New object type Font.
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71
API.md
71
API.md
@@ -3853,21 +3853,27 @@ Get pixel data size in bytes for certain format
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---
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> font = RL.LoadFont( string fileName )
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> RL.GetFontDefault()
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Load font from file into GPU memory ( VRAM )
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- Failure return -1
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- Success return int
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Get the default Font
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---
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> font = RL.LoadFontEx( string fileName, int fontSize )
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> font = RL.LoadFont( string fileName )
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Load font from file into GPU memory (VRAM)
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- Failure return nil
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- Success return Font
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---
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> font = RL.LoadFontEx( string fileName, int fontSize, int fontChars{} )
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Load font from file with extended parameters. Loading the default character set
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- Failure return -1
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- Success return int
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- Failure return nil
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- Success return Font
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---
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@@ -3875,17 +3881,7 @@ Load font from file with extended parameters. Loading the default character set
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Load font from Image ( XNA style )
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- Failure return -1
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- Success return int
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---
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> success = RL.UnloadFont( Font font )
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Unload Font from GPU memory ( VRAM )
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- Failure return false
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- Success return true
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- Success return Font
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---
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@@ -3893,30 +3889,21 @@ Unload Font from GPU memory ( VRAM )
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---
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> success = RL.DrawFPS( Vector2 pos )
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> RL.DrawFPS( Vector2 pos )
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Draw current FPS
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- Failure return false
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- Success return true
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---
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> success = RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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> RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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Draw text using font and additional parameters
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- Failure return false
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- Success return true
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---
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> success = RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
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> RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
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Draw text using Font and pro parameters ( rotation )
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- Failure return false
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- Success return true
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Draw text using Font and pro parameters (rotation)
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---
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@@ -3928,16 +3915,14 @@ Draw text using Font and pro parameters ( rotation )
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Measure string size for Font
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- Failure return false
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- Success return Vector2
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---
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> baseSize = RL.GetFontBaseSize( Font font )
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Get font base size ( default chars height )
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Get font base size (default chars height)
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- Failure return false
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- Success return int
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---
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@@ -3946,7 +3931,6 @@ Get font base size ( default chars height )
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Get font number of glyph characters
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- Failure return false
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- Success return int
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---
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@@ -3955,17 +3939,15 @@ Get font number of glyph characters
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Get font padding around the glyph characters
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- Failure return false
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- Success return int
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---
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> textureTable = RL.GetFontTexture( Font font )
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> texture = RL.GetFontTexture( Font font )
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Get font texture atlas containing the glyphs. NOTE! Texture in table form.
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Get font texture atlas containing the glyphs.
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- Failure return false
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- Success return table
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- Success return Texture
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---
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@@ -6067,12 +6049,9 @@ Get gui state ( global state )
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---
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> success = RL.GuiSetFont( Font font )
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> RL.GuiSetFont( Font font )
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Set gui custom font ( global state )
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- Failure return false
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- Success return true
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Set gui custom font (global state)
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---
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