Api Scanner.
This commit is contained in:
8
API.md
8
API.md
@@ -6712,6 +6712,14 @@ Split text into multiple strings
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---
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> index = RL.TextFindIndex( string text, string find )
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Find first text occurrence within a string
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- Success return int
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---
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## Models - Basic geometric 3D shapes drawing functions
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---
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@@ -4039,6 +4039,13 @@ function RL.TextInsert( text, insert, position ) end
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---@return any splits
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function RL.TextSplit( text, delimiter ) end
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---Find first text occurrence within a string
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---- Success return int
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---@param text string
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---@param find string
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---@return any index
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function RL.TextFindIndex( text, find ) end
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-- Models - Basic geometric 3D shapes drawing functions
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---Draw a line in 3D world space
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172
apiScanner.lua
Normal file
172
apiScanner.lua
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@@ -0,0 +1,172 @@
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local raylib = {
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prefix = "RLAPI",
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file = "raylib.h",
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blacklist = {
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InitWindow = true, -- Handled internally.
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WindowShouldClose = true, -- Handled internally.
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GetScreenWidth = true, -- Replaced by GetScreenSize.
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GetScreenHeight = true, -- Replaced by GetScreenSize.
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GetRenderWidth = true, -- Replaced by GetRenderSize.
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GetRenderHeight = true, -- Replaced by GetRenderSize.
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GetMonitorWidth = true, -- Replaced by GetMonitorSize.
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GetMonitorHeight = true, -- Replaced by GetMonitorSize.
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GetMonitorPhysicalWidth = true, -- Replaced by GetMonitorPhysicalSize.
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GetMonitorPhysicalHeight = true, -- Replaced by GetMonitorPhysicalSize.
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UnloadRandomSequence = true, -- Handled internally.
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MemAlloc = true, -- Buffer should be used instead.
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MemRealloc = true, -- Buffer should be used instead.
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MemFree = true, -- Buffer should be used instead.
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SetTraceLogCallback = true, -- Handled internally.
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SetLoadFileDataCallback = true, -- Not seen necessary.
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SetSaveFileDataCallback = true, -- Not seen necessary.
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SetLoadFileTextCallback = true, -- Not seen necessary.
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SetSaveFileTextCallback = true, -- Not seen necessary.
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UnloadFileData = true, -- Handled internally.
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UnloadFileText = true, -- Handled internally.
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UnloadDirectoryFiles = true, -- Handled internally.
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UnloadDroppedFiles = true, -- Handled internally.
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GetMouseX = true, -- Replaced by GetMousePosition.
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GetMouseY = true, -- Replaced by GetMousePosition.
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GetTouchX = true, -- Replaced by GetTouchPosition.
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GetTouchY = true, -- Replaced by GetTouchPosition.
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UpdateCamera = true, -- Replaced by UpdateCamera3D.
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UpdateCameraPro = true, -- Replaced by UpdateCameraPro3D.
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DrawPixelV = true, -- Replaced by DrawPixel.
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DrawLineV = true, -- Replaced by DrawLine.
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DrawCircleV = true, -- Replaced by DrawCircle.
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DrawCircleLinesV = true, -- Replaced by DrawCircleLines.
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DrawRectangleV = true, -- Replaced by DrawRectangle.
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DrawRectangleRec = true, -- Replaced by DrawRectangle.
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ImageTextEx = true, -- Replaced by ImageText.
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UnloadImageColors = true, -- Handled internally.
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UnloadImagePalette = true, -- Handled internally.
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ImageDrawPixelV = true, -- Replaced by ImageDrawPixel.
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ImageDrawLineV = true, -- Replaced by ImageDrawLine.
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ImageDrawCircleV = true, -- Replaced by ImageDrawCircle.
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ImageDrawCircleLinesV = true, -- Replaced by ImageDrawCircleLines.
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ImageDrawRectangleV = true, -- Replaced by ImageDrawRectangle.
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ImageDrawRectangleRec = true, -- Replaced by ImageDrawRectangle.
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DrawTextureV = true, -- Replaced by DrawTexture.
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UnloadFontData = true, -- Handled internally.
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MeasureTextEx = true, -- Replaced by MeasureText.
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UnloadUTF8 = true, -- Handled internally.
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UnloadCodepoints = true, -- Handled internally.
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TextCopy = true, -- Can be replaced by Lua equivalent.
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TextIsEqual = true, -- Can be replaced by Lua equivalent.
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TextLength = true, -- Can be replaced by Lua equivalent.
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TextSubtext = true, -- Can be replaced by Lua equivalent.
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TextJoin = true, -- Can be replaced by Lua equivalent.
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TextAppend = true, -- Can be replaced by Lua equivalent.
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TextToUpper = true, -- Can be replaced by Lua equivalent.
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TextToLower = true, -- Can be replaced by Lua equivalent.
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TextToInteger = true, -- Can be replaced by Lua equivalent.
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DrawCubeV = true, -- Replaced by DrawCube.
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DrawCubeWiresV = true, -- Replaced by DrawCubeWires.
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UploadMesh = true, -- Handled internally.
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UpdateMeshBuffer = true, -- Handled internally.
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UnloadWaveSamples = true, -- Handled internally.
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},
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info = {
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IsKeyPressedRepeat = "Will be added",
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IsGamepadButtonUp = "Will be added",
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GetGamepadButtonPressed = "Will be added",
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GetMouseWheelMoveV = "Will be added",
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DrawLineEx = "Will be added",
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ImageDrawText = "Could be added",
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DrawTextureEx = "Will be added",
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DrawTriangleStrip3D = "Will be added",
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GenMeshHemiSphere = "Will be added",
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GenMeshCubicmap = "Will be added",
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UpdateSound = "Will be added",
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LoadWaveSamples = "Will be added",
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}
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}
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local rlgl = {
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prefix = "RLAPI",
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file = "rlgl.h",
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blacklist = {
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rlVertex2i = true, -- Most likely not needed.
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rlglInit = true, -- Handled internally.
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rlglClose = true, -- Handled internally.
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rlLoadExtensions = true, -- Handled internally.
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rlLoadDrawCube = true, -- Most likely not needed.
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rlLoadDrawQuad = true, -- Most likely not needed.
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},
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info = {
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rlBlitFramebuffer = "Will be added",
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rlEnablePointMode = "Will be added",
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rlEnableStatePointer = "Should probably be added for GRAPHICS_API_OPENGL_11",
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rlDisableStatePointer = "Should probably be added for GRAPHICS_API_OPENGL_11",
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},
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}
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local raygui = {
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prefix = "RAYGUIAPI",
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file = "raygui.h",
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blacklist = {
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},
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info = {
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},
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}
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local raymath = {
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prefix = "RMAPI",
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file = "raymath.h",
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blacklist = {
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Vector3ToFloatV = true, -- Can be replaced by Lua equivalent.
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MatrixToFloatV = true, -- Can be replaced by Lua equivalent.
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},
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info = {
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Vector3Project = "Will be added",
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Vector3Reject = "Will be added",
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},
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}
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local easings = {
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prefix = "EASEDEF",
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file = "easings.h",
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blacklist = {
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},
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info = {
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EaseLinearNone = "Will be added",
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EaseLinearIn = "Will be added",
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EaseLinearOut = "Will be added",
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EaseLinearInOut = "Will be added",
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},
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}
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local filePrefix = "../include/"
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local headers = {
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raylib,
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rlgl,
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raygui,
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raymath,
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easings,
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}
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for _, header in ipairs( headers ) do
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local file = io.open( filePrefix..header.file, "r" )
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if file ~= nil then
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local line = ""
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print( "\nFunctions not implemented from '"..header.file.."':\n" )
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repeat
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line = file:read( "*l" )
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if line ~= nil and line:sub( 1, #header.prefix ) == header.prefix then
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local splits = RL.TextSplit( line:sub( 1, RL.TextFindIndex( line, "(" ) ), " " )
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local func = splits[ #splits ]
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func = func:gsub( "*", "" )
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if RL[ func ] == nil and not header.blacklist[ func ] then
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local output = func
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if header.info[ func ] ~= nil then
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output = output.."\t\""..header.info[ func ].."\""
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end
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print( output )
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end
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end
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until line == nil
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end
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end
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@@ -6,12 +6,15 @@ KEY CHANGES:
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- ADDED: LoadImageFromData.
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- CHANGE: Process renamed to update to be more inline with naming of raylib and common convention.
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- ADDED: Raygui lib tooltip.
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- ADDED: apiScanner.lua for searching unimplemented functions from raylib.
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DETAILED CHANGES:
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- ADDED: GetBufferElementSize and GetBufferLength.
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- FIXED: Compress_data example.
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- FIXED: GuiGetFont return lightuserdata.
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- FIXED: GuiSetStyle, GuiLoadStyle and GuiLoadStyleDefault sets state->guiDefaultFont to GuiGetFont.
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- ADDED: TextFindIndex.
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- FIXED: SeekMusicStream was not assigned.
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------------------------------------------------------------------------
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Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0
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4
devnotes
4
devnotes
@@ -2,9 +2,6 @@ Current {
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}
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Backlog {
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* Godot scene importer lib.
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* Script to find unimplemented raylib functions. Should have list for fuctions that will not
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get implemented.
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* Raygui lib
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* Check if could remove flickering from changing draw order by making queue for order changing and only
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change them after everything is drawn.
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@@ -22,6 +19,7 @@ Backlog {
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* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
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* Platformer example physics update for true framerate independence.
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* Android support
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* Godot scene importer lib.
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* Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this.
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}
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@@ -56,3 +56,4 @@ int ltextCodepointToUTF8( lua_State* L );
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/* Text strings management functions (no UTF-8 strings, only byte chars) */
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int ltextTextInsert( lua_State* L );
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int ltextTextSplit( lua_State* L );
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int ltextTextFindIndex( lua_State* L );
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@@ -1771,6 +1771,7 @@ void luaRegister() {
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/* Text strings management functions (no UTF-8 strings, only byte chars) */
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assingGlobalFunction( "TextInsert", ltextTextInsert );
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assingGlobalFunction( "TextSplit", ltextTextSplit );
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assingGlobalFunction( "TextFindIndex", ltextTextFindIndex );
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/* Audio. */
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/* Audio device management functions. */
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@@ -1815,6 +1816,7 @@ void luaRegister() {
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assingGlobalFunction( "StopMusicStream", laudioStopMusicStream );
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assingGlobalFunction( "PauseMusicStream", laudioPauseMusicStream );
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assingGlobalFunction( "ResumeMusicStream", laudioResumeMusicStream );
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assingGlobalFunction( "SeekMusicStream", laudioSeekMusicStream );
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assingGlobalFunction( "SetMusicVolume", laudioSetMusicVolume );
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assingGlobalFunction( "SetMusicPitch", laudioSetMusicPitch );
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assingGlobalFunction( "SetMusicPan", laudioSetMusicPan );
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16
src/text.c
16
src/text.c
@@ -1197,3 +1197,19 @@ int ltextTextSplit( lua_State* L ) {
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return 1;
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}
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/*
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> index = RL.TextFindIndex( string text, string find )
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Find first text occurrence within a string
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- Success return int
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*/
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int ltextTextFindIndex( lua_State* L ) {
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const char* text = luaL_checkstring( L, 1 );
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const char* find = luaL_checkstring( L, 2 );
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lua_pushinteger( L, TextFindIndex( text, find ) );
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return 1;
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}
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