Can now have multiple Music objects like other Raylib objects instead of just one.
This commit is contained in:
@@ -26,6 +26,7 @@ int laudioWaveCrop( lua_State *L );
|
||||
int laudioLoadMusicStream( lua_State *L );
|
||||
int laudioPlayMusicStream( lua_State *L );
|
||||
int laudioIsMusicStreamPlaying( lua_State *L );
|
||||
int laudioUpdateMusicStream( lua_State *L );
|
||||
int laudioStopMusicStream( lua_State *L );
|
||||
int laudioPauseMusicStream( lua_State *L );
|
||||
int laudioResumeMusicStream( lua_State *L );
|
||||
@@ -33,5 +34,7 @@ int laudioSeekMusicStream( lua_State *L );
|
||||
int laudioSetMusicVolume( lua_State *L );
|
||||
int laudioSetMusicPitch( lua_State *L );
|
||||
int laudioSetMusicPan( lua_State *L );
|
||||
int laudioSetMusicLooping( lua_State *L );
|
||||
int laudioGetMusicLooping( lua_State *L );
|
||||
int laudioGetMusicTimeLength( lua_State *L );
|
||||
int laudioGetMusicTimePlayed( lua_State *L );
|
||||
|
||||
Reference in New Issue
Block a user