GetRayBoxCells fix.
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@@ -10,7 +10,8 @@ Cam3D = require( "camera3d" )
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local monitor = 0
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local camera = {}
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local box = BoundinBox:new( { -8, 0, -8 }, { 16, 16, 16 } )
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-- local box = BoundinBox:new( { -8, 0, -8 }, { 16, 16, 16 } )
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local box = BoundinBox:new( { -7, 1, -8 }, { 4, 1, 7 } )
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local cellSize = Vector3:new( 1, 1, 1 )
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local drawCellSize = cellSize:clone()
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local ray = nil
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@@ -60,10 +61,9 @@ function RL.update( delta )
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-- Raycast.
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-- if not guiMouseHover then
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if not guiMouseHover and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then
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ray = RL.GetMouseRay( RL.GetMousePosition(), camera.camera )
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rayCol = box:getRayCollision( ray )
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rayCol = box:getRayCollisionMAS( ray )
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cells, exitPoint = RL.GetRayBoxCells( ray, box:maxToPos(), cellSize )
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drawCellSize:setV( cellSize )
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@@ -99,8 +99,8 @@ function RL.draw()
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if rayCol and rayCol.hit then
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RL.DrawSphere( rayCol.point, 0.1, RL.RED )
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end
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if exitPoint.hit then
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RL.DrawSphere( exitPoint.point, 0.1, RL.RED )
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if exitPoint and exitPoint.hit then
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RL.DrawSphere( exitPoint.point, 0.1, RL.YELLOW )
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end
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if cells then
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for _, cell in ipairs( cells ) do
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