Use GetApplicationDirectory instead of GetWorkingDirectory for basePath if no path argument given.
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@@ -2559,9 +2559,9 @@ function RL.Camera3DMoveToTarget( camera, delta ) end
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function RL.Camera3DYaw( camera, angle, rotateAroundTarget ) end
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---Rotates the camera around it's right vector, pitch is "looking up and down"
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--- - lockView prevents camera overrotation (aka "somersaults")
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--- - rotateAroundTarget defines if rotation is around target or around it's position
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--- - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
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---- lockView prevents camera overrotation (aka "somersaults")
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---- rotateAroundTarget defines if rotation is around target or around it's position
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---- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
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---NOTE: angle must be provided in radians
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---@param camera any
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---@param angle number
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