Raygui textures with SetShapesTexture.
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12
API.md
12
API.md
@@ -5880,6 +5880,14 @@ Draw text (Custom sprite font) within an image (Destination)
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---
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> texture = RL.GetTextureDefault()
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Get default texture. Return as lightuserdata
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- Success return Texture
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---
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> texture = RL.LoadTexture( string fileName )
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Load texture from file into GPU memory ( VRAM )
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@@ -6201,10 +6209,12 @@ Get pixel data size in bytes for certain format
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---
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> RL.GetFontDefault()
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> font = RL.GetFontDefault()
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Get the default Font. Return as lightuserdata
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- Success return Font
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---
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> font = RL.LoadFont( string fileName )
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