Raygui textures with SetShapesTexture.
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@@ -51,7 +51,7 @@ function RL.draw()
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if windowOpen and RL.GuiWindowBox( { 300, 16, 200, 320 }, "Window" ) == 1 then
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windowOpen = false
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end
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RL.GuiPanel( { 60, 260, 100, 100 }, "Panel" )
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_, toggled = RL.GuiToggle( { 200, 260, 64, 32 }, "Toggle", toggled )
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