Process renamed to update to be more inline with naming of raylib and common convention.
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@@ -158,14 +158,14 @@ function PropertyList:addGroup( name, active, group )
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return control
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end
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function PropertyList:process()
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function PropertyList:update()
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if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
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self.gui.locked = true
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else
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self.gui.locked = false
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end
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self.gui:process()
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self.gui:update()
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RL.BeginTextureMode( self.framebuffer )
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RL.ClearBackground( RL.BLANK )
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