RLGL defines.
This commit is contained in:
212
API.md
212
API.md
@@ -921,7 +921,175 @@ LIGHT_DIRECTIONAL
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LIGHT_POINT
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## Globals - rlGlVersion
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## Globals - RLGL
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS
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RL_DEFAULT_BATCH_BUFFERS
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RL_DEFAULT_BATCH_DRAWCALLS
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RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS
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## Globals - RLGL
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RL_MAX_MATRIX_STACK_SIZE
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## Globals - RLGL
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RL_MAX_SHADER_LOCATIONS
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## Globals - RLGL
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RL_CULL_DISTANCE_NEAR
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RL_CULL_DISTANCE_FAR
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## Globals - RLGL
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RL_TEXTURE_WRAP_S
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RL_TEXTURE_WRAP_T
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RL_TEXTURE_MAG_FILTER
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RL_TEXTURE_MIN_FILTER
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RL_TEXTURE_FILTER_NEAREST
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RL_TEXTURE_FILTER_LINEAR
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RL_TEXTURE_FILTER_MIP_NEAREST
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RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR
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RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST
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RL_TEXTURE_FILTER_MIP_LINEAR
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RL_TEXTURE_FILTER_ANISOTROPIC
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RL_TEXTURE_MIPMAP_BIAS_RATIO
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RL_TEXTURE_WRAP_REPEAT
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RL_TEXTURE_WRAP_CLAMP
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RL_TEXTURE_WRAP_MIRROR_REPEAT
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RL_TEXTURE_WRAP_MIRROR_CLAMP
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## Globals - RLGL
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RL_MODELVIEW
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RL_PROJECTION
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RL_TEXTURE
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## Globals - RLGL
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RL_LINES
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RL_TRIANGLES
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RL_QUADS
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## Globals - RLGL
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RL_UNSIGNED_BYTE
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RL_FLOAT
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## Globals - RLGL
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RL_STREAM_DRAW
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RL_STREAM_READ
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RL_STREAM_COPY
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RL_STATIC_DRAW
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RL_STATIC_READ
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RL_STATIC_COPY
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RL_DYNAMIC_DRAW
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RL_DYNAMIC_READ
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RL_DYNAMIC_COPY
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## Globals - RLGL
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RL_FRAGMENT_SHADER
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RL_VERTEX_SHADER
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RL_COMPUTE_SHADER
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## Globals - RLGL
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RL_ZERO
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RL_ONE
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RL_SRC_COLOR
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RL_ONE_MINUS_SRC_COLOR
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RL_SRC_ALPHA
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RL_ONE_MINUS_SRC_ALPHA
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RL_DST_ALPHA
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RL_ONE_MINUS_DST_ALPHA
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RL_DST_COLOR
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RL_ONE_MINUS_DST_COLOR
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RL_SRC_ALPHA_SATURATE
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RL_CONSTANT_COLOR
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RL_ONE_MINUS_CONSTANT_COLOR
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RL_CONSTANT_ALPHA
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RL_ONE_MINUS_CONSTANT_ALPHA
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## Globals - RLGL
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RL_FUNC_ADD
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RL_MIN
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RL_MAX
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RL_FUNC_SUBTRACT
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RL_FUNC_REVERSE_SUBTRACT
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RL_BLEND_EQUATION
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RL_BLEND_EQUATION_RGB
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RL_BLEND_EQUATION_ALPHA
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RL_BLEND_DST_RGB
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RL_BLEND_SRC_RGB
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RL_BLEND_DST_ALPHA
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RL_BLEND_SRC_ALPHA
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RL_BLEND_COLOR
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## Globals - RLGL
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RL_OPENGL_11
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@@ -933,7 +1101,47 @@ RL_OPENGL_43
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RL_OPENGL_ES_20
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## Globals - rlCullMode
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## Globals - RLGL
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RL_ATTACHMENT_COLOR_CHANNEL0
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RL_ATTACHMENT_COLOR_CHANNEL1
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RL_ATTACHMENT_COLOR_CHANNEL2
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RL_ATTACHMENT_COLOR_CHANNEL3
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RL_ATTACHMENT_COLOR_CHANNEL4
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RL_ATTACHMENT_COLOR_CHANNEL5
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RL_ATTACHMENT_COLOR_CHANNEL6
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RL_ATTACHMENT_COLOR_CHANNEL7
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RL_ATTACHMENT_DEPTH
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RL_ATTACHMENT_STENCIL
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## Globals - RLGL
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z
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RL_ATTACHMENT_TEXTURE2D
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RL_ATTACHMENT_RENDERBUFFER
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## Globals - RLGL
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RL_CULL_FACE_FRONT
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136
ReiLua_API.lua
136
ReiLua_API.lua
@@ -543,7 +543,115 @@ RL.HUEBAR_SELECTOR_OVERFLOW=20
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RL.LIGHT_DIRECTIONAL=0
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RL.LIGHT_POINT=1
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-- Globals - rlGlVersion
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-- Globals - RLGL
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RL.RL_DEFAULT_BATCH_BUFFER_ELEMENTS=8192
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RL.RL_DEFAULT_BATCH_BUFFERS=1
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RL.RL_DEFAULT_BATCH_DRAWCALLS=256
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RL.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4
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-- Globals - RLGL
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RL.RL_MAX_MATRIX_STACK_SIZE=32
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-- Globals - RLGL
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RL.RL_MAX_SHADER_LOCATIONS=32
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-- Globals - RLGL
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RL.RL_CULL_DISTANCE_NEAR=0
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RL.RL_CULL_DISTANCE_FAR=1000
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-- Globals - RLGL
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RL.RL_TEXTURE_WRAP_S=10242
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RL.RL_TEXTURE_WRAP_T=10243
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RL.RL_TEXTURE_MAG_FILTER=10240
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RL.RL_TEXTURE_MIN_FILTER=10241
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RL.RL_TEXTURE_FILTER_NEAREST=9728
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RL.RL_TEXTURE_FILTER_LINEAR=9729
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RL.RL_TEXTURE_FILTER_MIP_NEAREST=9984
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RL.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR=9986
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RL.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST=9985
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RL.RL_TEXTURE_FILTER_MIP_LINEAR=9987
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RL.RL_TEXTURE_FILTER_ANISOTROPIC=12288
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RL.RL_TEXTURE_MIPMAP_BIAS_RATIO=16384
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RL.RL_TEXTURE_WRAP_REPEAT=10497
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RL.RL_TEXTURE_WRAP_CLAMP=33071
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RL.RL_TEXTURE_WRAP_MIRROR_REPEAT=33648
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RL.RL_TEXTURE_WRAP_MIRROR_CLAMP=34626
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-- Globals - RLGL
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RL.RL_MODELVIEW=5888
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RL.RL_PROJECTION=5889
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RL.RL_TEXTURE=5890
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-- Globals - RLGL
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RL.RL_LINES=1
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RL.RL_TRIANGLES=4
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RL.RL_QUADS=7
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-- Globals - RLGL
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RL.RL_UNSIGNED_BYTE=5121
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RL.RL_FLOAT=5126
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-- Globals - RLGL
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RL.RL_STREAM_DRAW=35040
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RL.RL_STREAM_READ=35041
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RL.RL_STREAM_COPY=35042
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RL.RL_STATIC_DRAW=35044
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RL.RL_STATIC_READ=35045
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RL.RL_STATIC_COPY=35046
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RL.RL_DYNAMIC_DRAW=35048
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RL.RL_DYNAMIC_READ=35049
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RL.RL_DYNAMIC_COPY=35050
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-- Globals - RLGL
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RL.RL_FRAGMENT_SHADER=35632
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RL.RL_VERTEX_SHADER=35633
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RL.RL_COMPUTE_SHADER=37305
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-- Globals - RLGL
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RL.RL_ZERO=0
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RL.RL_ONE=1
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RL.RL_SRC_COLOR=768
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RL.RL_ONE_MINUS_SRC_COLOR=769
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RL.RL_SRC_ALPHA=770
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RL.RL_ONE_MINUS_SRC_ALPHA=771
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RL.RL_DST_ALPHA=772
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RL.RL_ONE_MINUS_DST_ALPHA=773
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RL.RL_DST_COLOR=774
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RL.RL_ONE_MINUS_DST_COLOR=775
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RL.RL_SRC_ALPHA_SATURATE=776
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RL.RL_CONSTANT_COLOR=32769
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RL.RL_ONE_MINUS_CONSTANT_COLOR=32770
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RL.RL_CONSTANT_ALPHA=32771
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RL.RL_ONE_MINUS_CONSTANT_ALPHA=32772
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-- Globals - RLGL
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RL.RL_FUNC_ADD=32774
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RL.RL_MIN=32775
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RL.RL_MAX=32776
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RL.RL_FUNC_SUBTRACT=32778
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RL.RL_FUNC_REVERSE_SUBTRACT=32779
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RL.RL_BLEND_EQUATION=32777
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RL.RL_BLEND_EQUATION_RGB=32777
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RL.RL_BLEND_EQUATION_ALPHA=34877
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RL.RL_BLEND_DST_RGB=32968
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RL.RL_BLEND_SRC_RGB=32969
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RL.RL_BLEND_DST_ALPHA=32970
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RL.RL_BLEND_SRC_ALPHA=32971
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RL.RL_BLEND_COLOR=32773
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-- Globals - RLGL
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RL.RL_OPENGL_11=1
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RL.RL_OPENGL_21=2
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@@ -551,7 +659,31 @@ RL.RL_OPENGL_33=3
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RL.RL_OPENGL_43=4
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RL.RL_OPENGL_ES_20=5
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-- Globals - rlCullMode
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-- Globals - RLGL
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RL.RL_ATTACHMENT_COLOR_CHANNEL0=0
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RL.RL_ATTACHMENT_COLOR_CHANNEL1=1
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RL.RL_ATTACHMENT_COLOR_CHANNEL2=2
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RL.RL_ATTACHMENT_COLOR_CHANNEL3=3
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RL.RL_ATTACHMENT_COLOR_CHANNEL4=4
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RL.RL_ATTACHMENT_COLOR_CHANNEL5=5
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RL.RL_ATTACHMENT_COLOR_CHANNEL6=6
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RL.RL_ATTACHMENT_COLOR_CHANNEL7=7
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RL.RL_ATTACHMENT_DEPTH=100
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RL.RL_ATTACHMENT_STENCIL=200
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-- Globals - RLGL
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RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_X=0
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RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X=1
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RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y=2
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RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y=3
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RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z=4
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RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z=5
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RL.RL_ATTACHMENT_TEXTURE2D=100
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RL.RL_ATTACHMENT_RENDERBUFFER=200
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-- Globals - RLGL
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RL.RL_CULL_FACE_FRONT=0
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RL.RL_CULL_FACE_BACK=1
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@@ -81,6 +81,7 @@ Detailed changes:
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- ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader
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- ADDED: SetMaterialParams and GetMaterialParams
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- ADDED: GetTextureId
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- ADDED: RLGL defines
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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108
src/lua_core.c
108
src/lua_core.c
@@ -489,13 +489,117 @@ void defineGlobals() {
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/* LightType */
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assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
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assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
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/* rlGlVersion */
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/* RLGL Default internal render batch elements limits */
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assignGlobalInt( RL_DEFAULT_BATCH_BUFFER_ELEMENTS, "RL_DEFAULT_BATCH_BUFFER_ELEMENTS" );
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assignGlobalInt( RL_DEFAULT_BATCH_BUFFERS, "RL_DEFAULT_BATCH_BUFFERS" );
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assignGlobalInt( RL_DEFAULT_BATCH_DRAWCALLS, "RL_DEFAULT_BATCH_DRAWCALLS" );
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assignGlobalInt( RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS, "RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS" );
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/* RLGL Internal Matrix stack */
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assignGlobalInt( RL_MAX_MATRIX_STACK_SIZE, "RL_MAX_MATRIX_STACK_SIZE" );
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/* RLGL Shader limits */
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assignGlobalInt( RL_MAX_SHADER_LOCATIONS, "RL_MAX_SHADER_LOCATIONS" );
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/* RLGL Projection matrix culling */
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assignGlobalInt( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" );
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assignGlobalInt( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" );
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/* RLGL Texture parameters */
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assignGlobalInt( RL_TEXTURE_WRAP_S, "RL_TEXTURE_WRAP_S" );
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assignGlobalInt( RL_TEXTURE_WRAP_T, "RL_TEXTURE_WRAP_T" );
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assignGlobalInt( RL_TEXTURE_MAG_FILTER, "RL_TEXTURE_MAG_FILTER" );
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assignGlobalInt( RL_TEXTURE_MIN_FILTER, "RL_TEXTURE_MIN_FILTER" );
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assignGlobalInt( RL_TEXTURE_FILTER_NEAREST, "RL_TEXTURE_FILTER_NEAREST" );
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assignGlobalInt( RL_TEXTURE_FILTER_LINEAR, "RL_TEXTURE_FILTER_LINEAR" );
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assignGlobalInt( RL_TEXTURE_FILTER_MIP_NEAREST, "RL_TEXTURE_FILTER_MIP_NEAREST" );
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assignGlobalInt( RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR, "RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR" );
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assignGlobalInt( RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST, "RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST" );
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assignGlobalInt( RL_TEXTURE_FILTER_MIP_LINEAR, "RL_TEXTURE_FILTER_MIP_LINEAR" );
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assignGlobalInt( RL_TEXTURE_FILTER_ANISOTROPIC, "RL_TEXTURE_FILTER_ANISOTROPIC" );
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assignGlobalInt( RL_TEXTURE_MIPMAP_BIAS_RATIO, "RL_TEXTURE_MIPMAP_BIAS_RATIO" );
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assignGlobalInt( RL_TEXTURE_WRAP_REPEAT, "RL_TEXTURE_WRAP_REPEAT" );
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assignGlobalInt( RL_TEXTURE_WRAP_CLAMP, "RL_TEXTURE_WRAP_CLAMP" );
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assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_REPEAT, "RL_TEXTURE_WRAP_MIRROR_REPEAT" );
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assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_CLAMP, "RL_TEXTURE_WRAP_MIRROR_CLAMP" );
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/* RLGL Matrix modes (equivalent to OpenGL) */
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assignGlobalInt( RL_MODELVIEW, "RL_MODELVIEW" );
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assignGlobalInt( RL_PROJECTION, "RL_PROJECTION" );
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assignGlobalInt( RL_TEXTURE, "RL_TEXTURE" );
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/* RLGL Primitive assembly draw modes */
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assignGlobalInt( RL_LINES, "RL_LINES" );
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assignGlobalInt( RL_TRIANGLES, "RL_TRIANGLES" );
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assignGlobalInt( RL_QUADS, "RL_QUADS" );
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/* RLGL GL equivalent data types */
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assignGlobalInt( RL_UNSIGNED_BYTE, "RL_UNSIGNED_BYTE" );
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assignGlobalInt( RL_FLOAT, "RL_FLOAT" );
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/* RLGL GL buffer usage hint */
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assignGlobalInt( RL_STREAM_DRAW, "RL_STREAM_DRAW" );
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assignGlobalInt( RL_STREAM_READ, "RL_STREAM_READ" );
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assignGlobalInt( RL_STREAM_COPY, "RL_STREAM_COPY" );
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assignGlobalInt( RL_STATIC_DRAW, "RL_STATIC_DRAW" );
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assignGlobalInt( RL_STATIC_READ, "RL_STATIC_READ" );
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assignGlobalInt( RL_STATIC_COPY, "RL_STATIC_COPY" );
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assignGlobalInt( RL_DYNAMIC_DRAW, "RL_DYNAMIC_DRAW" );
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assignGlobalInt( RL_DYNAMIC_READ, "RL_DYNAMIC_READ" );
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assignGlobalInt( RL_DYNAMIC_COPY, "RL_DYNAMIC_COPY" );
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/* RLGL Shader type */
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assignGlobalInt( RL_FRAGMENT_SHADER, "RL_FRAGMENT_SHADER" );
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assignGlobalInt( RL_VERTEX_SHADER, "RL_VERTEX_SHADER" );
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assignGlobalInt( RL_COMPUTE_SHADER, "RL_COMPUTE_SHADER" );
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/* RLGL GlVersion */
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assignGlobalInt( RL_ZERO, "RL_ZERO" );
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assignGlobalInt( RL_ONE, "RL_ONE" );
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assignGlobalInt( RL_SRC_COLOR, "RL_SRC_COLOR" );
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assignGlobalInt( RL_ONE_MINUS_SRC_COLOR, "RL_ONE_MINUS_SRC_COLOR" );
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assignGlobalInt( RL_SRC_ALPHA, "RL_SRC_ALPHA" );
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assignGlobalInt( RL_ONE_MINUS_SRC_ALPHA, "RL_ONE_MINUS_SRC_ALPHA" );
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assignGlobalInt( RL_DST_ALPHA, "RL_DST_ALPHA" );
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assignGlobalInt( RL_ONE_MINUS_DST_ALPHA, "RL_ONE_MINUS_DST_ALPHA" );
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assignGlobalInt( RL_DST_COLOR, "RL_DST_COLOR" );
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assignGlobalInt( RL_ONE_MINUS_DST_COLOR, "RL_ONE_MINUS_DST_COLOR" );
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assignGlobalInt( RL_SRC_ALPHA_SATURATE, "RL_SRC_ALPHA_SATURATE" );
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assignGlobalInt( RL_CONSTANT_COLOR, "RL_CONSTANT_COLOR" );
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assignGlobalInt( RL_ONE_MINUS_CONSTANT_COLOR, "RL_ONE_MINUS_CONSTANT_COLOR" );
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assignGlobalInt( RL_CONSTANT_ALPHA, "RL_CONSTANT_ALPHA" );
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assignGlobalInt( RL_ONE_MINUS_CONSTANT_ALPHA, "RL_ONE_MINUS_CONSTANT_ALPHA" );
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/* RLGL GL blending functions/equations */
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assignGlobalInt( RL_FUNC_ADD, "RL_FUNC_ADD" );
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assignGlobalInt( RL_MIN, "RL_MIN" );
|
||||
assignGlobalInt( RL_MAX, "RL_MAX" );
|
||||
assignGlobalInt( RL_FUNC_SUBTRACT, "RL_FUNC_SUBTRACT" );
|
||||
assignGlobalInt( RL_FUNC_REVERSE_SUBTRACT, "RL_FUNC_REVERSE_SUBTRACT" );
|
||||
assignGlobalInt( RL_BLEND_EQUATION, "RL_BLEND_EQUATION" );
|
||||
assignGlobalInt( RL_BLEND_EQUATION_RGB, "RL_BLEND_EQUATION_RGB" );
|
||||
assignGlobalInt( RL_BLEND_EQUATION_ALPHA, "RL_BLEND_EQUATION_ALPHA" );
|
||||
assignGlobalInt( RL_BLEND_DST_RGB, "RL_BLEND_DST_RGB" );
|
||||
assignGlobalInt( RL_BLEND_SRC_RGB, "RL_BLEND_SRC_RGB" );
|
||||
assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" );
|
||||
assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" );
|
||||
assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" );
|
||||
/* RLGL GlVersion */
|
||||
assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" );
|
||||
assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" );
|
||||
assignGlobalInt( RL_OPENGL_33, "RL_OPENGL_33" );
|
||||
assignGlobalInt( RL_OPENGL_43, "RL_OPENGL_43" );
|
||||
assignGlobalInt( RL_OPENGL_ES_20, "RL_OPENGL_ES_20" );
|
||||
/* rlCullMode */
|
||||
/* RLGL Framebuffer attachment type */
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL0, "RL_ATTACHMENT_COLOR_CHANNEL0" );
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL1, "RL_ATTACHMENT_COLOR_CHANNEL1" );
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL2, "RL_ATTACHMENT_COLOR_CHANNEL2" );
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL3, "RL_ATTACHMENT_COLOR_CHANNEL3" );
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL4, "RL_ATTACHMENT_COLOR_CHANNEL4" );
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL5, "RL_ATTACHMENT_COLOR_CHANNEL5" );
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL6, "RL_ATTACHMENT_COLOR_CHANNEL6" );
|
||||
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL7, "RL_ATTACHMENT_COLOR_CHANNEL7" );
|
||||
assignGlobalInt( RL_ATTACHMENT_DEPTH, "RL_ATTACHMENT_DEPTH" );
|
||||
assignGlobalInt( RL_ATTACHMENT_STENCIL, "RL_ATTACHMENT_STENCIL" );
|
||||
/* RLGL Framebuffer texture attachment type */
|
||||
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_X, "RL_ATTACHMENT_CUBEMAP_POSITIVE_X" );
|
||||
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_X" );
|
||||
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Y" );
|
||||
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y" );
|
||||
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Z" );
|
||||
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z" );
|
||||
assignGlobalInt( RL_ATTACHMENT_TEXTURE2D, "RL_ATTACHMENT_TEXTURE2D" );
|
||||
assignGlobalInt( RL_ATTACHMENT_RENDERBUFFER, "RL_ATTACHMENT_RENDERBUFFER" );
|
||||
/* RLGL CullMode */
|
||||
assignGlobalInt( RL_CULL_FACE_FRONT, "RL_CULL_FACE_FRONT" );
|
||||
assignGlobalInt( RL_CULL_FACE_BACK, "RL_CULL_FACE_BACK" );
|
||||
/* OpenGL */
|
||||
|
||||
Reference in New Issue
Block a user