cleaned up root folder, organized files into docs/scripts/tools dirs
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116
scripts/embed_assets.py
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116
scripts/embed_assets.py
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#!/usr/bin/env python3
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"""
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Embed asset files (images, sounds, fonts, etc.) into a C header file.
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Usage: python embed_assets.py <output.h> <file1.png> [file2.wav] [file3.ttf] ...
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Embeds all specified asset files into a C header for inclusion in the executable.
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"""
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import sys
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import os
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def sanitize_name(filename):
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"""Convert filename to valid C identifier"""
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name = os.path.basename(filename)
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# Remove or replace all non-alphanumeric characters (except underscore)
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valid_chars = []
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for char in name:
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if char.isalnum() or char == '_':
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valid_chars.append(char)
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else:
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valid_chars.append('_')
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name = ''.join(valid_chars)
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# Ensure it doesn't start with a digit
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if name and name[0].isdigit():
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name = '_' + name
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return name
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def get_file_extension(filename):
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"""Get the file extension"""
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return os.path.splitext(filename)[1].lower()
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def embed_files(output_file, input_files):
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with open(output_file, 'w') as f:
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f.write('#ifndef EMBEDDED_ASSETS_H\n')
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f.write('#define EMBEDDED_ASSETS_H\n\n')
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f.write('/* Auto-generated file - do not edit manually */\n\n')
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# Embed each file as a separate array
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for idx, input_file in enumerate(input_files):
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with open(input_file, 'rb') as inf:
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data = inf.read()
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var_name = sanitize_name(input_file)
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# Extract relative path from 'assets/' onwards if present
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if 'assets' in input_file.replace('\\', '/'):
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parts = input_file.replace('\\', '/').split('assets/')
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if len(parts) > 1:
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relative_name = 'assets/' + parts[-1]
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else:
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relative_name = os.path.basename(input_file)
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else:
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relative_name = os.path.basename(input_file)
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f.write(f'/* Embedded asset: {input_file} ({len(data)} bytes) */\n')
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f.write(f'static const unsigned char embedded_asset_{idx}_{var_name}[] = {{\n')
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for i, byte in enumerate(data):
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if i % 12 == 0:
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f.write(' ')
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f.write(f'0x{byte:02x}')
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if i < len(data) - 1:
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f.write(',')
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if (i + 1) % 12 == 0:
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f.write('\n')
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else:
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f.write(' ')
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f.write('\n};\n')
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f.write(f'static const unsigned int embedded_asset_{idx}_{var_name}_len = {len(data)};\n\n')
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# Create the asset table
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f.write('/* Asset table for virtual filesystem */\n')
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f.write('typedef struct {\n')
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f.write(' const char* name;\n')
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f.write(' const unsigned char* data;\n')
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f.write(' unsigned int size;\n')
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f.write('} EmbeddedAsset;\n\n')
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f.write('static const EmbeddedAsset embedded_assets[] = {\n')
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for idx, input_file in enumerate(input_files):
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var_name = sanitize_name(input_file)
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# Extract relative path from 'assets/' onwards if present
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if 'assets' in input_file.replace('\\', '/'):
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parts = input_file.replace('\\', '/').split('assets/')
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if len(parts) > 1:
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relative_name = 'assets/' + parts[-1]
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else:
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relative_name = os.path.basename(input_file)
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else:
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relative_name = os.path.basename(input_file)
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f.write(f' {{ "{relative_name}", embedded_asset_{idx}_{var_name}, embedded_asset_{idx}_{var_name}_len }},\n')
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f.write('};\n\n')
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f.write(f'static const int embedded_asset_count = {len(input_files)};\n\n')
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f.write('#endif /* EMBEDDED_ASSETS_H */\n')
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if __name__ == '__main__':
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if len(sys.argv) < 3:
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print('Usage: python embed_assets.py <output.h> <asset1> [asset2] ...')
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print(' Embeds images, sounds, fonts, and other asset files into a C header.')
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print(' Supported: .png, .jpg, .wav, .ogg, .mp3, .ttf, .otf, etc.')
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sys.exit(1)
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output_file = sys.argv[1]
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input_files = sys.argv[2:]
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# Check all input files exist
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for f in input_files:
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if not os.path.exists(f):
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print(f'Error: File not found: {f}')
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sys.exit(1)
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embed_files(output_file, input_files)
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print(f'Embedded {len(input_files)} asset file(s) into {output_file}')
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for f in input_files:
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size = os.path.getsize(f)
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print(f' - {f} ({size} bytes)')
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