New object type Font.
This commit is contained in:
71
API.md
71
API.md
@@ -3853,21 +3853,27 @@ Get pixel data size in bytes for certain format
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---
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---
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> font = RL.LoadFont( string fileName )
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> RL.GetFontDefault()
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Load font from file into GPU memory ( VRAM )
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Get the default Font
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- Failure return -1
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- Success return int
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---
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---
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> font = RL.LoadFontEx( string fileName, int fontSize )
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> font = RL.LoadFont( string fileName )
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Load font from file into GPU memory (VRAM)
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- Failure return nil
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- Success return Font
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---
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> font = RL.LoadFontEx( string fileName, int fontSize, int fontChars{} )
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Load font from file with extended parameters. Loading the default character set
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Load font from file with extended parameters. Loading the default character set
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- Failure return -1
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- Failure return nil
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- Success return int
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- Success return Font
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---
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---
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@@ -3875,17 +3881,7 @@ Load font from file with extended parameters. Loading the default character set
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Load font from Image ( XNA style )
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Load font from Image ( XNA style )
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- Failure return -1
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- Success return Font
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- Success return int
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---
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> success = RL.UnloadFont( Font font )
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Unload Font from GPU memory ( VRAM )
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- Failure return false
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- Success return true
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---
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---
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@@ -3893,30 +3889,21 @@ Unload Font from GPU memory ( VRAM )
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---
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---
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> success = RL.DrawFPS( Vector2 pos )
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> RL.DrawFPS( Vector2 pos )
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Draw current FPS
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Draw current FPS
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- Failure return false
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- Success return true
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---
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---
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> success = RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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> RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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Draw text using font and additional parameters
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Draw text using font and additional parameters
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- Failure return false
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- Success return true
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---
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---
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> success = RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
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> RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
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Draw text using Font and pro parameters ( rotation )
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Draw text using Font and pro parameters (rotation)
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- Failure return false
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- Success return true
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---
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---
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@@ -3928,16 +3915,14 @@ Draw text using Font and pro parameters ( rotation )
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Measure string size for Font
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Measure string size for Font
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- Failure return false
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- Success return Vector2
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- Success return Vector2
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---
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---
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> baseSize = RL.GetFontBaseSize( Font font )
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> baseSize = RL.GetFontBaseSize( Font font )
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Get font base size ( default chars height )
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Get font base size (default chars height)
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- Failure return false
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- Success return int
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- Success return int
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---
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---
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@@ -3946,7 +3931,6 @@ Get font base size ( default chars height )
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Get font number of glyph characters
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Get font number of glyph characters
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- Failure return false
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- Success return int
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- Success return int
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---
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---
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@@ -3955,17 +3939,15 @@ Get font number of glyph characters
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Get font padding around the glyph characters
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Get font padding around the glyph characters
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- Failure return false
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- Success return int
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- Success return int
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---
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---
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> textureTable = RL.GetFontTexture( Font font )
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> texture = RL.GetFontTexture( Font font )
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Get font texture atlas containing the glyphs. NOTE! Texture in table form.
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Get font texture atlas containing the glyphs.
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- Failure return false
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- Success return Texture
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- Success return table
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---
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---
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@@ -6067,12 +6049,9 @@ Get gui state ( global state )
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---
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---
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> success = RL.GuiSetFont( Font font )
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> RL.GuiSetFont( Font font )
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Set gui custom font ( global state )
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Set gui custom font (global state)
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- Failure return false
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- Success return true
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---
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---
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@@ -2794,61 +2794,52 @@ function RL.GetPixelDataSize( width, height, format ) end
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-- Text - Loading
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-- Text - Loading
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---Load font from file into GPU memory ( VRAM )
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---Get the default Font
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---- Failure return -1
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---@return any RL.GetFontDefault
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---- Success return int
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function RL.GetFontDefault() end
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---Load font from file into GPU memory (VRAM)
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---- Failure return nil
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---- Success return Font
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---@param fileName string
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---@param fileName string
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---@return any font
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---@return any font
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function RL.LoadFont( fileName ) end
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function RL.LoadFont( fileName ) end
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---Load font from file with extended parameters. Loading the default character set
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---Load font from file with extended parameters. Loading the default character set
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---- Failure return -1
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---- Failure return nil
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---- Success return int
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---- Success return Font
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---@param fileName string
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---@param fileName string
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---@param fontSize integer
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---@param fontSize integer
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---@param fontChars{} integer
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---@return any font
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---@return any font
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function RL.LoadFontEx( fileName, fontSize ) end
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function RL.LoadFontEx( fileName, fontSize, fontChars{} ) end
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---Load font from Image ( XNA style )
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---Load font from Image ( XNA style )
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---- Failure return -1
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---- Success return Font
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---- Success return int
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---@param image any
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---@param image any
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---@param key table
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---@param key table
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---@param firstChar integer
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---@param firstChar integer
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---@return any font
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---@return any font
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function RL.LoadFontFromImage( image, key, firstChar ) end
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function RL.LoadFontFromImage( image, key, firstChar ) end
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---Unload Font from GPU memory ( VRAM )
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---- Failure return false
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---- Success return true
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---@param font any
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---@return any success
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function RL.UnloadFont( font ) end
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-- Text - Draw
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-- Text - Draw
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---Draw current FPS
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---Draw current FPS
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---- Failure return false
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---- Success return true
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---@param pos table
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---@param pos table
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---@return any success
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---@return any RL.DrawFPS
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function RL.DrawFPS( pos ) end
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function RL.DrawFPS( pos ) end
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---Draw text using font and additional parameters
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---Draw text using font and additional parameters
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---- Failure return false
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---- Success return true
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---@param font any
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---@param font any
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---@param text string
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---@param text string
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---@param position table
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---@param position table
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---@param fontSize number
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---@param fontSize number
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---@param spacing number
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---@param spacing number
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---@param tint table
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---@param tint table
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---@return any success
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---@return any RL.DrawText
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function RL.DrawText( font, text, position, fontSize, spacing, tint ) end
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function RL.DrawText( font, text, position, fontSize, spacing, tint ) end
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---Draw text using Font and pro parameters ( rotation )
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---Draw text using Font and pro parameters (rotation)
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---- Failure return false
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---- Success return true
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---@param font any
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---@param font any
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---@param text string
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---@param text string
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---@param position table
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---@param position table
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@@ -2857,13 +2848,12 @@ function RL.DrawText( font, text, position, fontSize, spacing, tint ) end
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---@param fontSize number
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---@param fontSize number
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---@param spacing number
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---@param spacing number
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---@param tint table
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---@param tint table
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---@return any success
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---@return any RL.DrawTextPro
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function RL.DrawTextPro( font, text, position, origin, rotation, fontSize, spacing, tint ) end
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function RL.DrawTextPro( font, text, position, origin, rotation, fontSize, spacing, tint ) end
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-- Text - Misc
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-- Text - Misc
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---Measure string size for Font
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---Measure string size for Font
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---- Failure return false
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---- Success return Vector2
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---- Success return Vector2
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---@param font any
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---@param font any
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---@param text string
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---@param text string
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@@ -2872,32 +2862,28 @@ function RL.DrawTextPro( font, text, position, origin, rotation, fontSize, spaci
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---@return any size
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---@return any size
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function RL.MeasureText( font, text, fontSize, spacing ) end
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function RL.MeasureText( font, text, fontSize, spacing ) end
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---Get font base size ( default chars height )
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---Get font base size (default chars height)
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---- Failure return false
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---- Success return int
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---- Success return int
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---@param font any
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---@param font any
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---@return any baseSize
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---@return any baseSize
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function RL.GetFontBaseSize( font ) end
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function RL.GetFontBaseSize( font ) end
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---Get font number of glyph characters
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---Get font number of glyph characters
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---- Failure return false
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---- Success return int
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---- Success return int
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---@param font any
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---@param font any
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---@return any glyphCount
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---@return any glyphCount
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function RL.GetFontGlyphCount( font ) end
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function RL.GetFontGlyphCount( font ) end
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---Get font padding around the glyph characters
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---Get font padding around the glyph characters
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---- Failure return false
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---- Success return int
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---- Success return int
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---@param font any
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---@param font any
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---@return any glyphPadding
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---@return any glyphPadding
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function RL.GetFontGlyphPadding( font ) end
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function RL.GetFontGlyphPadding( font ) end
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---Get font texture atlas containing the glyphs. NOTE! Texture in table form.
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---Get font texture atlas containing the glyphs.
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---- Failure return false
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---- Success return Texture
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---- Success return table
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---@param font any
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---@param font any
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---@return any textureTable
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---@return any texture
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function RL.GetFontTexture( font ) end
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function RL.GetFontTexture( font ) end
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-- Models - Basic
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-- Models - Basic
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@@ -4784,11 +4770,9 @@ function RL.GuiGetState() end
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-- Gui - Font
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-- Gui - Font
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---Set gui custom font ( global state )
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---Set gui custom font (global state)
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---- Failure return false
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---- Success return true
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---@param font any
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---@param font any
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---@return any success
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---@return any RL.GuiSetFont
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function RL.GuiSetFont( font ) end
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function RL.GuiSetFont( font ) end
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---Get gui custom font ( global state )
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---Get gui custom font ( global state )
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@@ -14,6 +14,7 @@ DETAILED CHANGES:
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- ADDED: GetRenderTextureTexture and GetRenderTextureDepthTexture.
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- ADDED: GetRenderTextureTexture and GetRenderTextureDepthTexture.
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- REMOVED: UnloadCamera2D and UnloadCamera3D.
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- REMOVED: UnloadCamera2D and UnloadCamera3D.
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- REMOVED: UnloadShader.
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- REMOVED: UnloadShader.
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- ADDED: LoadFontEx takes also fontChars.
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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Release: ReiLua version 0.5.0 Using Raylib 4.5
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Release: ReiLua version 0.5.0 Using Raylib 4.5
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@@ -11,7 +11,6 @@ function RL.init()
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print( "path", path )
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print( "path", path )
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texture = RL.LoadTexture( path )
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texture = RL.LoadTexture( path )
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print( "texture", texture )
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print( "texture", texture )
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end
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end
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@@ -33,5 +32,5 @@ end
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function RL.draw()
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawTexture( texture, { 20, 20 }, RL.WHITE )
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RL.DrawTexture( texture, { 20, 20 }, RL.WHITE )
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RL.DrawText( 0, text, textPos, 20, 2, textColor )
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RL.DrawText( RL.fontDefault, text, textPos, 20, 2, textColor )
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end
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end
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@@ -74,6 +74,7 @@ void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );
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void uluaPushCamera2D( lua_State *L, Camera2D camera );
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void uluaPushCamera2D( lua_State *L, Camera2D camera );
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void uluaPushCamera3D( lua_State *L, Camera3D camera );
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void uluaPushCamera3D( lua_State *L, Camera3D camera );
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void uluaPushShader( lua_State *L, Shader shader );
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void uluaPushShader( lua_State *L, Shader shader );
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void uluaPushFont( lua_State *L, Font font );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLenIndex( lua_State *L, int index );
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int uluaGetTableLenIndex( lua_State *L, int index );
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@@ -13,13 +13,8 @@ typedef struct {
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bool run;
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bool run;
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lua_State *luaState;
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lua_State *luaState;
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Vector2 resolution;
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Vector2 resolution;
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size_t guiFont;
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int logLevelInvalid;
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int logLevelInvalid;
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/* Resources. */
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/* Resources. */
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/* Fonts. */
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Font **fonts;
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size_t fontCount;
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size_t fontAlloc;
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/* Sounds. */
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/* Sounds. */
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Wave **waves;
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Wave **waves;
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size_t waveCount;
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size_t waveCount;
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@@ -1,12 +1,10 @@
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#pragma once
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#pragma once
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/* Validators. */
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bool validFont( size_t id );
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/* Loading. */
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/* Loading. */
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int ltextGetFontDefault( lua_State *L );
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int ltextLoadFont( lua_State *L );
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int ltextLoadFont( lua_State *L );
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int ltextLoadFontEx( lua_State *L );
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int ltextLoadFontEx( lua_State *L );
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int ltextLoadFontFromImage( lua_State *L );
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int ltextLoadFontFromImage( lua_State *L );
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int ltextUnloadFont( lua_State *L );
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/* Drawing. */
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/* Drawing. */
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int ltextDrawFPS( lua_State *L );
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int ltextDrawFPS( lua_State *L );
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int ltextDrawText( lua_State *L );
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int ltextDrawText( lua_State *L );
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@@ -122,6 +122,24 @@ static void defineShader() {
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lua_setfield( L, -2, "__gc" );
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lua_setfield( L, -2, "__gc" );
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}
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}
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/* Font. */
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static int gcFont( lua_State *L ) {
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Font *font = luaL_checkudata ( L, 1, "Font" );
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printf( "gcFont\n" );
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UnloadFont( *font );
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}
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static void defineFont() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Font" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcFont );
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lua_setfield( L, -2, "__gc" );
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}
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/* Assing globals. */
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/* Assing globals. */
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static void assignGlobalInt( int value, const char *name ) {
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static void assignGlobalInt( int value, const char *name ) {
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@@ -161,6 +179,9 @@ static void defineGlobals() {
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lua_setglobal( L, "RL" );
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lua_setglobal( L, "RL" );
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lua_getglobal( L, "RL" );
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lua_getglobal( L, "RL" );
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uluaPushFont( L, GetFontDefault() );
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lua_setfield( L, -2, "fontDefault" );
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|
||||||
/*DOC_START*/
|
/*DOC_START*/
|
||||||
/* ConfigFlags */
|
/* ConfigFlags */
|
||||||
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" );
|
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" );
|
||||||
@@ -1130,10 +1151,8 @@ bool luaInit( int argn, const char **argc ) {
|
|||||||
|
|
||||||
if ( L == NULL ) {
|
if ( L == NULL ) {
|
||||||
TraceLog( LOG_WARNING, "%s", "Failed to init Lua" );
|
TraceLog( LOG_WARNING, "%s", "Failed to init Lua" );
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
defineGlobals();
|
|
||||||
/* Define object types. */
|
/* Define object types. */
|
||||||
defineBuffer();
|
defineBuffer();
|
||||||
defineImage();
|
defineImage();
|
||||||
@@ -1142,6 +1161,9 @@ bool luaInit( int argn, const char **argc ) {
|
|||||||
defineCamera2D();
|
defineCamera2D();
|
||||||
defineCamera3D();
|
defineCamera3D();
|
||||||
defineShader();
|
defineShader();
|
||||||
|
defineFont();
|
||||||
|
/* Define globals. */
|
||||||
|
defineGlobals();
|
||||||
|
|
||||||
/* Set arguments. */
|
/* Set arguments. */
|
||||||
lua_getglobal( L, "RL" );
|
lua_getglobal( L, "RL" );
|
||||||
@@ -1733,10 +1755,10 @@ void luaRegister() {
|
|||||||
|
|
||||||
/* Text. */
|
/* Text. */
|
||||||
/* Loading. */
|
/* Loading. */
|
||||||
|
assingGlobalFunction( "GetFontDefault", ltextGetFontDefault );
|
||||||
assingGlobalFunction( "LoadFont", ltextLoadFont );
|
assingGlobalFunction( "LoadFont", ltextLoadFont );
|
||||||
assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
|
assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
|
||||||
assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
|
assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
|
||||||
assingGlobalFunction( "UnloadFont", ltextUnloadFont );
|
|
||||||
/* Drawing. */
|
/* Drawing. */
|
||||||
assingGlobalFunction( "DrawFPS", ltextDrawFPS );
|
assingGlobalFunction( "DrawFPS", ltextDrawFPS );
|
||||||
assingGlobalFunction( "DrawText", ltextDrawText );
|
assingGlobalFunction( "DrawText", ltextDrawText );
|
||||||
@@ -2871,6 +2893,12 @@ void uluaPushShader( lua_State *L, Shader shader ) {
|
|||||||
luaL_setmetatable( L, "Shader" );
|
luaL_setmetatable( L, "Shader" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void uluaPushFont( lua_State *L, Font font ) {
|
||||||
|
Font *fontP = lua_newuserdata( L, sizeof( Font ) );
|
||||||
|
*fontP = font;
|
||||||
|
luaL_setmetatable( L, "Font" );
|
||||||
|
}
|
||||||
|
|
||||||
int uluaGetTableLen( lua_State *L ) {
|
int uluaGetTableLen( lua_State *L ) {
|
||||||
return uluaGetTableLenIndex( L, lua_gettop( L ) );
|
return uluaGetTableLenIndex( L, lua_gettop( L ) );
|
||||||
}
|
}
|
||||||
|
|||||||
22
src/rgui.c
22
src/rgui.c
@@ -129,26 +129,16 @@ int lguiGuiGetState( lua_State *L ) {
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.GuiSetFont( Font font )
|
> RL.GuiSetFont( Font font )
|
||||||
|
|
||||||
Set gui custom font ( global state )
|
Set gui custom font (global state)
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
*/
|
||||||
int lguiGuiSetFont( lua_State *L ) {
|
int lguiGuiSetFont( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) ) {
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GuiSetFont( Font font )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
state->guiFont = fontId;
|
|
||||||
|
|
||||||
GuiSetFont( *state->fonts[ fontId ] );
|
GuiSetFont( *font );
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -159,7 +149,7 @@ Get gui custom font ( global state )
|
|||||||
- Success return int
|
- Success return int
|
||||||
*/
|
*/
|
||||||
int lguiGuiGetFont( lua_State *L ) {
|
int lguiGuiGetFont( lua_State *L ) {
|
||||||
lua_pushinteger( L, state->guiFont );
|
uluaPushFont( L, GuiGetFont() );
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|||||||
15
src/state.c
15
src/state.c
@@ -16,12 +16,7 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
|
|||||||
state->run = true;
|
state->run = true;
|
||||||
state->resolution = (Vector2){ 800, 600 };
|
state->resolution = (Vector2){ 800, 600 };
|
||||||
state->luaState = NULL;
|
state->luaState = NULL;
|
||||||
state->guiFont = 0;
|
|
||||||
state->logLevelInvalid = LOG_ERROR;
|
state->logLevelInvalid = LOG_ERROR;
|
||||||
/* Fonts. */
|
|
||||||
state->fontAlloc = ALLOC_PAGE_SIZE;
|
|
||||||
state->fontCount = 1;
|
|
||||||
state->fonts = malloc( state->fontAlloc * sizeof( Font* ) );
|
|
||||||
/* Waves. */
|
/* Waves. */
|
||||||
state->waveAlloc = ALLOC_PAGE_SIZE;
|
state->waveAlloc = ALLOC_PAGE_SIZE;
|
||||||
state->waveCount = 0;
|
state->waveCount = 0;
|
||||||
@@ -65,7 +60,6 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
|
|||||||
|
|
||||||
/* The ones we want to save the first. */
|
/* The ones we want to save the first. */
|
||||||
if ( 0 < i ) {
|
if ( 0 < i ) {
|
||||||
state->fonts[i] = NULL;
|
|
||||||
state->materials[i] = NULL;
|
state->materials[i] = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -73,8 +67,6 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
|
|||||||
/* Has to be after InitWindod where opengl context is created. */
|
/* Has to be after InitWindod where opengl context is created. */
|
||||||
state->materials[0] = malloc( sizeof( Material ) );
|
state->materials[0] = malloc( sizeof( Material ) );
|
||||||
*state->materials[0] = LoadMaterialDefault();
|
*state->materials[0] = LoadMaterialDefault();
|
||||||
state->fonts[0] = malloc( sizeof( Font ) );
|
|
||||||
*state->fonts[0] = GetFontDefault();
|
|
||||||
|
|
||||||
if ( !IsWindowReady() ) {
|
if ( !IsWindowReady() ) {
|
||||||
state->hasWindow = false;
|
state->hasWindow = false;
|
||||||
@@ -94,12 +86,6 @@ void stateInitInterpret( int argn, const char **argc ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void stateFree() {
|
void stateFree() {
|
||||||
for ( int i = 0; i < state->fontCount; ++i ) {
|
|
||||||
if ( state->fonts[i] != NULL ) {
|
|
||||||
UnloadFont( *state->fonts[i] );
|
|
||||||
free( state->fonts[i] );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for ( int i = 0; i < state->waveCount; ++i ) {
|
for ( int i = 0; i < state->waveCount; ++i ) {
|
||||||
if ( state->waves[i] != NULL ) {
|
if ( state->waves[i] != NULL ) {
|
||||||
UnloadWave( *state->waves[i] );
|
UnloadWave( *state->waves[i] );
|
||||||
@@ -165,7 +151,6 @@ void stateFree() {
|
|||||||
if ( state->hasWindow ) {
|
if ( state->hasWindow ) {
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
}
|
}
|
||||||
free( state->fonts );
|
|
||||||
free( state->waves );
|
free( state->waves );
|
||||||
free( state->sounds );
|
free( state->sounds );
|
||||||
free( state->musics );
|
free( state->musics );
|
||||||
|
|||||||
315
src/text.c
315
src/text.c
@@ -4,103 +4,77 @@
|
|||||||
#include "textures.h"
|
#include "textures.h"
|
||||||
#include "lua_core.h"
|
#include "lua_core.h"
|
||||||
|
|
||||||
static void checkFontRealloc( int i ) {
|
|
||||||
if ( i == state->fontCount ) {
|
|
||||||
state->fontCount++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( state->fontCount == state->fontAlloc ) {
|
|
||||||
state->fontAlloc += ALLOC_PAGE_SIZE;
|
|
||||||
state->fonts = realloc( state->fonts, state->fontAlloc * sizeof( Font* ) );
|
|
||||||
|
|
||||||
for ( i = state->fontCount; i < state->fontAlloc; i++ ) {
|
|
||||||
state->fonts[i] = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool validFont( size_t id ) {
|
|
||||||
if ( id < 0 || state->fontCount < id || state->fonts[ id ] == NULL ) {
|
|
||||||
TraceLog( state->logLevelInvalid, "%s %d", "Invalid font", id );
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static int newFont() {
|
|
||||||
int i = 0;
|
|
||||||
|
|
||||||
for ( i = 0; i < state->fontCount; i++ ) {
|
|
||||||
if ( state->fonts[i] == NULL ) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
state->fonts[i] = malloc( sizeof( Font ) );
|
|
||||||
checkFontRealloc( i );
|
|
||||||
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
## Text - Loading
|
## Text - Loading
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> font = RL.LoadFont( string fileName )
|
> RL.GetFontDefault()
|
||||||
|
|
||||||
Load font from file into GPU memory ( VRAM )
|
Get the default Font
|
||||||
|
|
||||||
- Failure return -1
|
|
||||||
- Success return int
|
|
||||||
*/
|
*/
|
||||||
int ltextLoadFont( lua_State *L ) {
|
int ltextGetFontDefault( lua_State *L ) {
|
||||||
if ( !lua_isstring( L, 1 ) ) {
|
uluaPushFont( L, GetFontDefault() );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadFont( string fileName )" );
|
|
||||||
lua_pushinteger( L, -1 );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
if ( FileExists( lua_tostring( L, 1 ) ) ) {
|
|
||||||
int i = newFont();
|
|
||||||
*state->fonts[i] = LoadFont( lua_tostring( L, 1 ) );
|
|
||||||
lua_pushinteger( L, i );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
lua_pushinteger( L, -1 );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> font = RL.LoadFontEx( string fileName, int fontSize )
|
> font = RL.LoadFont( string fileName )
|
||||||
|
|
||||||
|
Load font from file into GPU memory (VRAM)
|
||||||
|
|
||||||
|
- Failure return nil
|
||||||
|
- Success return Font
|
||||||
|
*/
|
||||||
|
int ltextLoadFont( lua_State *L ) {
|
||||||
|
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
|
||||||
|
uluaPushFont( L, LoadFont( lua_tostring( L, 1 ) ) );
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
|
||||||
|
lua_pushnil( L );
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> font = RL.LoadFontEx( string fileName, int fontSize, int fontChars{} )
|
||||||
|
|
||||||
Load font from file with extended parameters. Loading the default character set
|
Load font from file with extended parameters. Loading the default character set
|
||||||
|
|
||||||
- Failure return -1
|
- Failure return nil
|
||||||
- Success return int
|
- Success return Font
|
||||||
*/
|
*/
|
||||||
int ltextLoadFontEx( lua_State *L ) {
|
int ltextLoadFontEx( lua_State *L ) {
|
||||||
if ( !lua_isstring( L, 1 ) || !lua_isnumber( L, 2 ) ) {
|
int fontSize = luaL_checkinteger( L, 2 );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadFontEx( string fileName, int fontSize )" );
|
|
||||||
lua_pushinteger( L, -1 );
|
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
|
||||||
return 1;
|
if ( lua_istable( L, 3 ) ) {
|
||||||
}
|
int glyphCount = uluaGetTableLenIndex( L, 3 );
|
||||||
int fontSize = lua_tointeger( L, 2 );
|
int fontChars[ glyphCount ];
|
||||||
|
|
||||||
|
int t = lua_gettop( L );
|
||||||
|
int i = 0;
|
||||||
|
lua_pushnil( L );
|
||||||
|
|
||||||
|
while ( lua_next( L, t ) != 0 ) {
|
||||||
|
fontChars[i] = lua_tointeger( L, -1 );
|
||||||
|
|
||||||
|
i++;
|
||||||
|
lua_pop( L, 1 );
|
||||||
|
}
|
||||||
|
uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, fontChars, glyphCount ) );
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 ) );
|
||||||
|
|
||||||
if ( FileExists( lua_tostring( L, 1 ) ) ) {
|
|
||||||
int i = newFont();
|
|
||||||
*state->fonts[i] = LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 );
|
|
||||||
lua_pushinteger( L, i );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
lua_pushinteger( L, -1 );
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
|
||||||
|
lua_pushnil( L );
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -110,44 +84,14 @@ int ltextLoadFontEx( lua_State *L ) {
|
|||||||
|
|
||||||
Load font from Image ( XNA style )
|
Load font from Image ( XNA style )
|
||||||
|
|
||||||
- Failure return -1
|
- Success return Font
|
||||||
- Success return int
|
|
||||||
*/
|
*/
|
||||||
int ltextLoadFontFromImage( lua_State *L ) {
|
int ltextLoadFontFromImage( lua_State *L ) {
|
||||||
Image *image = luaL_checkudata( L, 1, "Image" );
|
Image *image = luaL_checkudata( L, 1, "Image" );
|
||||||
Color key = uluaGetColorIndex( L, 2 );
|
Color key = uluaGetColorIndex( L, 2 );
|
||||||
int firstChar = lua_tointeger( L, 3 );
|
int firstChar = luaL_checkinteger( L, 3 );
|
||||||
|
|
||||||
int i = newFont();
|
uluaPushFont( L, LoadFontFromImage( *image, key, firstChar ) );
|
||||||
*state->fonts[i] = LoadFontFromImage( *image, key, firstChar );
|
|
||||||
lua_pushinteger( L, i );
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
> success = RL.UnloadFont( Font font )
|
|
||||||
|
|
||||||
Unload Font from GPU memory ( VRAM )
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int ltextUnloadFont( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, 1 ) ) {
|
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadFont( Font font )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t FontId = lua_tointeger( L, 1 );
|
|
||||||
|
|
||||||
if ( !validFont( FontId ) ) {
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
UnloadFont( *state->fonts[ FontId ] );
|
|
||||||
state->fonts[ FontId ] = NULL;
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -157,89 +101,52 @@ int ltextUnloadFont( lua_State *L ) {
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.DrawFPS( Vector2 pos )
|
> RL.DrawFPS( Vector2 pos )
|
||||||
|
|
||||||
Draw current FPS
|
Draw current FPS
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
*/
|
||||||
int ltextDrawFPS( lua_State *L ) {
|
int ltextDrawFPS( lua_State *L ) {
|
||||||
if ( !lua_istable( L, 1 ) ) {
|
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawFPS( Vector2 pos )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
Vector2 pos = uluaGetVector2Index( L, 1 );
|
Vector2 pos = uluaGetVector2Index( L, 1 );
|
||||||
|
|
||||||
DrawFPS( pos.x, pos.y );
|
DrawFPS( pos.x, pos.y );
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
|
> RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
|
||||||
|
|
||||||
Draw text using font and additional parameters
|
Draw text using font and additional parameters
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
*/
|
||||||
int ltextDrawText( lua_State *L ) {
|
int ltextDrawText( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 )
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
|
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
Vector2 position = uluaGetVector2Index( L, 3 );
|
Vector2 position = uluaGetVector2Index( L, 3 );
|
||||||
float fontSize = lua_tonumber( L, 4 );
|
float fontSize = luaL_checknumber( L, 4 );
|
||||||
float spacing = lua_tonumber( L, 5 );
|
float spacing = luaL_checknumber( L, 5 );
|
||||||
Color tint = uluaGetColorIndex( L, 6 );
|
Color tint = uluaGetColorIndex( L, 6 );
|
||||||
|
|
||||||
if ( !validFont( fontId ) ) {
|
DrawTextEx( *font, luaL_checkstring( L, 2 ), position, fontSize, spacing, tint );
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, fontSize, spacing, tint );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
|
> RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
|
||||||
|
|
||||||
Draw text using Font and pro parameters ( rotation )
|
Draw text using Font and pro parameters (rotation)
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
*/
|
||||||
int ltextDrawTextPro( lua_State *L ) {
|
int ltextDrawTextPro( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 )
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
|| !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_isnumber( L, 7 ) || !lua_istable( L, 8 ) ) {
|
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
Vector2 position = uluaGetVector2Index( L, 3 );
|
Vector2 position = uluaGetVector2Index( L, 3 );
|
||||||
Vector2 origin = uluaGetVector2Index( L, 4 );
|
Vector2 origin = uluaGetVector2Index( L, 4 );
|
||||||
float rotation = lua_tonumber( L, 5 );
|
float rotation = luaL_checknumber( L, 5 );
|
||||||
float fontSize = lua_tonumber( L, 6 );
|
float fontSize = luaL_checknumber( L, 6 );
|
||||||
float spacing = lua_tonumber( L, 7 );
|
float spacing = luaL_checknumber( L, 7 );
|
||||||
Color tint = uluaGetColorIndex( L, 8 );
|
Color tint = uluaGetColorIndex( L, 8 );
|
||||||
|
|
||||||
if ( !validFont( fontId ) ) {
|
DrawTextPro( *font, luaL_checkstring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
DrawTextPro( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -251,24 +158,14 @@ int ltextDrawTextPro( lua_State *L ) {
|
|||||||
|
|
||||||
Measure string size for Font
|
Measure string size for Font
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return Vector2
|
- Success return Vector2
|
||||||
*/
|
*/
|
||||||
int ltextMeasureText( lua_State *L ) {
|
int ltextMeasureText( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.MeasureText( Font font, string text, float fontSize, float spacing )" );
|
float fontSize = luaL_checknumber( L, 3 );
|
||||||
lua_pushboolean( L, false );
|
float spacing = luaL_checknumber( L, 4 );
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
float fontSize = lua_tonumber( L, 3 );
|
|
||||||
float spacing = lua_tonumber( L, 4 );
|
|
||||||
|
|
||||||
if ( !validFont( fontId ) ) {
|
uluaPushVector2( L, MeasureTextEx( *font, luaL_checkstring( L, 2 ), fontSize, spacing ) );
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
uluaPushVector2( L, MeasureTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), fontSize, spacing ) );
|
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -276,24 +173,14 @@ int ltextMeasureText( lua_State *L ) {
|
|||||||
/*
|
/*
|
||||||
> baseSize = RL.GetFontBaseSize( Font font )
|
> baseSize = RL.GetFontBaseSize( Font font )
|
||||||
|
|
||||||
Get font base size ( default chars height )
|
Get font base size (default chars height)
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return int
|
- Success return int
|
||||||
*/
|
*/
|
||||||
int ltextGetFontBaseSize( lua_State *L ) {
|
int ltextGetFontBaseSize( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) ) {
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontBaseSize( Font font )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
|
|
||||||
if ( !validFont( fontId ) ) {
|
lua_pushinteger( L, font->baseSize );
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
lua_pushinteger( L, state->fonts[ fontId ]->baseSize );
|
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -303,22 +190,12 @@ int ltextGetFontBaseSize( lua_State *L ) {
|
|||||||
|
|
||||||
Get font number of glyph characters
|
Get font number of glyph characters
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return int
|
- Success return int
|
||||||
*/
|
*/
|
||||||
int ltextGetFontGlyphCount( lua_State *L ) {
|
int ltextGetFontGlyphCount( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) ) {
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontGlyphCount( Font font )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
|
|
||||||
if ( !validFont( fontId ) ) {
|
lua_pushinteger( L, font->glyphCount );
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
lua_pushinteger( L, state->fonts[ fontId ]->glyphCount );
|
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -328,47 +205,27 @@ int ltextGetFontGlyphCount( lua_State *L ) {
|
|||||||
|
|
||||||
Get font padding around the glyph characters
|
Get font padding around the glyph characters
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return int
|
- Success return int
|
||||||
*/
|
*/
|
||||||
int ltextGetFontGlyphPadding( lua_State *L ) {
|
int ltextGetFontGlyphPadding( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) ) {
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontGlyphPadding( Font font )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
|
|
||||||
if ( !validFont( fontId ) ) {
|
lua_pushinteger( L, font->glyphPadding );
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
lua_pushinteger( L, state->fonts[ fontId ]->glyphPadding );
|
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> textureTable = RL.GetFontTexture( Font font )
|
> texture = RL.GetFontTexture( Font font )
|
||||||
|
|
||||||
Get font texture atlas containing the glyphs. NOTE! Texture in table form.
|
Get font texture atlas containing the glyphs.
|
||||||
|
|
||||||
- Failure return false
|
- Success return Texture
|
||||||
- Success return table
|
|
||||||
*/
|
*/
|
||||||
int ltextGetFontTexture( lua_State *L ) {
|
int ltextGetFontTexture( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, 1 ) ) {
|
Font *font = luaL_checkudata( L, 1, "Font" );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontTexture( Font font )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t fontId = lua_tointeger( L, 1 );
|
|
||||||
|
|
||||||
if ( !validFont( fontId ) ) {
|
uluaPushTexture( L, font->texture );
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
uluaPushTexture( L, state->fonts[ fontId ]->texture );
|
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -924,7 +924,7 @@ Load texture from file into GPU memory ( VRAM )
|
|||||||
- Success return Texture
|
- Success return Texture
|
||||||
*/
|
*/
|
||||||
int ltexturesLoadTexture( lua_State *L ) {
|
int ltexturesLoadTexture( lua_State *L ) {
|
||||||
if ( FileExists( lua_tostring( L, 1 ) ) ) {
|
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
|
||||||
uluaPushTexture( L, LoadTexture( lua_tostring( L, 1 ) ) );
|
uluaPushTexture( L, LoadTexture( lua_tostring( L, 1 ) ) );
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
|
|||||||
Reference in New Issue
Block a user