Process renamed to update to be more inline with naming of raylib and common convention.
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@@ -90,7 +90,7 @@ function Camera3D:getUpward()
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return Vec3:new( RL.GetCamera3DUpNormalized( self.camera ) )
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end
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function Camera3D:process( delta )
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function Camera3D:update( delta )
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if self.mode == self.MODES.FREE then
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
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local mouseDelta = Vec2:new( RL.GetMouseDelta() )
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