Touch and gestures.
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@@ -99,3 +99,14 @@ int lcoreGetMousePosition( lua_State *L );
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int lcoreGetMouseDelta( lua_State *L );
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int lcoreGetMouseWheelMove( lua_State *L );
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int lcoreSetMousePosition( lua_State *L );
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int lcoreGetTouchPosition( lua_State *L );
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int lcoreGetTouchPointId( lua_State *L );
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int lcoreGetTouchPointCount( lua_State *L );
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int lcoreSetGesturesEnabled( lua_State *L );
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int lcoreIsGestureDetected( lua_State *L );
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int lcoreGetGestureDetected( lua_State *L );
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int lcoreGetGestureHoldDuration( lua_State *L );
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int lcoreGetGestureDragVector( lua_State *L );
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int lcoreGetGestureDragAngle( lua_State *L );
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int lcoreGetGesturePinchVector( lua_State *L );
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int lcoreGetGesturePinchAngle( lua_State *L );
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@@ -3,7 +3,9 @@
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/* Validators. */
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bool validFont( size_t id );
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/* Loading. */
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int lmodelsLoadFont( lua_State *L );
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int ltextLoadFont( lua_State *L );
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int ltextUnloadFont( lua_State *L );
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/* Drawing. */
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int ltextDrawFPS( lua_State *L );
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int ltextDrawText( lua_State *L );
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int ltextDrawTextPro( lua_State *L );
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