Round and pubsub lib.
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@@ -40,8 +40,6 @@ function RL.init()
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camera:setTarget( { 0, 0, 0 } )
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camera:setUp( { 0, 1, 0 } )
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camera.mode = camera.MODES.ORBITAL
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-- camera.mode = camera.MODES.FREE
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-- camera.mode = camera.MODES.FIRST_PERSON
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heigthImage = RL.LoadImage( RL.GetBasePath().."../resources/images/heightmap.png" )
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@@ -78,7 +76,7 @@ function RL.init()
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material = RL.LoadMaterialDefault()
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RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
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matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
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matrix = RL.MatrixTranslate( { -4, 0, -4 } )
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end
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function RL.update( delta )
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