Touch and gestures.

This commit is contained in:
jussi
2022-02-22 15:06:23 +02:00
parent 8800de59fa
commit a7f58b3261
10 changed files with 429 additions and 14 deletions

142
API.md
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@@ -276,6 +276,30 @@ SHADER_ATTRIB_VEC3
SHADER_ATTRIB_VEC4
## Globals - Gesture
GESTURE_NONE
GESTURE_TAP
GESTURE_DOUBLETAP
GESTURE_HOLD
GESTURE_DRAG
GESTURE_SWIPE_RIGHT
GESTURE_SWIPE_LEFT
GESTURE_SWIPE_UP
GESTURE_SWIPE_DOWN
GESTURE_PINCH_IN
GESTURE_PINCH_OUT
## Globals - Colors
WHITE
@@ -579,16 +603,20 @@ Set target FPS ( maximum )
---
> RL_GetFrameTime()
> delta = RL_GetFrameTime()
Get time in seconds for last frame drawn ( Delta time )
- Success return float
---
> RL_GetTime()
> time = RL_GetTime()
Get elapsed time in seconds since InitWindow()
- Success return float
---
## Core - Misc
@@ -978,6 +1006,98 @@ Set mouse position XY
---
> position = RL_GetTouchPosition( int index )
Get touch position XY for a touch point index ( relative to screen size )
- Failure return false
- Success return Vector2
---
> id = RL_GetTouchPointId( int index )
Get touch point identifier for given index
- Failure return false
- Success return int
---
> count = RL_GetTouchPointCount()
Get touch point identifier for given index
- Success return int
---
> success = RL_SetGesturesEnabled( unsigned int flags )
Enable a set of gestures using flags
- Failure return false
- Success return true
---
> detected = RL_IsGestureDetected( int gesture )
Check if a gesture have been detected
- Failure return nil
- Success return bool
---
> gesture = RL_GetGestureDetected()
Get latest detected gesture
- Success return int
---
> time = RL_GetGestureHoldDuration()
Get gesture hold time in milliseconds
- Success return float
---
> vector = RL_GetGestureDragVector()
Get gesture drag vector
- Success return Vector2
---
> angle = RL_GetGestureDragAngle()
Get gesture drag angle
- Success return float
---
> vector = RL_GetGesturePinchVector()
Get gesture pinch delta
- Success return Vector2
---
> angle = RL_GetGesturePinchAngle()
Get gesture pinch angle
- Success return float
---
## Core - File
---
@@ -1702,6 +1822,15 @@ Load font from file into GPU memory ( VRAM )
---
> success = RL_UnloadFont( Font font )
Unload Font from GPU memory ( VRAM )
- Failure return false
- Success return true
---
## Text - Draw
---
@@ -1724,6 +1853,15 @@ Draw text using font and additional parameters
---
> success = RL_DrawTextPro( Font font, const char text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
Draw text using Font and pro parameters ( rotation )
- Failure return false
- Success return true
---
## Models - Basic
---

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@@ -183,7 +183,6 @@ We can now build the game. You can use the command it top of the "CMakeLists.txt
```
cmake .. -DCMAKE_TOOLCHAIN_FILE=<YOUR PATH HERE>/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -DPLATFORM=Web
make
```

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@@ -4,17 +4,14 @@ Backlog {
* Raygui
* Advanced controls
* Core
* File drop
* Screen-space-related
* Cursor-related
* Files drop
* Text
* Fonts
* More draw functions
* More Font loading/unloading functions
* Codepoints
* String management. At least TextSplit.
* Audio
* Wave
* Gestures
* Raymath
* Quaternions
* Physac

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@@ -210,8 +210,13 @@ function draw()
drawGrass()
drawSnake()
drawApple()
if gameState == STATE.OVER then
RL_DrawText( 0, "Press Enter to\nrestart", { 10, 10 }, 10, 2, WHITE )
end
RL_EndTextureMode()
-- Draw framebuffer to window.
RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )
RL_DrawTexturePro( framebuffer, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, WHITE )

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@@ -99,3 +99,14 @@ int lcoreGetMousePosition( lua_State *L );
int lcoreGetMouseDelta( lua_State *L );
int lcoreGetMouseWheelMove( lua_State *L );
int lcoreSetMousePosition( lua_State *L );
int lcoreGetTouchPosition( lua_State *L );
int lcoreGetTouchPointId( lua_State *L );
int lcoreGetTouchPointCount( lua_State *L );
int lcoreSetGesturesEnabled( lua_State *L );
int lcoreIsGestureDetected( lua_State *L );
int lcoreGetGestureDetected( lua_State *L );
int lcoreGetGestureHoldDuration( lua_State *L );
int lcoreGetGestureDragVector( lua_State *L );
int lcoreGetGestureDragAngle( lua_State *L );
int lcoreGetGesturePinchVector( lua_State *L );
int lcoreGetGesturePinchAngle( lua_State *L );

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@@ -3,7 +3,9 @@
/* Validators. */
bool validFont( size_t id );
/* Loading. */
int lmodelsLoadFont( lua_State *L );
int ltextLoadFont( lua_State *L );
int ltextUnloadFont( lua_State *L );
/* Drawing. */
int ltextDrawFPS( lua_State *L );
int ltextDrawText( lua_State *L );
int ltextDrawTextPro( lua_State *L );

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@@ -326,9 +326,11 @@ int lcoreSetTargetFPS( lua_State *L ) {
}
/*
> RL_GetFrameTime()
> delta = RL_GetFrameTime()
Get time in seconds for last frame drawn ( Delta time )
- Success return float
*/
int lcoreGetFrameTime( lua_State *L ) {
lua_pushnumber( L, GetFrameTime() );
@@ -337,9 +339,11 @@ int lcoreGetFrameTime( lua_State *L ) {
}
/*
> RL_GetTime()
> time = RL_GetTime()
Get elapsed time in seconds since InitWindow()
- Success return float
*/
int lcoreGetTime( lua_State *L ) {
lua_pushnumber( L, GetTime() );
@@ -1264,6 +1268,174 @@ int lcoreSetMousePosition( lua_State *L ) {
return 1;
}
/*
> position = RL_GetTouchPosition( int index )
Get touch position XY for a touch point index ( relative to screen size )
- Failure return false
- Success return Vector2
*/
int lcoreGetTouchPosition( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTouchPosition( int index )" );
lua_pushboolean( L, false );
return 1;
}
uluaPushVector2( L, GetTouchPosition( lua_tointeger( L, -1 ) ) );
return 1;
}
/*
> id = RL_GetTouchPointId( int index )
Get touch point identifier for given index
- Failure return false
- Success return int
*/
int lcoreGetTouchPointId( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTouchPointId( int index )" );
lua_pushboolean( L, false );
return 1;
}
lua_pushinteger( L, GetTouchPointId( lua_tointeger( L, -1 ) ) );
return 1;
}
/*
> count = RL_GetTouchPointCount()
Get touch point identifier for given index
- Success return int
*/
int lcoreGetTouchPointCount( lua_State *L ) {
lua_pushinteger( L, GetTouchPointCount() );
return 1;
}
/*
> success = RL_SetGesturesEnabled( unsigned int flags )
Enable a set of gestures using flags
- Failure return false
- Success return true
*/
int lcoreSetGesturesEnabled( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetGesturesEnabled( unsigned int flags )" );
lua_pushboolean( L, false );
return 1;
}
SetGesturesEnabled( (unsigned int)lua_tointeger( L, -1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> detected = RL_IsGestureDetected( int gesture )
Check if a gesture have been detected
- Failure return nil
- Success return bool
*/
int lcoreIsGestureDetected( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGestureDetected( int gesture )" );
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, IsGestureDetected( lua_tointeger( L, -1 ) ) );
return 1;
}
/*
> gesture = RL_GetGestureDetected()
Get latest detected gesture
- Success return int
*/
int lcoreGetGestureDetected( lua_State *L ) {
lua_pushinteger( L, GetGestureDetected() );
return 1;
}
/*
> time = RL_GetGestureHoldDuration()
Get gesture hold time in milliseconds
- Success return float
*/
int lcoreGetGestureHoldDuration( lua_State *L ) {
lua_pushnumber( L, GetGestureHoldDuration() );
return 1;
}
/*
> vector = RL_GetGestureDragVector()
Get gesture drag vector
- Success return Vector2
*/
int lcoreGetGestureDragVector( lua_State *L ) {
uluaPushVector2( L, GetGestureDragVector() );
return 1;
}
/*
> angle = RL_GetGestureDragAngle()
Get gesture drag angle
- Success return float
*/
int lcoreGetGestureDragAngle( lua_State *L ) {
lua_pushnumber( L, GetGestureDragAngle() );
return 1;
}
/*
> vector = RL_GetGesturePinchVector()
Get gesture pinch delta
- Success return Vector2
*/
int lcoreGetGesturePinchVector( lua_State *L ) {
uluaPushVector2( L, GetGesturePinchVector() );
return 1;
}
/*
> angle = RL_GetGesturePinchAngle()
Get gesture pinch angle
- Success return float
*/
int lcoreGetGesturePinchAngle( lua_State *L ) {
lua_pushnumber( L, GetGesturePinchAngle() );
return 1;
}
/*
## Core - File
*/

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@@ -156,6 +156,18 @@ void defineGlobals() {
assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" );
assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" );
assignGlobalInt( SHADER_ATTRIB_VEC4, "SHADER_ATTRIB_VEC4" );
/* Gesture */
assignGlobalInt( GESTURE_NONE, "GESTURE_NONE" );
assignGlobalInt( GESTURE_TAP, "GESTURE_TAP" );
assignGlobalInt( GESTURE_DOUBLETAP, "GESTURE_DOUBLETAP" );
assignGlobalInt( GESTURE_HOLD, "GESTURE_HOLD" );
assignGlobalInt( GESTURE_DRAG, "GESTURE_DRAG" );
assignGlobalInt( GESTURE_SWIPE_RIGHT, "GESTURE_SWIPE_RIGHT" );
assignGlobalInt( GESTURE_SWIPE_LEFT, "GESTURE_SWIPE_LEFT" );
assignGlobalInt( GESTURE_SWIPE_UP, "GESTURE_SWIPE_UP" );
assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" );
assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" );
assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" );
/* Colors */
assignGlobalColor( WHITE, "WHITE" );
assignGlobalColor( BLACK, "BLACK" );
@@ -402,6 +414,17 @@ void luaRegister() {
lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta );
lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition );
lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition );
lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId );
lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount );
lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled );
lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected );
lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected );
lua_register( L, "RL_GetGestureHoldDuration", lcoreGetGestureHoldDuration );
lua_register( L, "RL_GetGestureDragVector", lcoreGetGestureDragVector );
lua_register( L, "RL_GetGestureDragAngle", lcoreGetGestureDragAngle );
lua_register( L, "RL_GetGesturePinchVector", lcoreGetGesturePinchVector );
lua_register( L, "RL_GetGesturePinchAngle", lcoreGetGesturePinchAngle );
/* Shapes. */
/* Drawing. */
@@ -532,10 +555,12 @@ void luaRegister() {
/* Text. */
/* Loading. */
lua_register( L, "RL_LoadFont", lmodelsLoadFont );
lua_register( L, "RL_LoadFont", ltextLoadFont );
lua_register( L, "RL_UnloadFont", ltextUnloadFont );
/* Drawing. */
lua_register( L, "RL_DrawFPS", ltextDrawFPS );
lua_register( L, "RL_DrawText", ltextDrawText );
lua_register( L, "RL_DrawTextPro", ltextDrawTextPro );
/* Audio. */
/* Sound. */

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@@ -19,6 +19,7 @@ int main( int argn, const char **argc ) {
sprintf( exePath, "%s/", GetWorkingDirectory() );
}
TraceLog( LOG_INFO, "ReiLua %d.%d.%d", VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH );
stateInit( exePath );
while ( state->run ) {

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@@ -40,7 +40,7 @@ Load font from file into GPU memory ( VRAM )
- Failure return -1
- Success return int
*/
int lmodelsLoadFont( lua_State *L ) {
int ltextLoadFont( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadFont( string fileName )" );
lua_pushinteger( L, -1 );
@@ -61,6 +61,33 @@ int lmodelsLoadFont( lua_State *L ) {
return 1;
}
/*
> success = RL_UnloadFont( Font font )
Unload Font from GPU memory ( VRAM )
- Failure return false
- Success return true
*/
int ltextUnloadFont( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadFont( Font font )" );
lua_pushboolean( L, false );
return 1;
}
size_t id = lua_tointeger( L, -1 );
if ( !validFont( id ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadFont( *state->fonts[ id ] );
state->fonts[ id ] = NULL;
lua_pushboolean( L, true );
return 1;
}
/*
## Text - Draw
*/
@@ -116,9 +143,47 @@ int ltextDrawText( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, -1 ), position, fontSize, spacing, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawTextPro( Font font, const char text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
Draw text using Font and pro parameters ( rotation )
- Failure return false
- Success return true
*/
int ltextDrawTextPro( lua_State *L ) {
if ( !lua_isnumber( L, -8 ) || !lua_isstring( L, -7 ) || !lua_istable( L, -6 ) || !lua_istable( L, -5 )
|| !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTextPro( Font font, const char text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float spacing = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float fontSize = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float rotation = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 origin = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 position = uluaGetVector2( L );
lua_pop( L, 1 );
size_t fontId = lua_tointeger( L, -2 );
if ( !validFont( fontId ) ) {
lua_pushboolean( L, false );
return 1;
}
DrawTextPro( *state->fonts[ fontId ], lua_tostring( L, -1 ), position, origin, rotation, fontSize, spacing, color );
lua_pushboolean( L, true );
return 1;
}