Raygui textures with SetShapesTexture.
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@@ -162,9 +162,11 @@ bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount
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*/
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/*
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> RL.GetFontDefault()
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> font = RL.GetFontDefault()
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Get the default Font. Return as lightuserdata
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- Success return Font
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*/
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int ltextGetFontDefault( lua_State *L ) {
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lua_pushlightuserdata( L, &state->defaultFont );
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