Can now have multiple Music objects like other Raylib objects instead of just one.
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@@ -26,6 +26,7 @@ int laudioWaveCrop( lua_State *L );
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int laudioLoadMusicStream( lua_State *L );
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int laudioPlayMusicStream( lua_State *L );
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int laudioIsMusicStreamPlaying( lua_State *L );
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int laudioUpdateMusicStream( lua_State *L );
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int laudioStopMusicStream( lua_State *L );
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int laudioPauseMusicStream( lua_State *L );
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int laudioResumeMusicStream( lua_State *L );
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@@ -33,5 +34,7 @@ int laudioSeekMusicStream( lua_State *L );
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int laudioSetMusicVolume( lua_State *L );
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int laudioSetMusicPitch( lua_State *L );
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int laudioSetMusicPan( lua_State *L );
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int laudioSetMusicLooping( lua_State *L );
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int laudioGetMusicLooping( lua_State *L );
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int laudioGetMusicTimeLength( lua_State *L );
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int laudioGetMusicTimePlayed( lua_State *L );
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@@ -41,7 +41,9 @@ typedef struct {
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size_t soundCount;
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size_t soundAlloc;
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/* Music. */
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Music music;
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Music **musics;
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size_t musicCount;
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size_t musicAlloc;
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/* Camera2D's. */
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Camera2D **camera2Ds;
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size_t camera2DCount;
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