Process renamed to update to be more inline with naming of raylib and common convention.
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@@ -82,7 +82,7 @@ function RL.init()
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RL.SetMaterialColor( matDefault, RL.MATERIAL_MAP_DIFFUSE, RL.BLUE )
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end
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function RL.process( delta )
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function RL.update( delta )
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RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL )
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-- Update the light shader with the camera view position
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