Rest of raymath.
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@@ -3,22 +3,40 @@
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int imin( int a, int b );
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int imax( int a, int b );
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/* Utils. */
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int lmathClamp( lua_State *L );
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int lmathLerp( lua_State *L );
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int lmathNormalize( lua_State *L );
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int lmathRemap( lua_State *L );
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/* Vector2. */
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int lmathVector2Zero( lua_State *L );
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int lmathVector2One( lua_State *L );
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int lmathVector2Add( lua_State *L );
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int lmathVector2AddValue( lua_State *L );
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int lmathVector2Subtract( lua_State *L );
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int lmathVector2Multiply( lua_State *L );
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int lmathVector2SubtractValue( lua_State *L );
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int lmathVector2Length( lua_State *L );
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int lmathVector2LengthSqr( lua_State *L );
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int lmathVector2DotProduct( lua_State *L );
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int lmathVector2Distance( lua_State *L );
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int lmathVector2Angle( lua_State *L );
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int lmathVector2Scale( lua_State *L );
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int lmathVector2Multiply( lua_State *L );
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int lmathVector2Negate( lua_State *L );
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int lmathVector2Divide( lua_State *L );
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int lmathVector2Normalize( lua_State *L );
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int lmathVector2Lerp( lua_State *L );
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int lmathVector2Reflect( lua_State *L );
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int lmathVector2Rotate( lua_State *L );
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int lmathVector2MoveTowards( lua_State *L );
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/* Vector3. */
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int lmathVector3Zero( lua_State *L );
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int lmathVector3One( lua_State *L );
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int lmathVector3Add( lua_State *L );
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int lmathVector3AddValue( lua_State *L );
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int lmathVector3Subtract( lua_State *L );
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int lmathVector3SubtractValue( lua_State *L );
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int lmathVector3Scale( lua_State *L );
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int lmathVector3Multiply( lua_State *L );
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int lmathVector3CrossProduct( lua_State *L );
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int lmathVector3Perpendicular( lua_State *L );
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@@ -26,14 +44,22 @@ int lmathVector3Length( lua_State *L );
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int lmathVector3LengthSqr( lua_State *L );
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int lmathVector3DotProduct( lua_State *L );
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int lmathVector3Distance( lua_State *L );
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int lmathVector3Angle( lua_State *L );
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int lmathVector3Negate( lua_State *L );
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int lmathVector3Divide( lua_State *L );
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int lmathVector3Normalize( lua_State *L );
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int lmathVector3OrthoNormalize( lua_State *L );
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int lmathVector3Transform( lua_State *L );
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int lmathVector3RotateByQuaternion( lua_State *L );
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int lmathVector3Lerp( lua_State *L );
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int lmathVector3Reflect( lua_State *L );
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int lmathVector3Min( lua_State *L );
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int lmathVector3Max( lua_State *L );
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int lmathVector3Barycenter( lua_State *L );
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int lmathVector3Unproject( lua_State *L );
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/* Matrix. */
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int lmathMatrixDeterminant( lua_State *L );
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int lmathMatrixTrace( lua_State *L );
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int lmathMatrixTranspose( lua_State *L );
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int lmathMatrixInvert( lua_State *L );
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int lmathMatrixNormalize( lua_State *L );
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@@ -43,6 +69,11 @@ int lmathMatrixSubtract( lua_State *L );
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int lmathMatrixMultiply( lua_State *L );
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int lmathMatrixTranslate( lua_State *L );
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int lmathMatrixRotate( lua_State *L );
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int lmathMatrixRotateX( lua_State *L );
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int lmathMatrixRotateY( lua_State *L );
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int lmathMatrixRotateZ( lua_State *L );
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int lmathMatrixRotateXYZ( lua_State *L );
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int lmathMatrixRotateZYX( lua_State *L );
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int lmathMatrixScale( lua_State *L );
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int lmathMatrixFrustum( lua_State *L );
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int lmathMatrixPerspective( lua_State *L );
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