Vector2LineAngle and more Color functions.
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@@ -40,6 +40,7 @@ int lshapesCheckCollisionCircleRec( lua_State *L );
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int lshapesCheckCollisionPointRec( lua_State *L );
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int lshapesCheckCollisionPointCircle( lua_State *L );
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int lshapesCheckCollisionPointTriangle( lua_State *L );
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int lshapesCheckCollisionPointPoly( lua_State *L );
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int lshapesCheckCollisionLines( lua_State *L );
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int lshapesCheckCollisionPointLine( lua_State *L );
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int lshapesGetCollisionRec( lua_State *L );
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@@ -100,6 +100,9 @@ int ltexturesColorNormalize( lua_State *L );
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int ltexturesColorFromNormalized( lua_State *L );
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int ltexturesColorToHSV( lua_State *L );
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int ltexturesColorFromHSV( lua_State *L );
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int ltexturesColorTint( lua_State *L );
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int ltexturesColorBrightness( lua_State *L );
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int ltexturesColorContrast( lua_State *L );
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int ltexturesColorAlpha( lua_State *L );
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int ltexturesColorAlphaBlend( lua_State *L );
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int ltexturesGetColor( lua_State *L );
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