Process renamed to update to be more inline with naming of raylib and common convention.
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@@ -221,7 +221,7 @@ local function playerMovement( delta )
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player.colRect.y = player.pos.y - player.colRect.height
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end
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function RL.process( delta )
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function RL.update( delta )
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if RL.IsWindowResized() then
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winSize:set( RL.GetScreenSize() )
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end
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