Use GetApplicationDirectory instead of GetWorkingDirectory for basePath if no path argument given.
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4
src/gl.c
4
src/gl.c
@@ -32,7 +32,7 @@ Copy a block of pixels from one framebuffer object to another.
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Use nil RenderTexture for window framebuffer
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*/
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int lglBlitFramebuffer( lua_State* L ) {
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// #if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL )
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#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL )
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if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" );
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lua_pushnil( L );
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@@ -70,7 +70,7 @@ int lglBlitFramebuffer( lua_State* L ) {
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glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
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return 1;
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// #endif
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#endif
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}
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/*
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