Can now have multiple Music objects like other Raylib objects instead of just one.

This commit is contained in:
jussi
2023-04-25 18:19:14 +03:00
parent 8182c486e6
commit a9ce78128d
12 changed files with 442 additions and 107 deletions

View File

@@ -23,6 +23,16 @@ static bool validWave( size_t id ) {
}
}
static bool validMusic( size_t id ) {
if ( id < 0 || state->musicCount < id || state->musics[ id ] == NULL ) {
TraceLog( LOG_WARNING, "%s %d", "Invalid music", id );
return false;
}
else {
return true;
}
}
static void checkSoundRealloc( int i ) {
if ( i == state->soundCount ) {
state->soundCount++;
@@ -53,6 +63,21 @@ static void checkWaveRealloc( int i ) {
}
}
static void checkMusicRealloc( int i ) {
if ( i == state->musicCount ) {
state->musicCount++;
}
if ( state->musicCount == state->musicAlloc ) {
state->musicAlloc += ALLOC_PAGE_SIZE;
state->musics = realloc( state->musics, state->musicAlloc * sizeof( Music* ) );
for ( i = state->musicCount; i < state->musicAlloc; i++ ) {
state->musics[i] = NULL;
}
}
}
static int newSound() {
int i = 0;
@@ -81,6 +106,20 @@ static int newWave() {
return i;
}
static int newMusic() {
int i = 0;
for ( i = 0; i < state->musicCount; i++ ) {
if ( state->musics[i] == NULL ) {
break;
}
}
state->musics[i] = malloc( sizeof( Music ) );
checkMusicRealloc( i );
return i;
}
/*
## Audio - Audio device management
*/
@@ -599,91 +638,188 @@ int laudioWaveCrop( lua_State *L ) {
*/
/*
> success = RL.LoadMusicStream( string fileName )
> music = RL.LoadMusicStream( string fileName )
Load music stream from file
- Failure return false
- Success return true
- Failure return -1
- Success return int
*/
int laudioLoadMusicStream( lua_State *L ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadMusicStream( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( !FileExists( lua_tostring( L, 1 ) ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newMusic();
*state->musics[i] = LoadMusicStream( lua_tostring( L, 1 ) );
state->musics[i]->looping = true;
lua_pushinteger( L, i );
return 1;
}
/*
> success = RL.PlayMusicStream( Music music )
Start music playing
- Failure return false
- Success return true
*/
int laudioPlayMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PlayMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
if ( FileExists( lua_tostring( L, 1 ) ) ) {
state->music = LoadMusicStream( lua_tostring( L, 1 ) );
state->music.looping = false;
lua_pushboolean( L, true );
}
else {
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
PlayMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> RL.PlayMusicStream()
Start music playing
*/
int laudioPlayMusicStream( lua_State *L ) {
PlayMusicStream( state->music );
return 0;
}
/*
> playing = RL.IsMusicStreamPlaying()
> playing = RL.IsMusicStreamPlaying( Music music )
Check if music is playing
- Failure return nil
- Success return bool
*/
int laudioIsMusicStreamPlaying( lua_State *L ) {
lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMusicStreamPlaying( Music music )" );
lua_pushnil( L );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, IsMusicStreamPlaying( *state->musics[ musicId ] ) );
return 1;
}
/*
> RL.StopMusicStream()
> success = RL.UpdateMusicStream( Music music )
Updates buffers for music streaming
- Failure return false
- Success return true
*/
int laudioUpdateMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
UpdateMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.StopMusicStream( Music music )
Stop music playing
- Failure return false
- Success return true
*/
int laudioStopMusicStream( lua_State *L ) {
StopMusicStream( state->music );
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.StopMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
return 0;
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
StopMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> RL.PauseMusicStream()
> success = RL.PauseMusicStream( Music music )
Pause music playing
- Failure return false
- Success return true
*/
int laudioPauseMusicStream( lua_State *L ) {
PauseMusicStream( state->music );
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PauseMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
return 0;
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
PauseMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> RL.ResumeMusicStream()
> success = RL.ResumeMusicStream( Music music )
Resume playing paused music
- Failure return false
- Success return true
*/
int laudioResumeMusicStream( lua_State *L ) {
ResumeMusicStream( state->music );
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ResumeMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
return 0;
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
ResumeMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SeekMusicStream( float position )
> success = RL.SeekMusicStream( Music music, float position )
Seek music to a position ( in seconds )
@@ -691,21 +827,26 @@ Seek music to a position ( in seconds )
- Success return true
*/
int laudioSeekMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SeekMusicStream( float position )" );
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SeekMusicStream( Music music, float position )" );
lua_pushboolean( L, false );
return 1;
}
float position = lua_tonumber( L, 1 );
size_t musicId = lua_tointeger( L, 1 );
float position = lua_tonumber( L, 2 );
SeekMusicStream( state->music, position );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SeekMusicStream( *state->musics[ musicId ], position );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMusicVolume( float volume )
> success = RL.SetMusicVolume( Music music, float volume )
Set volume for music ( 1.0 is max level )
@@ -713,21 +854,26 @@ Set volume for music ( 1.0 is max level )
- Success return true
*/
int laudioSetMusicVolume( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicVolume( float volume )" );
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicVolume( Music music, float volume )" );
lua_pushboolean( L, false );
return 1;
}
float volume = lua_tonumber( L, 1 );
size_t musicId = lua_tointeger( L, 1 );
float volume = lua_tonumber( L, 2 );
SetMusicVolume( state->music, volume );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetMusicVolume( *state->musics[ musicId ], volume );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMusicPitch( float pitch )
> success = RL.SetMusicPitch( Music music, float pitch )
Set pitch for a music ( 1.0 is base level )
@@ -735,21 +881,26 @@ Set pitch for a music ( 1.0 is base level )
- Success return true
*/
int laudioSetMusicPitch( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPitch( float pitch )" );
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPitch( Music music, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
float pitch = lua_tonumber( L, 1 );
size_t musicId = lua_tointeger( L, 1 );
float pitch = lua_tonumber( L, 2 );
SetMusicPitch( state->music, pitch );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetMusicPitch( *state->musics[ musicId ], pitch );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMusicPan( float pan )
> success = RL.SetMusicPan( Music music, float pan )
Set pan for a music ( 0.5 is center )
@@ -757,41 +908,122 @@ Set pan for a music ( 0.5 is center )
- Success return true
*/
int laudioSetMusicPan( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPan( float pan )" );
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPan( Music music, float pan )" );
lua_pushboolean( L, false );
return 1;
}
float pan = lua_tonumber( L, 1 );
size_t musicId = lua_tointeger( L, 1 );
float pan = lua_tonumber( L, 2 );
SetMusicPitch( state->music, pan );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetMusicPitch( *state->musics[ musicId ], pan );
lua_pushboolean( L, true );
return 1;
}
/*
> length = RL.GetMusicTimeLength()
> success = RL.SetMusicLooping( Music music, bool looping )
Get music time length ( in seconds )
Set looping for a music
- Success return float
- Failure return false
- Success return true
*/
int laudioGetMusicTimeLength( lua_State *L ) {
lua_pushnumber( L, GetMusicTimeLength( state->music ) );
int laudioSetMusicLooping( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicLooping( Music music, bool looping )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
bool looping = lua_toboolean( L, 2 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->musics[ musicId ]->looping = looping;
lua_pushboolean( L, true );
return 1;
}
/*
> played = RL.GetMusicTimePlayed()
> looping = RL.GetMusicLooping( Music music )
Get current music time played ( in seconds )
Get looping of a music
- Success return float
- Failure return nil
- Success return bool
*/
int laudioGetMusicTimePlayed( lua_State *L ) {
lua_pushnumber( L, GetMusicTimePlayed( state->music ) );
int laudioGetMusicLooping( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMusicLooping( Music music )" );
lua_pushnil( L );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, state->musics[ musicId ]->looping );
return 1;
}
/*
> length = RL.GetMusicTimeLength( Music music )
Get music time length ( in seconds )
- Failure return false
- Success return float
*/
int laudioGetMusicTimeLength( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMusicTimeLength( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushnumber( L, GetMusicTimeLength( *state->musics[ musicId ] ) );
return 1;
}
/*
> played = RL.GetMusicTimePlayed( Music music )
Get current music time played ( in seconds )
- Failure return false
- Success return float
*/
int laudioGetMusicTimePlayed( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMusicTimePlayed( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushnumber( L, GetMusicTimePlayed( *state->musics[ musicId ] ) );
return 1;
}

View File

@@ -1153,12 +1153,15 @@ void luaRegister() {
assingGlobalFunction( "LoadMusicStream", laudioLoadMusicStream );
assingGlobalFunction( "PlayMusicStream", laudioPlayMusicStream );
assingGlobalFunction( "IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
assingGlobalFunction( "UpdateMusicStream", laudioUpdateMusicStream );
assingGlobalFunction( "StopMusicStream", laudioStopMusicStream );
assingGlobalFunction( "PauseMusicStream", laudioPauseMusicStream );
assingGlobalFunction( "ResumeMusicStream", laudioResumeMusicStream );
assingGlobalFunction( "SetMusicVolume", laudioSetMusicVolume );
assingGlobalFunction( "SetMusicPitch", laudioSetMusicPitch );
assingGlobalFunction( "SetMusicPan", laudioSetMusicPan );
assingGlobalFunction( "SetMusicLooping", laudioSetMusicLooping );
assingGlobalFunction( "GetMusicLooping", laudioGetMusicLooping );
assingGlobalFunction( "GetMusicTimeLength", laudioGetMusicTimeLength );
assingGlobalFunction( "GetMusicTimePlayed", laudioGetMusicTimePlayed );

View File

@@ -65,15 +65,11 @@ int main( int argn, const char **argc ) {
if ( WindowShouldClose() ) {
state->run = false;
}
if ( IsAudioDeviceReady() ) {
UpdateMusicStream( state->music );
}
luaCallProcess();
luaCallDraw();
}
luaCallExit();
}
stateFree();
return 1;

View File

@@ -42,6 +42,10 @@ bool stateInit( const char *exePath ) {
state->soundAlloc = ALLOC_PAGE_SIZE;
state->soundCount = 0;
state->sounds = malloc( state->soundAlloc * sizeof( Sound* ) );
/* Musics. */
state->musicAlloc = ALLOC_PAGE_SIZE;
state->musicCount = 0;
state->musics = malloc( state->musicAlloc * sizeof( Music* ) );
/* Camera2D's. */
state->camera2DAlloc = ALLOC_PAGE_SIZE;
state->camera2DCount = 0;
@@ -157,6 +161,12 @@ void stateFree() {
free( state->sounds[i] );
}
}
for ( int i = 0; i < state->musicCount; ++i ) {
if ( state->musics[i] != NULL ) {
UnloadMusicStream( *state->musics[i] );
free( state->musics[i] );
}
}
for ( int i = 0; i < state->camera2DCount; ++i ) {
if ( state->camera2Ds[i] != NULL ) {
free( state->camera2Ds[i] );
@@ -213,7 +223,6 @@ void stateFree() {
if ( IsAudioDeviceReady() ) {
CloseAudioDevice();
UnloadMusicStream( state->music );
}
if ( state->hasWindow ) {
CloseWindow();
@@ -227,6 +236,7 @@ void stateFree() {
free( state->fonts );
free( state->waves );
free( state->sounds );
free( state->musics );
free( state->camera2Ds );
free( state->camera3Ds );
free( state->meshes );