ELEMENTS ), { 320, 10 }, 20, 2, RL.RED )
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RL.DrawText( RL.defaultFont, "batched draw calls: " .. math.ceil( 1 + #bunnies / MAX_BATCH_ELEMENTS ), { 320, 10 }, 20, 2, RL.RED )
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RL.DrawFPS( { 10, 10 } )
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RL.DrawFPS( { 10, 10 } )
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end
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end
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@@ -100,5 +100,5 @@ function RL.draw()
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RL.ClearBackground( RL.RED )
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RL.ClearBackground( RL.RED )
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end
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end
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RL.DrawText( 0, text, textPos, 20, 2, RL.BLACK )
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RL.DrawText( RL.defaultFont, text, textPos, 20, 2, RL.BLACK )
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end
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end
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@@ -68,5 +68,5 @@ function RL.draw()
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text = text.."\nPress T to toggle target visible.\nVisible: "..tostring( targetVisible )
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text = text.."\nPress T to toggle target visible.\nVisible: "..tostring( targetVisible )
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RL.DrawText( 0, text, { 16, 16 }, 30, 4, RL.WHITE )
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RL.DrawText( RL.defaultFont, text, { 16, 16 }, 30, 4, RL.WHITE )
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end
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end
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@@ -26,7 +26,7 @@ function RL.init()
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local mSize = RL.GetMonitorSize( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local winSize = { 1920, 1080 }
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local winSize = { 1920, 1080 }
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RL.GuiSetFont( 0 )
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RL.GuiSetFont( RL.defaultFont )
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowSize( winSize )
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RL.SetWindowSize( winSize )
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@@ -13,7 +13,7 @@ function RL.init()
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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image = RL.GenImageColor( winSize[1], winSize[2], RL.WHITE )
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image = RL.GenImageColor( winSize, RL.WHITE )
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-- Test changing working directory.
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-- Test changing working directory.
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RL.ChangeDirectory( RL.GetBasePath().."../resources" )
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RL.ChangeDirectory( RL.GetBasePath().."../resources" )
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catImage = RL.LoadImage( RL.GetWorkingDirectory().."/images/cat.png" )
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catImage = RL.LoadImage( RL.GetWorkingDirectory().."/images/cat.png" )
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@@ -24,14 +24,14 @@ function RL.init()
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RL.ImageDrawRectangle( image, { 120, 64, 32, 64 }, RL.BLUE )
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RL.ImageDrawRectangle( image, { 120, 64, 32, 64 }, RL.BLUE )
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RL.ImageDrawRectangleLines( image, { 160, 64, 32, 64 }, 2.0, RL.BLUE )
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RL.ImageDrawRectangleLines( image, { 160, 64, 32, 64 }, 2.0, RL.BLUE )
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RL.ImageDraw( image, catImage, { 143, 25, 230, 250 }, { 200, 200, 230, 250 }, RL.WHITE )
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RL.ImageDraw( image, catImage, { 143, 25, 230, 250 }, { 200, 200, 230, 250 }, RL.WHITE )
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RL.ImageDrawTextEx( image, 0, "Hello", { 300, 32 }, 48.0, 1.0, RL.WHITE )
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RL.ImageDrawTextEx( image, RL.defaultFont, "Hello", { 300, 32 }, 48.0, 1.0, RL.WHITE )
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local src = { 80, 70, 96, 96 }
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local src = { 80, 70, 96, 96 }
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catCopy = RL.ImageFromImage( catImage, src )
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catCopy = RL.ImageFromImage( catImage, src )
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RL.ImageDraw( image, catCopy, src, { 600, 200, src[3], src[4] }, RL.WHITE )
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RL.ImageDraw( image, catCopy, src, { 600, 200, src[3], src[4] }, RL.WHITE )
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textImage = RL.ImageText( 0, "Cat", 10, 4, RL.WHITE )
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textImage = RL.ImageText( RL.defaultFont, "Cat", 10, 4, RL.WHITE )
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local imageSize = RL.GetImageSize( textImage )
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local imageSize = RL.GetImageSize( textImage )
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RL.ImageDraw( image, textImage, { 0, 0, imageSize[1], imageSize[2] }, { 250, 40, imageSize[1], imageSize[2] }, RL.WHITE )
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RL.ImageDraw( image, textImage, { 0, 0, imageSize[1], imageSize[2] }, { 250, 40, imageSize[1], imageSize[2] }, RL.WHITE )
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@@ -4,7 +4,8 @@ local speed = 60.0
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local monitor = 0
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local monitor = 0
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local mPos = RL.GetMonitorPosition( monitor )
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local framebuffer = -1
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local framebuffer = nil
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local framebufferTex = nil
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local res = { 320, 180 }
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local res = { 320, 180 }
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local scale = 5
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local scale = 5
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local winSize = { res[1] * scale, res[2] * scale }
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local winSize = { res[1] * scale, res[2] * scale }
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@@ -17,6 +18,7 @@ function RL.init()
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tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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-- Create framebuffer.
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-- Create framebuffer.
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framebuffer = RL.LoadRenderTexture( res )
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framebuffer = RL.LoadRenderTexture( res )
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framebufferTex = RL.GetRenderTextureTexture( framebuffer )
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end
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end
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function RL.process( delta )
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function RL.process( delta )
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@@ -46,9 +48,9 @@ function RL.draw()
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RL.DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } )
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RL.DrawLine( { 120, 100 }, { 140, 150 }, 2.4, { 255, 150, 255 } )
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RL.DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
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RL.DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } )
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RL.DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, RL.WHITE )
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RL.DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, RL.WHITE )
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RL.DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
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RL.DrawText( RL.defaultFont, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } )
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RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
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RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
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RL.EndTextureMode()
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RL.EndTextureMode()
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RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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RL.DrawTexturePro( framebufferTex, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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end
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end
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@@ -116,5 +116,5 @@ function RL.draw()
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RL.DrawSphereWires( point.pos, point.radius, 3, 8, point.color )
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RL.DrawSphereWires( point.pos, point.radius, 3, 8, point.color )
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RL.EndMode3D()
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RL.EndMode3D()
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RL.DrawText( 0, debugText, { 10, 10 }, 30, 4, RL.WHITE )
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RL.DrawText( RL.defaultFont, debugText, { 10, 10 }, 30, 4, RL.WHITE )
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end
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end
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@@ -121,7 +121,7 @@ function RL.draw()
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RL.DrawCircle( ball.pos, ball.radius, RL.WHITE )
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RL.DrawCircle( ball.pos, ball.radius, RL.WHITE )
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-- Draw scire
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-- Draw scire
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RL.DrawText( 0, playerLeft.score, { 50, 10 }, 40, 2, RL.WHITE )
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RL.DrawText( RL.defaultFont, playerLeft.score, { 50, 10 }, 40, 2, RL.WHITE )
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local rightTextSize = RL.MeasureText( 0, playerRight.score, 40, 2 )
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local rightTextSize = RL.MeasureText( RL.defaultFont, playerRight.score, 40, 2 )
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RL.DrawText( 0, playerRight.score, { winSize[1] - 50 - rightTextSize[1], 10 }, 40, 2, RL.WHITE )
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RL.DrawText( RL.defaultFont, playerRight.score, { winSize[1] - 50 - rightTextSize[1], 10 }, 40, 2, RL.WHITE )
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end
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end
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@@ -126,7 +126,7 @@ function RL.draw()
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RL.DrawCircle( ball.pos, ball.radius, RL.WHITE )
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RL.DrawCircle( ball.pos, ball.radius, RL.WHITE )
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-- Draw score.
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-- Draw score.
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RL.DrawText( 0, tostring( playerLeft.score ), { 50, 10 }, 40, 2, RL.WHITE )
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RL.DrawText( RL.defaultFont, tostring( playerLeft.score ), { 50, 10 }, 40, 2, RL.WHITE )
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local rightTextSize = Vec2:new( RL.MeasureText( 0, tostring( playerRight.score ), 40, 2 ) )
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local rightTextSize = Vec2:new( RL.MeasureText( RL.defaultFont, tostring( playerRight.score ), 40, 2 ) )
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RL.DrawText( 0, tostring( playerRight.score ), { winSize.x - 50 - rightTextSize.x, 10 }, 40, 2, RL.WHITE )
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RL.DrawText( RL.defaultFont, tostring( playerRight.score ), { winSize.x - 50 - rightTextSize.x, 10 }, 40, 2, RL.WHITE )
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end
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end
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@@ -53,7 +53,7 @@ function RL.draw()
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RL.DrawGrid( 8, 1 )
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RL.DrawGrid( 8, 1 )
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RL.DrawRay( ray, { 255, 100, 100 } )
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RL.DrawRay( ray, { 255, 100, 100 } )
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RL.DrawMesh( sphereMesh, 0, RL.MatrixIdentity() )
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RL.DrawMesh( sphereMesh, RL.defaultMaterial, RL.MatrixIdentity() )
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RL.DrawSphereWires( rayCol.point, 0.05, 4, 8, RL.BLUE )
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RL.DrawSphereWires( rayCol.point, 0.05, 4, 8, RL.BLUE )
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RL.DrawLine3D( rayCol.point, RL.Vector3Add( rayCol.point, rayCol.normal ), RL.GREEN )
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RL.DrawLine3D( rayCol.point, RL.Vector3Add( rayCol.point, rayCol.normal ), RL.GREEN )
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RL.EndMode3D()
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RL.EndMode3D()
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@@ -40,7 +40,7 @@ Gui = {
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},
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},
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mouseButton = RL.MOUSE_BUTTON_LEFT,
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mouseButton = RL.MOUSE_BUTTON_LEFT,
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font = 0,
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font = RL.defaultFont,
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fontSize = 20,
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fontSize = 20,
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padding = 2,
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padding = 2,
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spacing = 4,
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spacing = 4,
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@@ -215,7 +215,7 @@ function RL.draw()
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drawApple()
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drawApple()
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if gameState == STATE.OVER then
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if gameState == STATE.OVER then
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RL.DrawText( 0, "Press Enter to\nrestart", { 10, 10 }, 10, 2, RL.WHITE )
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RL.DrawText( RL.defaultFont, "Press Enter to\nrestart", { 10, 10 }, 10, 2, RL.WHITE )
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end
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end
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RL.EndTextureMode()
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RL.EndTextureMode()
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@@ -35,7 +35,6 @@ static void defineBuffer() {
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/* Image */
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/* Image */
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static int gcImage( lua_State *L ) {
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static int gcImage( lua_State *L ) {
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Image *image = luaL_checkudata ( L, 1, "Image" );
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Image *image = luaL_checkudata ( L, 1, "Image" );
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printf( "gcImage\n" );
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UnloadImage( *image );
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UnloadImage( *image );
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}
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}
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@@ -53,7 +52,6 @@ static void defineImage() {
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/* Texture */
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/* Texture */
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static int gcTexture( lua_State *L ) {
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static int gcTexture( lua_State *L ) {
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Texture *texture = luaL_checkudata ( L, 1, "Texture" );
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Texture *texture = luaL_checkudata ( L, 1, "Texture" );
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printf( "gcTexture\n" );
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UnloadTexture( *texture );
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UnloadTexture( *texture );
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}
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}
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@@ -71,7 +69,6 @@ static void defineTexture() {
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/* RenderRexture. */
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/* RenderRexture. */
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static int gcRenderTexture( lua_State *L ) {
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static int gcRenderTexture( lua_State *L ) {
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RenderTexture *renderTexture = luaL_checkudata ( L, 1, "RenderTexture" );
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RenderTexture *renderTexture = luaL_checkudata ( L, 1, "RenderTexture" );
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printf( "gcRenderTexture\n" );
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UnloadRenderTexture( *renderTexture );
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UnloadRenderTexture( *renderTexture );
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}
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}
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@@ -107,7 +104,6 @@ static void defineCamera3D() {
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/* Shader. */
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/* Shader. */
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static int gcShader( lua_State *L ) {
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static int gcShader( lua_State *L ) {
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Shader *shader = luaL_checkudata ( L, 1, "Shader" );
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Shader *shader = luaL_checkudata ( L, 1, "Shader" );
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printf( "gcShader\n" );
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UnloadShader( *shader );
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UnloadShader( *shader );
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}
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}
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@@ -125,7 +121,6 @@ static void defineShader() {
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/* Font. */
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/* Font. */
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static int gcFont( lua_State *L ) {
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static int gcFont( lua_State *L ) {
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Font *font = luaL_checkudata ( L, 1, "Font" );
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Font *font = luaL_checkudata ( L, 1, "Font" );
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printf( "gcFont\n" );
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UnloadFont( *font );
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UnloadFont( *font );
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}
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}
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@@ -143,7 +138,6 @@ static void defineFont() {
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/* Wave. */
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/* Wave. */
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static int gcWave( lua_State *L ) {
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static int gcWave( lua_State *L ) {
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Wave *wave = luaL_checkudata ( L, 1, "Wave" );
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Wave *wave = luaL_checkudata ( L, 1, "Wave" );
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printf( "gcWave\n" );
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UnloadWave( *wave );
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UnloadWave( *wave );
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}
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}
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@@ -161,7 +155,6 @@ static void defineWave() {
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/* Sound. */
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/* Sound. */
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static int gcSound( lua_State *L ) {
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static int gcSound( lua_State *L ) {
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Sound *sound = luaL_checkudata ( L, 1, "Sound" );
|
Sound *sound = luaL_checkudata ( L, 1, "Sound" );
|
||||||
printf( "gcSound\n" );
|
|
||||||
|
|
||||||
UnloadSound( *sound );
|
UnloadSound( *sound );
|
||||||
}
|
}
|
||||||
@@ -179,7 +172,6 @@ static void defineSound() {
|
|||||||
/* Music. */
|
/* Music. */
|
||||||
static int gcMusic( lua_State *L ) {
|
static int gcMusic( lua_State *L ) {
|
||||||
Music *music = luaL_checkudata ( L, 1, "Music" );
|
Music *music = luaL_checkudata ( L, 1, "Music" );
|
||||||
printf( "gcMusic\n" );
|
|
||||||
|
|
||||||
UnloadMusicStream( *music );
|
UnloadMusicStream( *music );
|
||||||
}
|
}
|
||||||
@@ -206,7 +198,6 @@ static void defineLight() {
|
|||||||
/* Material. */
|
/* Material. */
|
||||||
static int gcMaterial( lua_State *L ) {
|
static int gcMaterial( lua_State *L ) {
|
||||||
Material *material = luaL_checkudata ( L, 1, "Material" );
|
Material *material = luaL_checkudata ( L, 1, "Material" );
|
||||||
printf( "gcMaterial\n" );
|
|
||||||
|
|
||||||
// int MAX_MATERIAL_MAPS = 12;
|
// int MAX_MATERIAL_MAPS = 12;
|
||||||
|
|
||||||
@@ -238,7 +229,6 @@ static void defineMaterial() {
|
|||||||
/* Mesh. */
|
/* Mesh. */
|
||||||
static int gcMesh( lua_State *L ) {
|
static int gcMesh( lua_State *L ) {
|
||||||
Mesh *mesh = luaL_checkudata ( L, 1, "Mesh" );
|
Mesh *mesh = luaL_checkudata ( L, 1, "Mesh" );
|
||||||
printf( "gcMesh\n" );
|
|
||||||
|
|
||||||
UnloadMesh( *mesh );
|
UnloadMesh( *mesh );
|
||||||
}
|
}
|
||||||
@@ -256,7 +246,6 @@ static void defineMesh() {
|
|||||||
/* Model. */
|
/* Model. */
|
||||||
static int gcModel( lua_State *L ) {
|
static int gcModel( lua_State *L ) {
|
||||||
Model *model = luaL_checkudata ( L, 1, "Model" );
|
Model *model = luaL_checkudata ( L, 1, "Model" );
|
||||||
printf( "gcModel\n" );
|
|
||||||
|
|
||||||
UnloadModel( *model );
|
UnloadModel( *model );
|
||||||
// UnloadModelKeepMeshes( *model );
|
// UnloadModelKeepMeshes( *model );
|
||||||
@@ -275,7 +264,6 @@ static void defineModel() {
|
|||||||
/* ModelAnimation. */
|
/* ModelAnimation. */
|
||||||
static int gcModelAnimation( lua_State *L ) {
|
static int gcModelAnimation( lua_State *L ) {
|
||||||
ModelAnimation *modelAnimation = luaL_checkudata ( L, 1, "ModelAnimation" );
|
ModelAnimation *modelAnimation = luaL_checkudata ( L, 1, "ModelAnimation" );
|
||||||
printf( "gcModelAnimation\n" );
|
|
||||||
|
|
||||||
UnloadModelAnimation( *modelAnimation );
|
UnloadModelAnimation( *modelAnimation );
|
||||||
}
|
}
|
||||||
|
|||||||
14
src/rgui.c
14
src/rgui.c
@@ -335,7 +335,7 @@ Toggle Button control, returns true when active
|
|||||||
*/
|
*/
|
||||||
int lguiGuiToggle( lua_State *L ) {
|
int lguiGuiToggle( lua_State *L ) {
|
||||||
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
|
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
|
||||||
bool checked = lua_toboolean( L, 3 );
|
bool checked = uluaGetBoolean( L, 3 );
|
||||||
|
|
||||||
lua_pushboolean( L, GuiToggle( bounds, luaL_checkstring( L, 2 ), checked ) );
|
lua_pushboolean( L, GuiToggle( bounds, luaL_checkstring( L, 2 ), checked ) );
|
||||||
|
|
||||||
@@ -367,7 +367,7 @@ Check Box control, returns true when active
|
|||||||
*/
|
*/
|
||||||
int lguiGuiCheckBox( lua_State *L ) {
|
int lguiGuiCheckBox( lua_State *L ) {
|
||||||
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
|
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
|
||||||
bool checked = lua_toboolean( L, 3 );
|
bool checked = uluaGetBoolean( L, 3 );
|
||||||
|
|
||||||
lua_pushboolean( L, GuiCheckBox( bounds, luaL_checkstring( L, 2 ), checked ) );
|
lua_pushboolean( L, GuiCheckBox( bounds, luaL_checkstring( L, 2 ), checked ) );
|
||||||
|
|
||||||
@@ -403,7 +403,7 @@ int lguiGuiTextBox( lua_State *L ) {
|
|||||||
// char text[ STRING_LEN ] = { '\0' };
|
// char text[ STRING_LEN ] = { '\0' };
|
||||||
char text[ textSize + 1 ];
|
char text[ textSize + 1 ];
|
||||||
strcpy( text, luaL_checkstring( L, 2 ) );
|
strcpy( text, luaL_checkstring( L, 2 ) );
|
||||||
bool editMode = lua_toboolean( L, 4 );
|
bool editMode = uluaGetBoolean( L, 4 );
|
||||||
|
|
||||||
lua_pushboolean( L, GuiTextBox( bounds, text, textSize, editMode ) );
|
lua_pushboolean( L, GuiTextBox( bounds, text, textSize, editMode ) );
|
||||||
lua_pushstring( L, text );
|
lua_pushstring( L, text );
|
||||||
@@ -424,7 +424,7 @@ int lguiGuiTextBoxMulti( lua_State *L ) {
|
|||||||
// char text[ STRING_LEN ] = { '\0' };
|
// char text[ STRING_LEN ] = { '\0' };
|
||||||
char text[ textSize + 1 ];
|
char text[ textSize + 1 ];
|
||||||
strcpy( text, luaL_checkstring( L, 2 ) );
|
strcpy( text, luaL_checkstring( L, 2 ) );
|
||||||
bool editMode = lua_toboolean( L, 4 );
|
bool editMode = uluaGetBoolean( L, 4 );
|
||||||
|
|
||||||
lua_pushboolean( L, GuiTextBoxMulti( bounds, text, textSize, editMode ) );
|
lua_pushboolean( L, GuiTextBoxMulti( bounds, text, textSize, editMode ) );
|
||||||
lua_pushstring( L, text );
|
lua_pushstring( L, text );
|
||||||
@@ -444,7 +444,7 @@ int lguiGuiSpinner( lua_State *L ) {
|
|||||||
int value = luaL_checkinteger( L, 3 );
|
int value = luaL_checkinteger( L, 3 );
|
||||||
int minValue = luaL_checkinteger( L, 4 );
|
int minValue = luaL_checkinteger( L, 4 );
|
||||||
int maxValue = luaL_checkinteger( L, 5 );
|
int maxValue = luaL_checkinteger( L, 5 );
|
||||||
bool editMode = lua_toboolean( L, 6 );
|
bool editMode = uluaGetBoolean( L, 6 );
|
||||||
|
|
||||||
lua_pushboolean( L, GuiSpinner( bounds, luaL_checkstring( L, 2 ), &value, minValue, maxValue, editMode ) );
|
lua_pushboolean( L, GuiSpinner( bounds, luaL_checkstring( L, 2 ), &value, minValue, maxValue, editMode ) );
|
||||||
lua_pushinteger( L, value );
|
lua_pushinteger( L, value );
|
||||||
@@ -464,7 +464,7 @@ int lguiGuiValueBox( lua_State *L ) {
|
|||||||
int value = luaL_checkinteger( L, 3 );
|
int value = luaL_checkinteger( L, 3 );
|
||||||
int minValue = luaL_checkinteger( L, 4 );
|
int minValue = luaL_checkinteger( L, 4 );
|
||||||
int maxValue = luaL_checkinteger( L, 5 );
|
int maxValue = luaL_checkinteger( L, 5 );
|
||||||
bool editMode = lua_toboolean( L, 6 );
|
bool editMode = uluaGetBoolean( L, 6 );
|
||||||
|
|
||||||
lua_pushboolean( L, GuiValueBox( bounds, luaL_checkstring( L, 2 ), &value, minValue, maxValue, editMode ) );
|
lua_pushboolean( L, GuiValueBox( bounds, luaL_checkstring( L, 2 ), &value, minValue, maxValue, editMode ) );
|
||||||
lua_pushinteger( L, value );
|
lua_pushinteger( L, value );
|
||||||
@@ -554,7 +554,7 @@ Dropdown Box control, returns selected item
|
|||||||
int lguiGuiDropdownBox( lua_State *L ) {
|
int lguiGuiDropdownBox( lua_State *L ) {
|
||||||
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
|
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
|
||||||
int active = luaL_checkinteger( L, 3 );
|
int active = luaL_checkinteger( L, 3 );
|
||||||
bool editMode = lua_toboolean( L, 4 );
|
bool editMode = uluaGetBoolean( L, 4 );
|
||||||
|
|
||||||
lua_pushboolean( L, GuiDropdownBox( bounds, luaL_checkstring( L, 2 ), &active, editMode ) );
|
lua_pushboolean( L, GuiDropdownBox( bounds, luaL_checkstring( L, 2 ), &active, editMode ) );
|
||||||
lua_pushinteger( L, active );
|
lua_pushinteger( L, active );
|
||||||
|
|||||||
@@ -929,7 +929,7 @@ Load a vertex buffer attribute
|
|||||||
*/
|
*/
|
||||||
int lrlglLoadVertexBuffer( lua_State *L ) {
|
int lrlglLoadVertexBuffer( lua_State *L ) {
|
||||||
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
|
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
|
||||||
bool dynamic = luaL_checkinteger( L, 2 );
|
bool dynamic = uluaGetBoolean( L, 2 );
|
||||||
|
|
||||||
lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
|
lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
|
||||||
|
|
||||||
@@ -945,7 +945,7 @@ Load a new attributes element buffer
|
|||||||
*/
|
*/
|
||||||
int lrlglLoadVertexBufferElement( lua_State *L ) {
|
int lrlglLoadVertexBufferElement( lua_State *L ) {
|
||||||
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
|
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
|
||||||
bool dynamic = luaL_checkinteger( L, 2 );
|
bool dynamic = uluaGetBoolean( L, 2 );
|
||||||
|
|
||||||
lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
|
lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
|
||||||
|
|
||||||
@@ -1013,7 +1013,7 @@ int lrlglSetVertexAttribute( lua_State *L ) {
|
|||||||
int index = luaL_checkinteger( L, 1 );
|
int index = luaL_checkinteger( L, 1 );
|
||||||
int compSize = luaL_checkinteger( L, 2 );
|
int compSize = luaL_checkinteger( L, 2 );
|
||||||
int type = luaL_checkinteger( L, 3 );
|
int type = luaL_checkinteger( L, 3 );
|
||||||
bool normalized = lua_toboolean( L, 4 );
|
bool normalized = uluaGetBoolean( L, 4 );
|
||||||
int stride = luaL_checkinteger( L, 5 );
|
int stride = luaL_checkinteger( L, 5 );
|
||||||
int pointer = luaL_checkinteger( L, 6 );
|
int pointer = luaL_checkinteger( L, 6 );
|
||||||
|
|
||||||
@@ -1151,7 +1151,7 @@ Load depth texture/renderbuffer (to be attached to fbo)
|
|||||||
*/
|
*/
|
||||||
int lrlglLoadTextureDepth( lua_State *L ) {
|
int lrlglLoadTextureDepth( lua_State *L ) {
|
||||||
Vector2 size = uluaGetVector2Index( L, 1 );
|
Vector2 size = uluaGetVector2Index( L, 1 );
|
||||||
bool useRenderBuffer = lua_toboolean( L, 2 );
|
bool useRenderBuffer = uluaGetBoolean( L, 2 );
|
||||||
|
|
||||||
lua_pushinteger( L, rlLoadTextureDepth( size.x, size.y, useRenderBuffer ) );
|
lua_pushinteger( L, rlLoadTextureDepth( size.x, size.y, useRenderBuffer ) );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user