Raygui textures with SetShapesTexture.
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@@ -30,6 +30,7 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
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}
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state->defaultFont = GetFontDefault();
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state->defaultMaterial = LoadMaterialDefault();
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state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 };
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state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) );
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int *defaultShaderLocs = rlGetShaderLocsDefault();
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